Thanks, I'll do my best. The vaguely 'sandbox' style I'm aiming for does make it a tougher design challenge than most multiple-choice style games (which tend to be more linear overall) but I think the end result will be worthwhile--especially in terms of replay value. Well, the theory's good, anyway . . .
Interactive Fiction Author Current project - 1920s Prohibition novel 'Vendetta: Rise of a Gangster'