It's that time of year again. Pre-season is just around the corner. If you are interested in playing in the NFL.com 2007 GangsterBB Fantasy Football League, PM me your E-Mail address and I will send you a link to the league.

There are only 12 spots open in this league, so first come first served. Because it is a Head to Head style play league, we need to FILL those 12 spots in order to have a league. Otherwise if those 12 spots are NOT filled, NFL.com will void the league.


League Information
League Name : GangsterBB FFL
League Type : Private
Description : For GangsterBB Members Only
Draft Date : 09/01/07
Draft Style : Automated Draft


Scoring for Offensive Categories
FG - Field Goals 3 points
Plus 2 points for a FG of 50+ Yds
FL - Fumble Lost, Including ST plays -2 points
Pa2P - Passing Two-point Conversion 2 points
PaInt - Passing Interception -2 points
PaTD - Passing TD 6 points
PaYd - Passing Yards 0+ PaYds = 1 point for every 25 PaYds
Re2P - Receiving Two-point Conversion 2 points
ReTD - Receiving TD 6 points
ReYd - Receiving Yards 0+ ReYds = 1 point for every 10 ReYds
Ru2P - Rushing Two-point Conversion 2 points
RuTD - Rushing TD 6 points
RuYd - Rushing Yards 0+ RuYds = 1 point for every 10 RuYds
XP - Extra Points 1 point

Scoring for Defensive Categories
DFR - Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
DTD - Total Defensive and Special Teams TD 6 points
Int - Interceptions 2 points
PA - Points Against, Total Points Scored 0 - 6 PA = 8 points
7 - 13 PA = 6 points
14 - 20 PA = 4 points
21 - 27 PA = 2 points
SACK - Sack 1 point
STY - Safety 2 points
YDS - Yards Allowed 0 - 49 YDSs = 12 points
50 - 99 YDSs = 10 points
100 - 149 YDSs = 8 points
150 - 199 YDSs = 6 points
200 - 249 YDSs = 4 points
250 - 299 YDSs = 2 points

Wins & Losses
For each head-to-head matchup, the team with the greater number of points will earn a Win and the team with the lesser number a Loss. During the regular season, if two teams have the same number of points, each team will get a Tie. During the playoffs, there are no ties, and the team with the highest number of points scored by its 'reserve' (bench) players in that playoff game will be the winner. If this doesn't break the tie, then the team with the higher playoff seed gets the Win

Schedule & Playoffs

Regular Season
The first 14 weeks of the NFL season represent the regular season for NFL.com Fantasy 2007 leagues. During these 14 weeks, each team will play the other teams in its division twice each, and they will play teams in the other divisions once each. When the draft is complete, you can see your team's specific schedule by clicking the Schedule link

Playoffs
When the 14-game regular season ends, four (4) teams from the league will make the playoffs: the three (3) division leaders (the team with the best win/loss record in each division) and a wildcard team, which is the team with the best win/loss record in the league, excluding the three (3) division leaders.

The division leader with the best record going into the playoffs will be the #1 seed, and the #1 seed will play the wildcard (seed #4) in the first playoff match in NFL Week 15. The other division leaders will be seeded #2 and #3, and will also face each other in week 15.

If there is a tie for a division lead, the following tie-breakers will be used.

Division Record; and if there is still a tie,
Year To Date ("YTD") Points Scored; and if there is still a tie
Random Draw between the tied participants
If there is a tie for a Wildcard spot, the following tie-breakers will be used:
YTD Points Scored; and if there is still a tie
Points Against; and if there is still a tie,
Random Draw between the tied participants

Lineup Changes

Weekly Lineups
Each week, owners have the opportunity to select their starting lineup for the coming week. If an owner doesn't set a lineup before the weekly lineup deadline (explained in the "Deadline to Change Status" section below), the owner's lineup from the previous week will be used.

Deadline to Change Status
An owner may change the status of the players on his/her team (i.e., "active" or "reserve") up to 5 minutes before a player's NFL team is scheduled to start. While there are benefits to last minute research, please play it safe and make changes well before this 5-minute window arrives. NFL.com will not be responsible if your watch or clock and our system clock are not synchronized. Please note that, if nine (9) of your players were "active" and played on Sunday, you will not be able to change the status of one of your "reserves" to "active" on Monday even though the player didn't play yet.


Adding and Dropping Players

Free Agents
Throughout the season you may want to improve your roster by adding available free agents and dropping players who are not performing up to your expectations. You can submit a free agent request at any time. Any player who is not on Waivers (as described below) is considered a free agent and may be added to a team immediately on a first-come, first-served basis.


Waivers
To provide an equal opportunity for all owners to add players to their roster, a Waivers process is used. Requests for players that are on Waivers are not executed immediately, but are put in a pending status.
All players will be placed on Waivers at the start of games every Sunday afternoon, at 12:55 PM ET during the course of the NFL season. If there are NFL games scheduled for Thursday or Saturday, only the players from those teams will be placed on Waivers five (5) minutes prior to the start of their respective games.

Any player that is new to the player pool will be placed on Waivers, and subject to the league.s Waiver process.

The Waiver process allows multiple teams to request the same players. Most weeknights between midnight and 6:00:00 AM ET, NFL.com will process all of the pending requests. The order in which these requests are processed is based on the Waiver Rank of each team.

Trades

Trade Deadline
Throughout the season, owners can trade players with other teams. In an effort to keep the integrity of the league, a deadline for trades will be imposed at 11:59:59 PM ET Wednesday, 11/14/2007. No trades will be allowed after that time. Any trades accepted by two parties before the deadline will be subject to the trade approval process described below.

Trade Approval Process
In an effort to prevent collusion among owners, and to ensure fair competition, a trade approval process is used. After two owners agree to a trade, it will be in pending status for at least 24 hours. If four owners in your league object to the trade within the pending time period, the trade will not be executed, but will go to the Commissioner for evaluation. Example: a trade made at 5:00 PM Tuesday will not execute at 5:00 PM Wednesday, but between midnight and 6:00 AM ET Thursday, assuming four owners do not object before then.
All trades between owners must be made at least 24 hours before the first game day of the week and not be disputed by four owners in order to be effective for the current week. If four (4) owners object to a trade, the Commissioner can overrule the objection. But if such objection is not overruled at least 24 hours before the first game day of the week the trade may not be made effective until the following week.

If you make a trade offer, be sure to monitor the status of that offer (on the My Team, Trade page) as the weekly lineup deadline approaches, to ensure that acceptance of that trade does not cause your team to have an illegal lineup for the current week's games.

Multi-player Trades
Owners can enter unbalanced multi-player trades such as a 3 player for 1 player trade. A trade that results in an illegal roster will be allowed; however, you will be required to enter the necessary transactions to correct your roster before your lineup is due for the coming week. If your roster is not legal by the weekly deadline, you will receive zero points for that particular week.


Click HERE for a complete list of NFL.com Fantasy Rules.








Last edited by J Geoff; 09/02/07 02:21 PM.


Don Cardi cool

Five - ten years from now, they're gonna wish there was American Cosa Nostra. Five - ten years from now, they're gonna miss John Gotti.