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PS4 Console Thread #792754
07/29/14 10:16 PM
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The PlayStation 4 (officially abbreviated as PS4), is a video game console from Sony Computer Entertainment. Announced as the successor to the PlayStation 3 during a press conference on 20 February 2013, it was launched on 15 November 2013, in North America, and 29 November 2013, in Europe and Australia.[9][10] It competes with Nintendo's Wii U and Microsoft's Xbox One, as one of the eighth generation of video game consoles.

Moving away from the more complex Cell architecture of its predecessor, the PlayStation 4 features an AMD x86-64 Accelerated Processing Unit, in hopes of attracting a broader range of developers and support for the system. The PlayStation 4's GPU can perform 1.843 teraflops, making it the world's most powerful games console.[11]

Sony intends more focus on social gameplay, incorporating a "share" button on the new controller and enabling a view of in-game play streamed live from friends. The console enables interactivity with other services and devices through the following methods: PlayStation Now, a cloud-based gaming service that offers streaming video game content;[12] PlayStation App, designed to enhance gameplay by using smartphones and tablets as a second screen; and PlayStation Vita's design for playing a majority of PlayStation 4 games through wireless Remote Play.

During the 2014 fiscal year, demand for PS4 assisted Sony to top global console sales.

Bought one of these a few months ago really a great console, Killzone looks amazing on it
Gonna keep this thread update with new releases and updates

Last edited by DonMega1888; 07/30/14 12:56 PM.
Re: PS4 Console Thread [Re: DonMega1888] #792755
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News
PS4 System Update 1.75 Is Now Live, Adds 3D Blu-ray Support And More?


Almost right after the release of the latest system update for the PlayStation 4 last week, Version 1.74, we got news that PS4 System Update 1.75 was already close to release courtesy of the official PlayStation Twitter account. They certainly weren’t kidding as less than a week later, the update has already gone live.

Unlike the last few that brought merely more stability to the console itself, this update provides us with a feature that many have been requesting, 3D Blu-ray support. This is something that the PlayStation 3 has had for awhile, so it is really no surprise to see the latest Sony platform get it as well.



According to a poster on NeoGAF that had received the prompt to update, something else is part of this update as well, known as “featured content automatic download.” As of right now, we really do not know what this means. Perhaps it could be something like we saw with the Wii U with downloading of major demos like Wii Sports Club on its own, while the console is in standby mode. We will have to wait until Sony releases more info on this one to find out.

Randomly, notifications have also been moved to the left side according to the update notes, which can be seen below:

Playback of Blu-ray 3D™ is now supported.
Sound quality has been improved during 1.5x playback with Blu-ray Disc™ and DVD videos.
System messages previously displayed on the top-right corner of the screen are now displayed on the top-left corner of the screen.
[Featured Content] has been added to (Settings) > [System] > [Automatic Downloads and Uploads].
When this setting is enabled, featured content from the PlayStation®Store is automatically downloaded while the PS4™ system is either powered on or in standby mode.
To download while in standby mode, go to (Settings) > [Power Save Settings] > [Set Functions Available in Standby Mode], and then turn on [Connect to the Internet].
Look for System Update 1.75 as it should be hitting your PlayStation 4 consoles right now.

Re: PS4 Console Thread [Re: DonMega1888] #792918
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NBA 2K15

now features 11 additional teams from the Turkish Airlines Euroleague, including top-level FC Bayern Munich of Germany, JSF Nanterre of France, Galatasaray Liv Hospital Istanbul of Turkey and Partizan NIS Belgrade of Serbia, bringing the total number of playable Euroleague teams to 25, including every team that participated in the 2013-14 Turkish Airlines Euroleague. All squads are fully updated to reflect trades accurate to the day of release.

Release Date: October 10, 2014
Genre: Basketball
Publisher: 2K Games
Developer: Visual Concepts

Re: PS4 Console Thread [Re: DonMega1888] #792921
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About this game
WWE 2K15 is the latest wresting game in the WWE 2K franchise.
Release Date: TBA 2014
Genre: Wrestling
Publisher: Take-Two Interactive
Developer: Yuke's Media Creations





STING PRE-ORDER TRAILER
WWE 2K15 PRE-ORDER BONUS REVEALED AS STING
No, not the one from The Police.

BY: LUKE KARMALI
JULY 15, 2014
WWE 2K15 is getting a pre-order bonus in the form of 90s wrestling star Sting.
ADVERTISEMENT

Anyone who pre-orders the title on PS4, Xbox One, PS3 or Xbox 360 will receive two versions of the character, the first modeled off Sting in his black and white face paint guise from WCW Monday Night War, while the other shows off the blond-coiffed look he displayed before.
"The only thing for sure about Sting is nothing's for sure, except my debut in WWE 2K15," said Sting. "I'm honoured to have my legacy immortalised in a video game. It's showtime!"

The latest installment in the popular franchise is set to hit PS4, Xbox One, PS3 and Xbox 360 on October 28 in North America and on October 31 internationally. It's available for pre-order now on Amazon.
Luke Karmali is IGN's UK News Editor. You too can revel in mediocrity by following him on Twitter.

Re: PS4 Console Thread [Re: DonMega1888] #792926
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About this game


FIFA 15 brings football to life in stunning detail so fans can experience the emotion of the sport like never before. Witness the intensity of crowds chanting and cheering like on match day, and listen to commentators guide fans through the story of the game with Dynamic Match Presentation.
For the first time ever, all 22 players on the pitch are connected with Emotional Intelligence – now players will react to opponents and teammates within the context, and relative to the narrative of the match. Authentic Player Visuals make players lean, athletic, and true to their real-life appearance. Player Control heightens the responsiveness of player movement, gives athletes more control and personality on the ball, and makes Man-to-Man Battles more rewarding than ever before.
Release Date: September 26, 2014
ESRB: RP (Rating Pending)
Genre: Sports
Publisher: Electronic Arts
Developer: EA Canada

Re: PS4 Console Thread [Re: DonMega1888] #792928
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About this game


While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
Release Date: October 24, 2014
PEGI: RP (Rating Pending)
Genre: Adventure
Publisher: Bethesda Softworks
Developer: Tango Gameworks


New game created by the guy who made resident evil this game I'm really looking forward to because I'm a huge fan of RE.

Re: PS4 Console Thread [Re: DonMega1888] #792935
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About this game

The Swapper is an atmospheric puzzle platformer set in the furthest reaches of space. Players wield an experimental device able to clone the user and swap control between them. Dropped into a character and world as mysterious as the workings of the device itself, The Swapper is a game of exploration of a very personal nature.
Release Date: August 6, 2014
Genre: Platformer
Publisher: Curve Studios
Developer: Curve Studios

Re: PS4 Console Thread [Re: DonMega1888] #792936
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About this game

The zombies once again storm the yard and ignite garden warfare in this sequel to the quirky, one-of-a-kind strategy game Plants vs. Zombies. This game includes a bevy of new features, settings, and situations.
Release Date: August 22, 2014
PEGI: RP (Rating Pending)
Genre: Strategy
Publisher: Electronic Arts
Developer: PopCap Games

Re: PS4 Console Thread [Re: DonMega1888] #792937
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About this game
Road Not Taken is an original puzzle game about life and loss that takes place in an ever-changing forest, in the aftermath of a brutal winter storm.
Release Date: August 6, 2014
Genre: Puzzle
Publisher: SpryFox
Developer: SpryFox

Re: PS4 Console Thread [Re: DonMega1888] #792938
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About this game

Hohokum is a colorful exploration based adventure game. Players control a space worm, flying around rescuing people from their city under distress.
Hohokum is a collaboration between Honeyslug, an independent game developer based in North London, and Richard Hogg, an artist and designer. After launching as a web-based gaming experiment in 2010, Hohokum comes to PlayStation consoles now fully formed thanks to a collaboration with game design studios Honeyslug and SCE Studios Santa Monica, delivering the same unique exploration experience in a refined and expansive adventure waiting to be explored!
Release Date: August 13, 2014
Genre: Action
Publisher: Sony Computer Entertainment
Developer: Honeyslug

Re: PS4 Console Thread [Re: DonMega1888] #792940
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About this game

PlayStation 4 players can experience the full adventure of Blizzard’s epic action RPG, Diablo III, as the Diablo III: Ultimate Evil Edition includes the expansion pack Reaper of Souls! Bringing the world of Diablo back to PlayStation gamers, this edition of Diablo III features special four-player co-op features. With the DualShock 4 wireless controller and a custom-designed console interface, players will be outfitted with touch pad functionality and new social features as they engage in pulse-pounding combat with hordes of monsters and acquire items of incredible power.
Diablo III picks up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both Heaven and Hell, has been destroyed, and evil once again stirs in Tristram. Take on the role of one of six powerful character classes -- Barbarian, Demon Hunter, Monk, Witch Doctor, Wizard, or the all-new Crusader -- and embark on a dark journey through Acts I-V to save the world of Sanctuary from ancient and sinister forces. Players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen.
Release Date: TBA 2014
PEGI: RP (Rating Pending)
Genre: Action
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment

Re: PS4 Console Thread [Re: DonMega1888] #792941
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About this game

In Counterspy players must prevent the U.S. and USSR from going to war by completing various missions that will roll back the Doomsday Clock, a device that indicates how close the player is to all-out war.
Release Date: August 20, 2014
ESRB: RP (Rating Pending)
Genre: Action
Publisher: Sony Computer Entertainment
Developer: Dynamighty

Re: PS4 Console Thread [Re: DonMega1888] #792944
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About this game

Utilizing her amazing Neon powers, Fetch stars in Infamous: First Light, a stand-alone minigame running on the stunning Infamous: Second Son engine. The game builds upon events from First Light, but can be played without need of purchasing the original game.
Release Date: August 27, 2014
Genre: Action
Publisher: Sony Computer Entertainment
Developer: Sucker Punch

Re: PS4 Console Thread [Re: DonMega1888] #792946
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About this game
This next-generation project is from the acclaimed team behind the Metro shooter series.
This project is rumored to be a compilation of the first two Metro games, but exact plans have not yet been announced -- developer 4A Games has confirmed that "Metro Redux" is one project the team has explored for its first next-gen console project, but please check back for official info.
Release Date: August 29, 2014
Genre: Shooter
Developer: 4A Games

Re: PS4 Console Thread [Re: DonMega1888] #792948
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About this game

The 26th edition of EA Sports venerable pigskin game, Madden NFL 15 delivers everything fans need to own their rivals on both sides of the field, including the most immersive defensive gameplay control in franchise history. Like the Super Bowl XLVIII champion Seattle Seahawks,

you can win championships and bask in the glory of success by building a great defense fit to challenge the best offenses in the game. Fans will also experience an entirely new broadcast presentation that delivers Madden NFL game day like never before with dramatic all-new camera angles, as well as dynamic pre-game and halftime features. It’s not just football, it’s Madden Season.
Release Date: August 29, 2014
ESRB: RP (Rating Pending)
Genre: Sports
Publisher: Electronic Arts
Developer: Tiburon

Re: PS4 Console Thread [Re: DonMega1888] #792949
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About this game


Experience the adventures of the great detective Sherlock Holmes like never before with Sherlock Holmes: Crimes & Punishments, the first game in the series designed in Unreal Engine 3 for an evolutionary leap in graphic detail. Environments is more realistic and finely detailed with dynamic lighting and shadows. Powerful new visual systems allow for smooth movement and motion transitions, real-time shaders and a particle system, and advanced post-processing effects.
Unlike the previous adventures of Sherlock Holmes, in Crimes and Punishments you will not be a mere spectator during the detective's investigation. It is now your turn to truly become Sherlock Holmes and lead your own investigation–actually, your investigations, as 8 captivating cases await you! Murders, disappearances, spectacular thefts, and other investigations will bring you to the cutting edge of the detective genre. Each case, written in the pure tradition of Conan Doyle's novels, offers real freedom to players, who will have to make important moral choices instead of simply enforcing justice by the book. All decisions have an influence in the game and affect your character’s reputation in addition to having realistic, sometimes unexpected, consequences. You will have to bear the weight of your choices, as Crimes and Punishments offers an exciting system of actions/consequences that forces players to think before acting by giving true depth to every decision they make.
Release Date: TBA 2014
ESRB: RP-T+ (Rating Pending, Targeting a Rating of Teen or Above)
Genre: Adventure
Developer: Frogwares

Re: PS4 Console Thread [Re: DonMega1888] #792951
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About this game

Warriors Orochi 3 Ultimate is an enhanced version of the hit action game Warriors Orochi 3, once again combining the much loved heroes of the Dynasty Warriors and Samurai Warriors series.
This edition features new modes including One Warrior Against a Thousand Battles, which sends up to 100 AI against the player, online and offline competition modes, and Dual Mode, which is a blend of team battles and card battles. Warriors Orochi 3 Ultimate now also features cross-play and cross-save support.
Release Date: TBA 2014
ESRB: T (Teen)
Genre: Action
Publisher: KOEI
Developer: Omega Force

Re: PS4 Console Thread [Re: DonMega1888] #792955
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About this game

From the creators of Halo and the publisher of Call of Duty comes Destiny. With an unprecedented variety of FPS gameplay, Destiny promises to deliver an incredible story set within a newly-imagined, always-connected universe filled with action and adventure.
Everything changed with the arrival of the Traveler. It sparked a Golden Age when our civilization spanned the solar system ... but it didn't last. Something hit us, knocked us down. The survivors built a city beneath the Traveler, and have begun to explore our old worlds, only to find them filled with deadly foes. In Destiny, you are a Guardian of the last safe city on Earth, able to wield incredible power. Defend the City. Defeat our enemies. Reclaim all that we have lost.
Release Date: September 9, 2014
PEGI: RP (Rating Pending)
Genre: Shooter
Publisher: Activision
Developer: Bungie Software


This is gonna be a big release, from the makers of halo

Re: PS4 Console Thread [Re: DonMega1888] #792956
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About this game

Natural Doctrine puts players in a fictional world that revolves around a substance known as Pluton. Adventurers plunder Pluton from dangerous underground caverns, but there are evil and dangerous beasts, monsters, and more standing in between them and their loot. As evil follows these explorers to the surface, it's up to them to protect the city of Feste from destruction.
Release Date: September 19, 2014
Genre: RPG
Publisher: NIS
Developer: Kadokawa Games

Re: PS4 Console Thread [Re: DonMega1888] #792958
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About this game


Disney Infinity: Marvel Super Heroes will take players deep into the Marvel Universe with classic characters and original storylines -- all while offering players more opportunity for unprecedented freedom and endless possibilities to create new adventures. Players use real-world interactive Marvel figures to activate original storylines (Play Sets) in the Disney Infinity virtual game worlds of some of Marvel's most popular franchises. In the Play Set -- penned by award-winning Marvel comic writer Brian Michael Bendis -- players will be able to take on the role of more than 20 Marvel character, including Captain America, Black Widow, Thor, Hulk, and Hawkeye, as they battle enemies, complete challenging missions, solve puzzles, and ultimately save the world from destruction.
Featuring an enhanced Toy Box mode, Disney Infinity: Marvel Super Heroes will introduce new structured, franchise-themed adventures that players can customize and play using any in-game character from across the Disney Infinity universe. Fans will also have hundreds of Marvel-themed items, locations, props, and characters at their disposal to create their own stories or even re-create their favorite comic book moments.
Release Date: Q3 2014
ESRB: E10+ (Everyone 10 and older)
Genre: Action
Publisher: Disney Interactive Studios
Developer: Avalanche Software (USA)

Re: PS4 Console Thread [Re: DonMega1888] #792959
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About this game


Aaru's Awakening is a hand-drawn, fast-paced 2D action platformer. The game puts players in charge of Aaru, a mythical creature with two unique abilities; teleportation and charging. He uses these abilities as he travels through the dangerous world of Lumenox to defeat an evil entity. These two abilities are at the heart of every level design throughout the game, to make for a challenging and fluid experience. The levels require players to make split second decisions whilst completing fast-paced puzzles.
Release Date: Q3 2014
Genre: Platformer
Publisher: Lumenox Games
Developer: Lumenox Games

Re: PS4 Console Thread [Re: DonMega1888] #792960
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About this game

The Tiny Troopers are deploying on your favorite PlayStation gaming system in this joint ops pack of the shooter phenomenon that combines both Tiny Troopers and Tiny Troopers 2: Special Ops campaigns in one action-packed game.
Release Date: Q3 2014
Genre: Shooter
Publisher: Wired Productions
Developer: Kukouri Mobile Entertainment

Re: PS4 Console Thread [Re: DonMega1888] #792961
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About this game

Chariot is a humoristic physics-based couch co-op platformer in which a brave princess and her suitor carry a funeral wagon through ancient caves, fending-off swarms of looters while amassing riches, to bury the King's remains in a worthy gold-filled tomb. If only that dead King would keep quiet...
The Chariot’s large wheels and long tethers allow the heroes to reach higher ground, swing across chasms and perform all sorts of impressive maneuvers. Extract riches from the very walls of the caves in multiple environments, and make your way to the exit by avoiding envious looters or by beating them back as they attempt to steal your hard-earned loot! With skill-testing coordination mechanics and thrilling physics-based stunts required, Chariot will definitely please couch coop enthusiasts as teamwork and cooperation unlocks new possibilities.

Release Date: Q3 2014
Genre: Platformer
Publisher: Frima Studios

Re: PS4 Console Thread [Re: DonMega1888] #792963
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About this game

OlliOlli mixes addictive one-button-one-life infinite runner gameplay with the trick and combo mastery of skateboarding games. Skate as far as you can, as fast as you can while racking up the biggest and coolest combos along the way. Just don't slam on your face (you will slam on your face).

Release Date: Q3 2014
ESRB: E (Everyone)
Genre: Action
Publisher: Roll7
Developer: Roll7

Re: PS4 Console Thread [Re: DonMega1888] #792966
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About This Game

Hotline Miami 2: Wrong Number is the epic finale to the blood-soaked hit Hotline Miami saga. The game commands you to step into the murderous minds of several distinct characters -- each with their own motivations and methods of execution -- as storylines intersect and reality slips away into a haze of neon and carnage. Witness hundreds of new sprites and animations in lush new areas to clear floor-by-floor, and harness a variety of savage new weapons to satisfy your murder lust.

Release Date: Q3 2014
Genre: Action
Developer: Dennaton Games

Re: PS4 Console Thread [Re: DonMega1888] #792968
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About This Game

Never Alone is a puzzle-platformer that explores the culture and folklore of Alaska Natives.

Release Date: Q3 2014

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Shadow Warrior is bold reimagining of the cult classic shooter. Blending the viciously over-the-top gunplay of its predecessor with the elegant precision of the powerful katana, Shadow Warrior is an imaginative take on the classic arcade-style shooter.

Follow the offbeat tale of Zilla Enterprise's corporate shogun, Lo Wang, who is ordered by his employer to track down and acquire a legendary blade known as the Nobitsura Kage. Forced into a timeless battle, Lo Wang learns of the blade's connection to ancient gods from another realm, pushing our world to the brink of destruction. Aided by Hoji, a banished spirit from this mysterious world, Lo Wang must use a masterful combination of gun, blade, magic and wit to discover the truth behind the demonic invasion and banish the encroaching forces back into the darkness.

Note: This game has not yet been confirmed for this platform. Please check back here for official information.

Release Date: September 2014
RP for Rating Pending:
Genre: First-Person Shooter
Publisher: Devolver Digital
Developer: Flying Wild Hog

Re: PS4 Console Thread [Re: DonMega1888] #792970
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MotoGP14 features more than 100 available riders, all the official manufacturers, all racing classes and 18 tracks in a brand new racing chapter based on the Official MotoGP World Championship.

Release Date: September 2014
Genre: Racing
Publisher: Bandai Namco Games
Developer: Milestone

Re: PS4 Console Thread [Re: DonMega1888] #792971
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Middle-earth: Shadow of Mordor is an action-packed adventure-RPG inspired by J.R.R. Tolkien's The Hobbit and The Lord of the Rings. Exploring an original story of vengeance and redemption, the game puts players in the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor -- moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.

Every enemy that players face is a unique individual, differentiated by their personality, strengths and weaknesses. Through the Nemesis System, enemy relationships and characteristics are shaped by player actions and decisions to create personal archenemies that remember and adapt to the player and are distinct to every gameplay session. Gamers are able to craft their own battles, enemies and rewards within the dynamic world that remembers and adapts to their choices, delivering a unique experience to every player.

Release Date: TBA 2014
18 for Ages 18 and up:
Genre: Action
Publisher: Warner Bros. Interactive
Developer: Monolith Productions

really looking foward to this one

Re: PS4 Console Thread [Re: DonMega1888] #792972
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Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Release Date: October 7, 2014
18 for Ages 18 and up:
Genre: Action
Publisher: SEGA
Developer: Creative Assembly

Re: PS4 Console Thread [Re: DonMega1888] #792973
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Developed exclusively for the Playstation 4 by Evolution Studios, Driveclub is all about you and your friends. It’s about teamwork; it’s about everyone fighting for one another and earning rewards together – and most importantly it’s about sharing in the sheer thrill of every race. Enjoy the excitement of high-speed solo racing, or join a racing club to discover what Driveclub is all about. Created specifically with the next-generation gamer in mind, Driveclub leverages the networking power and social capabilities of the PS4 system to seamlessly connect you and your friends, always allowing you to share your experiences, send and receive challenges, and keep up to speed with your team’s performance.

Driveclub brings to life the heart and soul of car culture. An incredible, authentic and immersive driving experience, Driveclub makes you feel the exhilaration of driving the most powerful and beautifully designed cars in the world; all rendered in staggering detail, inside and out as you race them in richly detailed real-world locations alongside your Club.

Release Date: October 8, 2014
MSRP: 59.99 USD
RP for Rating Pending: No Descriptors, Includes online features that may expose players to unrated user-generated content
Genre: Racing
Developer: Evolution Studios

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From Turtle Rock Studios, creators of Left 4 Dead, comes Evolve -- the next generation of multiplayer shooters. Four Hunters face off against a single, player-controlled Monster in adrenaline-pumping 4v1 matches. Play as the Monster to use savage abilities and an animalistic sense to kill your human enemies, or choose one of four Hunter classes (Assault, Trapper, Medic and Support) and team up to take down the beast on the planet Shear, where flora and fauna act as an adversary to man and monster alike. Level up to unlock new Hunter or Monster characters as well as upgrades, skins, and perks. Earn your infamy on the leaderboards and become the apex predator.

Release Date: October 21, 2014
RP for Rating Pending:
Genre: First-Person Shooter
Publisher: 2K Games
Developer: Turtle Rock Studios

Re: PS4 Console Thread [Re: DonMega1888] #792977
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Lords of the Fallen is a challenging Action RPG set in a medieval fantasy world ruled by a Fallen God. Fight against the formidable Lords and Generals that command a demonic army, Lords of the Fallen rewards skill and persistence among dedicated Action RPG fans.

The combat system consists of many complex skills that join both weapon mastery and supernatural abilities combined with large number of weapons, armors and upgrades. Large variety of items and gear can be found throughout re-exploration and investigating game’s deep and intriguing secret areas.

Release Date: October 31, 2014
RP for Rating Pending:
Genre: RPG
Publisher: CI Games
Developers: Deck 13, CI Games

Re: PS4 Console Thread [Re: DonMega1888] #792978
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Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons -- one of the most powerful men in the world -- shaping this chilling vision of the future of war. The game takes place in a plausible future in which technological progress and today's military practices have converged with powerful consequences. • In this carefully researched and crafted vision of the future, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war. And Jonathan Irons, the founder and president of the world's largest PMC, Atlas Corporation, is at the center of it all.

Suit up for combat in exoskeletons that evolve every aspect of a soldier's battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization. Players experience enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed. With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes.

Release Date: November 4, 2014
18 for Ages 18 and up:
Genre: First-Person Shooter
Publisher: Activision
Developer: Sledgehammer Games

Re: PS4 Console Thread [Re: DonMega1888] #793442
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FOR WEEKLY RENTALS, PLAYSTATION NOW'S PRICING IS REASONABLE
Four hours, 30 days, or 90 days, on the other hand? Well…



PlayStation Now -- Sony's long-discussed streaming solution -- has officially entered open beta on PlayStation 4 starting today, and I was surprised, as I scrolled through the 122 games currently available, how reasonably priced many of these games are, specifically in the weekly rental category. (If you want to find PlayStation Now on your PS4, go to the PlayStation Store and scroll down to "PlayStation Now," the third option down from the bottom in the list on the left.)
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All 122 PlayStation Now Games, With Pricing

Now, let's be totally clear: the other rental options on Now -- four hours, 30 days, and 90 days -- seem to make very little sense, especially (but not limited to) the former. Why you'd rent a game for four hours is beyond me, especially at $2.99 a pop and up, which seems to be the territory where most of these games sit. Likewise, renting many of these games for a month or, more heinously, a full three months brings you into the pricing territory you'd be in if you just bought the game outright, whether new, used, or digitally. (It's weird, in this light, that Sony said EA Access isn't a good value, but somehow this is. But I digress.)

In other words, don't bother renting for four hours -- because paying for what is, in essence, a glorified demo makes no sense -- and if you're inclined to rent a game on PlayStation Now for longer than a week, you might as well just go ahead and look into buying it outright (though you'll have to have a PlayStation 3 to do so, as all of these games are from PS3's library).
...of the 122 games in the PlayStation Now library on PS4, 95 of them can be rented for seven days at a time, and the average cost of renting each of these games individually is $5.65, or about $0.81 a day.
By my count, out of the 122 games in the PlayStation Now library on PS4, 95 of them can be rented for seven days at a time, and the average cost of renting each of these games individually is $5.65, or about $0.81 a day. I won't get into whether the games available are terrible, bad, good, or great -- I think you'll find that they run the gamut -- but I will say that, at under a dollar a day, renting these games isn't going to break the bank. Indeed, it seems in line with pricing of rental games from back in the day, and when you take into account all important inflation, that means that renting from Now for a week is actually cheaper than it was at your local video store (this also doesn't take into account the quality of the Now streams, and whether or not they satisfactorily work).
This is in stark contrast to the four hour rentals -- what I will call "demo rentals" -- which seem to start at around $2.99, and are disingenuously displayed on PlayStation Now's interface with a "from $2.99" moniker. Don't rent a game at that price for that amount of time. It's ridiculous. Likewise, 27 games on PlayStation Now currently don't give you the option to rent for a week, typically only being available for a full 90 day rental, so you'll probably want to stay away from those. (I want to give a quick shoutout to Saints Row: The Third's absurd pricing of $4.99 for four hours or $29.99 for 90 days, with no in between.)

Rent Saints Row 3 for four hours or 90 days, or nothing in between. Because that makes sense.
Avoid four hour rentals like the plague, and go ahead and plug your PS3 back in if you're not down with weekly rentals...
It is worth noting that the aforementioned $5.65 average for a seven day rental has some caveats. That price is actually significantly spiked by some more expensive week-long rentals. In fact, 30 of the 122 games on PlayStation Now can be rented for a week for $3.99; 27 more can be rented for $5.99, and 16 more for $6.99. But there are five games available at $7.99 a week, a game at $8.99 a week, two at $9.99 a week, one at $11.99 a week, and two more at $14.99 a week. These higher prices cover games ranging from F1 2013 and Dirt 3 to Zone of the Enders HD Collection and Farming Simulator, so you're probably safe staying away from those rentals.
So, there's PlayStation Now's pricing in a nutshell. Avoid four hour rentals like the plague, and go ahead and plug your PS3 back in if you're not down with weekly rentals, as the prices when you go above that may just recommend buying those games outright.
But seven day rentals? I'm not seeing anything worth worrying about there.

Re: PS4 Console Thread [Re: DonMega1888] #794026
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THIS IS WHAT WWE 2K15 LOOKS LIKE ON PS4 AND XBOX ONE
We CAN see him!

It's been an eventful morning for wrestling fans. First, details about some of the modes and features coming to WWE 2K15 were revealed. Then we got wind of this crazy HULKAMANIA edition of the game, which will be exclusive to current-gen consoles. Now, WWE Superstar John Cena has tweeted out the very first current-gen, in-game screen shot of himself looking ready to run straight through what appears to be Randy Orton. That grimace says it all.


I can see him just fine...
Hopefully we get an even larger image to dissect soon, but the detail here is already pretty impressive, especially in the face. Can't wait to see if he'll look as convincing in motion.
What do you think of the look? As impressive as you'd hoped? More so, less so? Sound off in the comments, and stay tuned to IGN for more as it comes.

Re: PS4 Console Thread [Re: DonMega1888] #794194
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RESIDENT EVIL 1 GETTING REMASTERED FOR PS4, XBOX ONE, PS3, XBOX 360 AND PC

Prepare for scares.


The original Resident Evil is being remastered for PS4, Xbox One, PS3, Xbox 360 and PC, Capcom has confirmed.

Due out in 2015, the title will be available via digital download only and is based on the 2002 GameCube remake. 1080p visuals will be standard for PC, PlayStation 4 and Xbox One, while older consoles will get 720p. All versions will have 5.1 surround sound support.
You can either choose to play the game in its old 4:3 ratio, or bump it up to 16:9 widescreen. Other changes include various control options, though the original scheme will be present, and a scrolling camera that appears to move away from the original's fixed angles in preference of a more dynamic approach.




Resident Evil was first released in 1996 on PlayStation, before being remade on GameCube in 2002. This was then ported to Wii later down the line, which makes it somewhat frustrating that no Wii U version is in the works.

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Dubbed the GayStation,

there's no suggestion the console will be made more widely available. All is not lost for those bored of the standard black model, however, as Sony is set to launch its own white console in September alongside Destiny, though a standalone version is expected at some stage in the future.

This morning we also heard rumours Microsoft is set to follow suit by bundling its white console in with Sunset Overdrive.
For more on the issue of LGBT representation in gaming, check out our feature exploring why we need more gay characters in games.

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PLAYSTATION 4 WIKI GUIDE

List of PlayStation Now Games
The PlayStation Now Beta launches July 31 with more than 100 games, and this list of PS Now games and prices details cost and rental periods for every one. Prices vary considerably between games.



Most PS Now games are available to rent in one of four time-frames: 4 hour, 7 day, 30 day, and 90 day. All prices are in US Dollars.

LIST OF PLAYSTATION NOW GAMES

Title 4 Hours 7 Days 30 Days 90 Days
Adventure Time - Explore the Dungeon 4.99 7.99 14.99 29.99
Alone in the Dark: Inferno 4.99
Alpha Protocol 2.99 5.99 7.99 14.99
Anomaly Warzone Earth 2.99 3.99 5.99 7.99
Back to the Future Episode 1: It's About Time 3.99
Back to the Future Episode 2: Get Tannen! 3.99
Back to the Future Episode 3: Citizen Brown 3.99
Back to the Future Episode 4: Double Visions 3.99
Back to the Future Episode 5 - OUTATIME 3.99
Baseball Stars 2 8.99
Ben 10 Omniverse 2.99 5.99 7.99 14.99
Ben 10 Omniverse 2 4.99 7.99 14.99 29.99
Big Sky Infinity 2.99 3.99 5.99 7.99
Bionic Commando Rearmed 2 2.99 3.99 5.99 7.99
Bionic Commando Rearmed 2.99 3.99 5.99 7.99
BlazBlue Calamity Trigger 2.99 4.99 6.99 11.99
Blazblue Continuum Shift 2.99 5.99 7.99 14.99
BlazBlue Continuum Shift EXTEND 4.99 14.99 16.99 18.99
BloodRayne: Betrayal 2.99 3.99 5.99 7.99
Capcom Arcade Cabinet All-in-One Pack 3.99 6.99 11.99 22.99
Catherine 2.99 5.99 7.99 14.99
Chime Super Deluxe 2.99 5.99 7.99
Choplifter HD 2.99 3.99 5.99 7.99
Contrast 4.99 6.99 11.99
Crazy Taxi 2.99 3.99 5.99 7.99
Critter Crunch 6.99
Darksiders 2.99 5.99 7.99 14.99
Darksiders 2 4.99 6.99 14.99 29.99
Dead Island Riptide 3.99 6.99 11.99 24.99
Dead or Alive 5 2.99 5.99 7.99 14.99
Dead Rising 2 2.99 5.99 7.99 14.99
Dead Rising 2: Off the Record 2.99 5.99 7.99 14.99
Deadliest Warrior: The Game 2.99 3.99 6.99 7.99
Deus Ex: Human Revolution 4.99 6.99 14.99 29.99
Dirt 3 4.99 14.99 19.99 26.99
Dragon's Lair 2.99 3.99 5.99 7.99
Dynasty Warriors 7 3.99 6.99 11.99 24.99
Dynasty Warriors: Strikeforce 2.99 5.99 7.99 14.99
Earth Defense Force: Insect Armageddon 2.99 5.99 7.99 14.99
El Shaddai: Ascension of the Metatron 2.99 4.99 9.99 12.99
Enslaved: Odyssey to the West 2.99 5.99 7.99 14.99
F1 2013 6.99 11.99 22.99 49.99
Farming Simulator 3.99 9.99 14.99 24.99
Final Fantasy XIII 2.99 5.99 7.99 14.99
Final Fantasy XIII-2 Ultimate Bundle 4.99 7.99 14.99 29.99
Galaga Legions DX 2.99 3.99 5.99 7.99
Greg Hastings Paintball 2 2.99 5.99 7.99 14.99
Grid 2 2.99 6.99 11.99 22.99
GripShift v2.0 4.99
Guacamelee Bundle Fantastico 2.99 5.99 7.99 14.99
Hamilton's Great Adventure 2.99 3.99 5.99 7.99
Heavy Fire: Shattered Spear 2.99 3.99 5.99 7.99
Hunter's Trophy 2 - America 2.99 3.99 5.99 7.99
Jimmie Johnson's Anything With an Engine 2.99 3.99 5.99 7.99
Just Cause 2 Ultimate Edition 2.99 5.99 7.99 14.99
Kane & Lynch 2: Dog Days + DLC 4.99 6.99 11.99 24.99
Killzone 3 2.99 5.99 7.99 14.99
Knytt Underground 2.99 3.99 5.99 7.99
Lead and Gold: Gangs of the Wild West 2.99 4.99 6.99 9.99
Lost Planet 2 2.99 3.99 5.99 7.99
LUMINES Supernova 2.99 3.99 5.99 7.99
Madagascar 3: The Video Game 2.99 5.99 7.99 14.99
Magician Lord 8.99
Mega Man 9 2.99 3.99 5.99 7.99
Mega Man 10 2.99 5.99 7.99 14.99
Mercury Hg 2.99 3.99 4.99
Metal Gear Solid 4 3.99 7.99 12.99 14.99
Metal Gear Solid HD Collection 2.99 6.99 11.99 22.99
Metal Slug 2 8.99
MX vs ATV: Alive 2.99 5.99 7.99 14.99
NASCAR '14 5.99 8.99 18.99 39.99
Ninja Gaiden 3: Razor's Edge with Online Pass 2.99 6.99 11.99 22.99
Ninja Gaiden Sigma 2 2.99 5.99 7.99 14.99
Oddworld: Stranger's Wrath HD 2.99 4.99 6.99 9.99
Of Orcs and Men 2.99 5.99 7.99 14.99
Order Up!! 2.99 3.99 5.99 7.99
Overlord: Raising Hell 2.99 6.99 11.99 14.99
Painkiller - Hell & Damnation 3.99 6.99 11.99 24.99
PixelJunk Eden 2.99 3.99 5.99 7.99
PixelJunk Monsters 2.99 3.99 5.99 7.99
PixelJunk Racers 2nd Lap 6.99
PixelJunk Shooter 2.99 3.99 5.99 7.99
PixelJunk Shooter 2 2.99 3.99 5.99 7.99
Port Royale 3 Gold Edition 4.99 7.99 14.99 29.99
Rainbow Moon 2.99 2.99 3.99 $6.99
Red Faction Armageddon 2.99 5.99 7.99 14.99
Resident Evil 5 Gold Edition 6.99 11.99 22.99
Resident Evil Code Veronica X 2.99 5.99 7.99 14.99
Resident Evil The Darkside Chronicles 2.99 3.99 5.99 7.99
Resident Evil: The Umbrella Chronicles 2.99 3.99 5.99 7.99
Rise of the Guardians: The Video Game' 299 6.99 11.99 22.99
Ricochet HD 4.99
Rocketbirds: Hardboiled Chicken 2.99 3.99 5.99 7.99
Rocket Knight 3.99 4.99 9.99 11.99
Saints Row 2 2.99 5.99 7.99 14.99
Saints Row: The Third The Full Package 4.99 29.99
Sam & Max BTS: Episode 1 - Ice Station Santa 3.99
Sam & Max BTS: Episode 2 - Moai Better Blues 3.99
Sam & Max BTS: Episode 3 - Night of the Raving Dead 3.99
Sam & Max BTS: Episode 4 - Chariots of the Dogs 3.99
Sam & Max BTS: Episode 5 - What's New Beelzebub? 3.99
Sam & Max The Devil's Playhouse Episode 1: The Penal Zone 3.99
Sam & Max The Devil's Playhouse Episode 2: The Tomb of Sammun-Mak 3.99
Sam & Max The devil's Playhouse Episode 3: They Stole Max's Brain 3.99
Sam & Max The Devil's Playhouse Episode 4: Beyond Alley of Dolls 3.99
Sam & Max The Devil's Playhouse Episode 5: The City That Dares Not Sleep 3.99
Samurai Shodown 8.99
Shatter 7.99
Sky Fighter 2.99 3.99 5.99 7.99
Sniper Elite V2 2.99 6.99 11.99 22.99
Sonic CD 4.99
Space Ace 4.99 6.99 7.99 8.99
Stick It To the Man 2.99 3.99 5.99 9.99
Super Puzzle Fighter 2 Turbo HD Remix 2.99 3.99 5.99 7.99
Swarm 2.99 3.99 4.99
Tales From Space About a Blob Premium Bundle 2.99 $3.99 5.99 7.99
Turbo Super Stunt Squad 2.99 5.99 7.99 14.99
Twisted Metal 2.99 5.99 7.99 14.99
Urban Trial Freestyle 2.99 3.99 5.99 7.99
Way of the Samurai 3 2.99 4.99 6.99 9.99
Zone of the Enders HD Collection 4.99 9.99 19.99 24.99
Zeno Clash 2 2.99 2.99 3.99 4.99

Re: PS4 Console Thread [Re: DonMega1888] #795202
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CALIFORNIA MAN SUES SONY OVER KILLZONE: SHADOW FALL
1080p, or not 1080p? That is the question
.


Word comes by way of Polygon, which cites the lawsuit being filed in Northern California by a man named Douglas Ladore. Ladore’s claim is simple: Sony advertised the PlayStation 4 launch title Killzone: Shadow Fall as running in 1080p resolution, but instead “used a shortcut that was supposed to provide ‘subjectively similar’ results," particularly in multiplayer.

As you may recall, the hullaballoo surrounding Killzone: Shadow Fall’s resolution occurred well after launch. Shadow Fall came to market in November of 2013, but it wasn’t until March of 2014 that claims began circulating that Shadow Fall’s multiplayer, in particular, didn’t run at 1080p or 60 frames-per-second, as claimed. Eurogamer’s Digital Foundry reported that while the single-player campaign runs at 1080p, multiplayer ran at 960x1080 at around 50 frames, as opposed to 1920x1080 at 60.

At the time, Digital Foundry wrote the following:
Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale - in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. However, at the same time it also confirms that a massive reduction in fill-rate isn't a guaranteed dead cert for hitting 60fps.
Sony retorted, claiming Shadow Fall uses some tricks to reach 1080p quality parity. The game’s producer, Poria Torkan, said this:
In both SP and MP, Killzone Shadow Fall outputs a full, unscaled 1080p image at up to 60fps. Native is often used to indicate images that are not scaled; it is native by that definition.
In multiplayer mode, however, we use a technique called 'temporal reprojection', which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.
Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone Shadow Fall goes further and reconstructs half of the pixels from past frames.
We recognise the community's degree of investment on this matter, and that the conventional terminology used before may be too vague to effectively convey what's going on under the hood. As such we will do our best to be more precise with our language in the future.
Such an explanation was not enough for Ladore, who is purportedly suing Sony Computer Entertainment for more than $5 million for false advertisement, amongst other charges.

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CALL OF DUTY: A FUTURIST ON THE FUTURE OF WARFARE
Talking the present and future of invisibility cloaks, smart guns, exoskeletons and private military companies
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We’ve already taken a comedic dig at the possibilities for Call of Duty beyond the futuristic setting of Advanced Warfare, but while some of those tongue-in-cheek predictions may turn out to be on the money, what is clear is that Advanced Warfare takes the future of warfare seriously. As is claimed in the initial marketing for Advanced Warfare, Sledgehammer Games has spent some quality time with futurists: experts whose job it is to accurately hypothesise about the kind of technological realities that will exist beyond the horizon.
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To further push the point, Activision put us in touch with Australian futurist Morris Miselowski to provide some context for the technology and ideas being showcased in Advanced Warfare, and what we can expect beyond.
IGN: How exactly does someone become a futurist?
Morris: There are two parts to this one. There is an academic part to it, and that goes right through to postgraduate and doctorate. You receive a qualification in what’s called foresight - that’s the legal academia word for it - then go on to do whatever you want to do. I come from a business-strategy viewpoint, and that’s where my qualification and experience are, and I’ve done it for 33 years. I also lectured through postgrad in that area, and my speciality was always foresight, and the business-futurist angle was part of that. Believe it or not, there’s actually structure and science to this.
IGN: Don’t futurists just watch a whole lot of sci-fi films and use that to predict what’s coming next?
Morris: No, that’s [sci-fi films] actually what made me want to do it. I’m a baby boomer, so when I grew up and was watching things like Star Trek, I didn’t know I wanted to be a futurist, but I was always besotted by what was going to happen in the future. With business strategy, my clients always wanted to understand what tomorrow looked like so that we could build accordingly, and I found that I was less interested in the theory of what business strategy was, and it was more a conversation about what was likely to occur over the horizon so we could position ourselves appropriately...
As a futurist, I work for a tonne of clients across the globe trying to understand for them what the world of tomorrow might look like so they can make best decisions, best resourcing and best thinking around how they want to meet those demands and, for me, most of my skill set - apart from knowing that stuff - is really allowing people to imagine that space, because you have to buy into the dream if you’re going to move your company or your thinking in that direction. I use a lot of storytelling, a lot of imagination, a lot of evidentiary experience, because I’ve really got to move you beyond what’s known, because if it’s known, it’s not futurism.
Most of the warfare, most of the craft, most of the thinking, in CoD [Advanced Warfare] is actually embedded in pure futurism, and these are things that I know to be true... as in prototype, as in thinking, as in practice, as in methodology. So to actually see it virtually, and to be able to experience it before it happens in real life, for me, it’s just life on toast: it’s wonderful. I know these things are going to be a part of our world and I don’t have to wait until they actually are.

IGN: Is there an element where you and other futurists are inspiring these technologies because, if it doesn’t exist, and you’re saying that you have to get your clients to buy into the idea that it will exist, does that mean futurists help push people towards technology that might not otherwise happen?
Morris: If I had that much influence on the world, we’d all be a bad place. The answer is that I do tell my clients... that the future doesn’t exist: there’s nothing about it that is written with certainty. It’s up to people to decide what elements of it they want and to champion those, and then to move towards creating them. So I would use the word ‘provoke’. I’d like to think that I provoke people to think about whether these things are a part of their future, and if they are, then to commit towards building or assembling or whatever’s appropriate for that piece of that activity towards making it real.
IGN: Advanced Warfare has exoskeletons, invisibility cloaks and more miniaturised drone technology than what we’re used to seeing; what kind of tangible touchstones do you have as a futurist to be able to predict that these things are going to be part of future warfare?
Morris: They exist already. I must say, exoskeletons and drones are the two things that drew me to the game because I talk about those a lot. Exoskeletons actually exist and have existed for about five, maybe 10 years, but not in the way they’re used in the game, yet.
Exoskeletons actually exist and have existed for about five, maybe 10 years, but not in the way they’re used in the game, yet.
Most of the work around exoskeletons is in Japan, and it’s being used around aged care. My first understanding of exoskeletons was actually around working around the future of health and wellness, and it was finding exoskeletons for my aged-care clients. What they’re used for in Japan is for carers who wear them to be able to lift patients around. Traditionally, it takes at least two carers to move a non-ambulatory patient - someone who can’t move themselves - into a shower, out of the bed, into a wheelchair, or wherever. And Japan has a difficult issue and that is they have a huge number of aged people and very few carers. They’re an ageing society.
The other thing Japan does really well is to embrace technology for solutions... Exoskeletons are still being used very much in aged care, I then saw... a prototype of it being used by military for the purpose of, again, adding strength to an individual who was in a war situation, and add agility to them, as well, so they were able to carry more, do more, move more, and basically just extend their physical body beyond its normal means. Exoskeletons are here already. You can buy the suit. They’re talking about exoskeletons being used by quadriplegics and paraplegics in the future. Now this does not mean that everybody with that disability will be able to use them, because it will depend on the individual circumstance, but there’s definite work being done for some to take advantage of [these] things.

IGN: What about things like the invisibility cloaks? Is that something that we’re seeing today?
Morris: Absolutely. What an invisibility cloak is, it’s not like science-fiction where it actually disappears, what they’re doing is creating a light field around the objects that then bends the light and causes the eye to not see that object. This has been around for a little while. The cloaking has been trialled on tanks and other things and, again, I saw that about five years ago.

Again, what CoD’s done with most of the things I’ve seen in this game is they’ve gone to a bunch of futurists, they’ve gone to a bunch of people that know about war craft and warfare in the future, they’ve gone to some technology providers and innovators, and they’ve rummaged around their closets and said, ‘What are you doing today that most people don’t know about that is likely to come about?’ And invisibility is absolutely on the horizon, I mean, chapter and verse kind of stuff is being done on it.
One of the ones I love in the game is they have something called the magnetic slingshot. You will have seen at some stage some superhero, and she or he will put their hands up in the air and... it’s like a gush of wind... and the people in front of them fell away. That’s actually something that we have now, and that’s using magnetics. It’s called a magnetic slingshot. What we’re able to do, again, is to project the magnetic field ahead of us, and the magnetic field does the same thing that you’ve seen in sci-fi: pushes people in that direction. It seems like science fiction, it seems like something I would say, or my workmates would say, but we really are in a space where we’re not far away from making that a reality, because in prototype it works.

IGN: Are you talking about throwing people off their feet with the Force, or is it just pushing you back in the sense that someone’s moving you backwards?
Morris: Both. It depends on the power that you use for that. We’re talking about not physically contacting somebody, but with this force, pushing them back or pushing them over. What we would be able to do in a war situation, which is what you can do in this game... you can push them back away from you without having to make physical contact. So that’s something that seems science fictiony but, in the game, it’s been researched and put in, because there’s lots of evidence that we will do that because we can do that.
IGN: It sounds like warfare is almost moving to more of an automated thing. Do you think that humans will have a place as soldiers in the future of warfare?

Morris: Oh, yeah... a lot of the things that we’re describing here are what I’d call routine. In other words, they are things that we can do repeatedly, it’s well known what needs to be done and they’re in a sequence. Most of that is going over to technology. So, like drones, like our invisibility cloak, like the ability to fire, all of those things about precision, they can be handed over to a robot or some kind of mechanised activity quite easily. Where soldiers will play a part, and this is really the first shooter experience that you and I had in a CoD game, is that we get to control it. We get what I call the wisdom. So, really, as a player in this game, you have the wisdom to control all of these technologies in the level that you think would make it appropriate for this battle, and that’s the role that people have in war and also in life, moving forward, is to use all of these technologies and to figure out how to use them best, and when’s appropriate, and which ones.
These things, to me, are tools the same way a hammer or a screwdriver is: they’re very sophisticated, and they alleviate a lot of the hard grunt work, but they’re always used in the hands of people. Even when we’re talking about remote which, again, you can see in the game, operates at huge distances. We can fire something and it hits 1,000 kilometres away. It’s still people making that decision that that’s what we should do and then using technology to do it, which is that firsthand experience that we have as the shooter or as the player.

IGN: What type of things are we going to see beyond the technology of Advanced Warfare? Are we going to be seeing lightsabers, laser rifles and space battles in the next iteration of warfare, or is that still way, way off?
Morris: I don’t know about laser battles. We probably will, but there’s lots of stuff on the horizon that we don’t yet know about. We’ve got what are called smart guns. Now, smart guns are guns that know who the shooter is, so it will only work in your hands. You can attach smart bullets, and that will make sure that the bullet doesn’t actually come back to shoot the shooter. So, in other words, if you dropped the gun, nobody else could pick it up and use it... So we’ve got those kinds of technologies. We’ve also got underpinning it, the notion of the PMC, the private military company, and that’s kind of like what the game is built on, this notion that warfare has not been handed over, but is now a private corporation, and that’s something that we’re going to see in warfare. We’re already doing it. I think we’re going to see more and more of it as we move through the decades. What was once a government activity is now also possibly a private activity.
IGN: PMCs seem like such a Hollywood concept.
Morris: Yeah, but they’ve been around for, honestly, 30 or 40 years. They just haven’t been well known, and they’re becoming more and more prominent, as are most things where the government has decided it doesn’t play a part, or shouldn’t play a part anymore. So a government will still engage in war if they think it’s relevant, they’ll still take the battle on, but they will often bring outsourced expertise in, and that’s what you get to play in this game.

A government will still engage in war if they think it’s relevant, they’ll still take the battle on, but they will often bring outsourced expertise in, and that’s what you get to play in this game.

What you have, I mean, you’re part of this PMC, and what you have is best thinking, best people, best technology, because the argument is the government, with the best of intentions, can’t upgrade their technology very often. They can’t really train their people easily and quickly, they can’t deploy them easily and quickly, whereas a private company, by the nature of it, it makes a profit by making sure that people are well trained, up to date, have the latest technology, are very clear and precise about what their targets are and about what they need to do, and can move quite quickly. That’s why governments like PMCs because they can achieve all those things, where a government is slow and cumbersome.
So in the game, you actually get to be part of the experience of a PMC: somebody who is agile, somebody who has the latest technology. All these things which are part of modern warfare and will be into the future are really just there for us to play with.

IGN: How far ahead into the future can a futurist safely predict things with a decent sense of accuracy?

Morris: The answer is I can’t predict what’s going to happen in the next two minutes. I’m careful about that because all I talk about is hypothesising. I can’t force everyone to have my will, but I can hypothesise the things that are more likely. Now, the furthest that I’m working at the moment is 2060, so some of my projects are really thinking into 2060, around whatever that particular issue is. I’ve done this for 33 years, you can track me back for about 15 years online through my blog and other things, and I’m fairly accurate: I’m up around 90 percent plus. I’m really careful and deliberate about the things that I speak about; I do not make wild accusations or comments. I’m careful and deliberate, but I’m also very much provocative. I don’t just take safe steps. If you talk to most of my clients I talk about outlandish things that they think are incredible, but with the space of time, they can turn out to be quite ordinary. But it’s all about hypothesising, for me, and I know I’m being semantic about the word, but I’m always careful that people understand that I’m not forcing my will on them, I’m just forcing my opinion on them.

They can then use that and, again, that’s what this game has done. It’s used a whole lot of futurists, a whole lot of other people and, together, collectively, looked at what’s ahead. Part of what I think is going to come from this game, which is my science fiction, is everyone that plays it will decide if they like various elements and, without knowing it, they’ll go into the future and create the things they like, because that’s what happened with science fiction. We liked things in the movies we saw and the books we read, in the cartoons we saw, and then, as individuals, we took elements out of it and said, ‘It doesn’t exist. Why doesn’t it? How do I make it exist?’ And we went ahead and created it. It’s just phenomenal. I did a piece about a year ago about the 10 technologies that came out of Star Trek, and they were things that we never thought would happen but have all become real because baby boomers like me saw it and said, ‘You know what? I’m going to make it happen.’ That’s what you get to do with this game, you get to play first-hand, see it, if you love it and think it should be a part of our world, then some of the people that play it will actually be the innovators and inventors of it.

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PARTS OF THE LAST OF US MOVIE TO BE 'QUITE DIFFERENT' TO THE GAME
"What are the most important beats that we can't lose? Start with those, and cut everything else out.
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The Last of Us creative director Neil Druckmann has revealed that the movie adaptation will strip the game's narrative down to its essentials.

Speaking with MCVUK, Druckmann explained that there was, predictably, a lot of rewriting involved in morphing a 15-hour narrative experience into a two-hour one.
“I'm in the middle of it now, and it's been super difficult because there's so much that happens in The Last of Us – even just in the cinematics – that can't fit in a film," said Druckmann, "let alone all the gameplay in-between and dialogue.”
Druckmann explained that a lot of detail in the game has had to be chopped in order to maintain focus on its central duo, Joel and Ellie.
“It almost has this novel quality as far as how much content there is. And a film works really well when it's laser-focused, so the first part of it was like: well, what is this story really about? It's clearly about Joel and Ellie. What are the most important beats that we can't lose? Start with those, and cut everything else out.
“It's been really difficult to cut certain things out, but what I'm starting to get this is really focused narrative that's about these two characters. Some parts will be similar to the game and some parts will be quite different, but it's kind of interesting in helping me understand this other medium and its strengths compared to video games.”

The Last of Us will be brought to the big screen by Screen Gems, the studio behind the Resident Evil film franchise. The film counts Spider-Man and Evil Dead filmmaker Sam Raimi among its producers, but a director has yet to be officially brought on board. At the Screen Gems panel at this year's Comic-Con, Druckmann and Raimi revealed they've been in talks with Game of Thrones' Maisie Williams to star as Ellie.

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Preorders and Special Editions
WWE 2K15 HULKAMANIA! COLLECTOR'S EDITION







WWE 2K15 will be available in a special Hulkamania edition which includes Hulk Hogan's signature. 25.000 of these special edition cards are being produced. Cost of Collector's Edition $99.99.


Contents of the limited edition pack include:

A copy of WWE 2K15
Collectible art card hand-signed by Hulk Hogan
Exclusive Funko “Hollywood” Hulk Hogan vinyl figure
An actual piece of the ring canvas from Hogan’s Monday Night *Raw appearance on March 10th, 2014
Two playable pre-order launch exclusive Hulk Hogan characters
Two playable pre-order launch exclusive Sting characters
PRE-ORDER LINKS

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GAMESCOM 2014: GET YOUR FIRST LOOK AT DEAD ISLAND 2 GAMEPLAY IN THIS TRAILER
I hope you like red.



Deep Silver has revealed the first gameplay trailer for Dead Island 2.
Dead Island 2 features California as its backdrop, with landmarks such as the Golden Gate Bridge and Hollywood Hills. The trailer, which you can see above, shows off pre-alpha in-game footage of the next-gen only title, and we reckon it's safe to say it's looking absolutely gorgeous.

Assuming you like blood, of course.
We'll be going hands-on with Dead Island 2 at Gamescom this week, so be sure to check back if you want to see what we thought of it. In the meantime, check out IGN's in-depth E3 preview as the new characters fought their way through a Golden State suburb using everything at their disposal, including the new fury power attacks.
Luke Karmali is IGN's UK News Editor. You too can revel in mediocrity by following him on Twitter.

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Not gamed in a few years now really, but think ill get one of these PS4's when they come down abit in price.

Probably around Christmas as they tend to lower them a fair bit. Looks like lots of good games too.

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Originally Posted By: afriendofours
Not gamed in a few years now really, but think ill get one of these PS4's when they come down abit in price.

Probably around Christmas as they tend to lower them a fair bit. Looks like lots of good games too.


These new gen consoles are defo worth the 400$ price tag,

Great graphics, bluray,DVD combo, webcaming live they did a job at putting these consoles together smile

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IGN LIVE PRESENTS: SONY PRESS CONFERENCE - GAMESCOM 2014

SONY TO UNVEIL NEW PS4 GAMES AT TGS 2014, SAYS BOSS

Titles were going to be announced at Gamescom.


Sony plans to announce new titles during its PlayStation press conference at the Tokyo Game Show 2014, according to a Japanese-language Famitsu interview with Sony Worldwide Studios president Shuhei Yoshida.


“But to be honest, in selecting the games we wanted to introduce, we realized it wasn’t possible to fit everything into the frame of the conference, so unfortunately there were some games we couldn’t introduce this time,” Yoshida said, translated by Gematsu, referring to Sony’s Gamescom 2014 press conference (below).
Yoshida added that game announcements cut from the Gamescom press conference, due to the amount of content Sony had to showcase, will be shown during its TGS keynote. PlayStation 4-related game announcements will be a focus for Sony at TGS this year, but Sony is still determining whether or not to exhibit its virtual reality headset Project Morpheus at the show.
More content created by Japanese developers is needed for the console to gain ground in the Japanese marketplace, said Yoshida, adding that Sony is working with publishers to increase the PlayStation 4 user base.
TGS 2014 runs from September 18-21 at the Makuhari Messe Convention Centre, Chiba, Japan. We will be in attendance to bring you all the news and videos.

Jenna Pitcher is a freelance journalist writing for IGN. You can follow her often inappropriate outbursts on Twitter.

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GAMESCOM 2014: METAL GEAR SOLID 5'S TOWER DEFENCE-STYLE MULTIPLAYER
New demo shows more multiplayer and... horse poo.


I don’t think I’ve ever sat through a game demo where horse dung was one of the main features, but Kojima never fails to surprise. Metal Gear Solid 5: The Phantom Pain’s Gamescom showing was muted in comparison to what was shown at E3 – it’s the same mission set in Afghanistan but played a different way, but it demonstrates the complete freedom the player has (if you’ve played Ground Zeroes you’ll know exactly what to expect).

Snake infiltrates the base under the cover of darkness this time round, because security is tighter and there are more guards patrolling the streets. The narrator explains this is because it’s the equivalent of a second playthrough, and the enemy AI has adapted from the player’s patterns and evolved. If you favour headshots then enemy troops will start wearing helmets; aim for the chest and more will be equipped with body armour next time.

The playthrough also showcased the improvements made to Snake’s cardboard box, including the dubious swimsuit model poster upgrade that stops enemies in their tracks (they’re smart enough to wear armour and helmets but are duped a picture in a women in a bikini?).
Upgrades are made by sending resources and high-level troops back to Mother Base using the Fulton – which, we’re shown, can also double as a weapon if used correctly. A chopper is called in for support and is guarding Snake’s route out of the compound. He doesn’t have the weapons to take it out and if he makes a run for it he’ll be spotted and gunned down. But the helicopter is circling above a jeep, so Snake plants C4 on the vehicle, hooks up a Fulton and steps back… The jeep flies into the air, collides with the chopper and boom, his escape route is clear.
And then there’s the horse poop. Snake’s horse can squeeze one out on demand, so when a vehicle patrol draws near a dirty trap is placed before Snake darts off for cover. Moments later, the jeep hits the turd and skids out, the crash stunning the guards long enough for Snake to run in, attach a Fulton and send it back to Mother Base.

It’s here, back at Mother Base, where we’re shown a little more of how Phantom Pain’s multiplayer will work. Every weapon, troop and piece of equipment you retrieve contributes to make your base bigger and better. Recruiting soldiers provides much-needed support in battle, while scientists unlock better equipment, which can be used both out on the field and also back at HQ.
This is key because other players can raid your Mother Base, to steal your resources, your troops… everything you’ve worked hard to build up. It’s therefore essential that you invest in defences for your base, from laser tripwires to gun turrets and UAVs - everything you find in the single-player game can be used back at base. It feels like a tower defence game played out in real-time in the Metal Gear world, with skilled players able to sneak in, steal what they need and get out without being detected. But get too greedy and you could alert the defending player, enabling them to join the fight to protect their precious base.
Although it was little more than a brief glimpse, Metal Gear Solid 5’s multiplayer already looks like one of the most interesting parts of the game. With Mother Base and resource management playing such a huge part of Phantom Pain, both in single- and multiplayer, stealing gear from other players could provide a fast-track way of getting essential equipment – but obviously it’s not without its risks.
Every time I see Metal Gear Solid 5: The Phantom Pain I’m left wanting more – I loved the freedom Ground Zeroes gave the player, and to have this on a much grander scale is hugely exciting. The question is, when will actually get to play it for ourselves? Not soon enough, that’s for sure.

DON'T MISS ANY OF IGN'S GAMESCOM 2014 COVERAGE

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Diablo III: Ultimate Evil Edition
RELEASE DATE:AUGUST 19, 2014
REVIEWED FOR: PS4, XBOX ONE
THE SHINIEST HELLBY:
AUGUST 14, 2014



It's been a long road for Diablo 3 fans, following every twist and turn from pre-release to now, hoping that the Diablo game they truly wanted was right around the next corner. Don't get me wrong, Diablo 3 nailed the moment-to-moment combat experience from the get-go, but the reward loop was way off-kilter. With the release of the Reaper of Souls expansion on PC, the somewhat erratic rhythm of its reward and progression cycle steadied into constant thrum. Now, with the Ultimate Evil Edition on PS4 and Xbox One, Diablo 3 takes on its highest form, melding the successes of two years of patching with the positive side-effects of porting to current-gen consoles.



Ultimate Evil Edition teems with content. You're getting everything from Diablo 3 and its expansion, Reaper of Souls, including the incredible endless Adventure mode. The raised level cap, reworked skills, and of course that handy fourth passive slot are all here as well, and importing your character from a last-gen console is a breeze, so you won't have to replay a bunch of content you've likely already replayed over and over to experience it. If you're returning from the original console release, you won't miss a beat.

If you're a new player, and you don't already know what's in store, just ignore the cheesy story. Diablo 3 is about killing things, all the things, whether alive, undead or inanimate, and seeing what sweet new piece of gear drops so you can kill more, bigger things. Ultimate Evil's excellent analog stick controls, deep bestiary, and varied character classes make that hunt enjoyable both in the short term, and the long haul.
A regular stream of upgrades and legendary items means that even over the course of a short, 1-hour play-session, you'll often see your avatar make tangible progress, and by your 200th hour in the endless, infectiously rewarding adventure mode, you'll still be finding ways to eke out ever more power from your character. I can still remember leveling my first character In vanilla Diablo 3 to 60 without crafting a single thing, or even making very many decisions. Starting a new character from scratch really highlighted how much

Blizzard has changed for the better.
That well-tuned cycle of violence, profit, and growth is easier on the eyes than ever here too. Last-gen consoles had to make visual sacrifices to run Diablo 3's more heated battles at a respectable frame rate, but on PS4 and Xbox One, no concessions are necessary. At 1080p, and an almost constant 60 fps, the action looks sharp, plays smooth, and is mostly on par with Reaper of Souls on a nice gaming PC. There are very occasional hiccups in framerate during huge battles, and the effects, while greatly improved, aren't quite at max PC levels, it's still a huge step forward from the last console iteration.
Finally, Ultimate Evil serves up a few social-minded twists like an in-game mail system to gift loot to friends, and a new nemesis system which allows a monster that slays someone on your friend's list to grow in power and come into your game to give you a chance to avenge your fallen comrade. It's a cute trick, but not a game-changer in any way. The real star is still the ability to play on the couch with up to three friends, tearing through the angry hordes that await you in adventure mode, where the wildly randomized dungeons form the backbone of Diablo 3's endgame.


THE VERDICT
This is the third time I've reviewed some version of Diablo 3, and each time I've been met by a better, more refined experience. Ultimate Evil Edition collects the entirety of that experience in a slick new wrapper, giving console owners a complete, and uncompromised version of Diablo 3.

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ASSASSIN'S CREED UNITY WILL HAVE MICROTRANSACTIONS
Nothing is true, money is permitted.


Ubisoft revealed that Assassin's Creed Unity will utilize microtransactions to help speed up gameplay.


It's unclear at this time exactly how the system will work, but early reports claim that gear can be unlocked in exchange for money, allowing players to obtain items faster than they would through regular play.

Senior Producer Vincent Pontibrand discussed the decision to include microtransactions while speaking with OXM at Gamescom, explaining that the team was careful about implementation. "If we think it fits the gameplay, or the brand itself, the core values, we're willing to take those risks. If not, then not. We're not going to make any compromises."
Pontibrand also mentioned that this was "pretty much" the extent of the in-game purchase options, reassuring players that they won't be in the game if they don't suit the overall experience.
Ubisoft has confirmed with IGN that there will be more information about the microtransactions system at a later date.
Assassin's Creed Unity is a third-person action game featuring four-player cooperative play, taking place during the French Revolution. It will release on the Xbox One, PC, and PlayStation 4 on October 28.

Re: PS4 Console Thread [Re: DonMega1888] #796047
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SONY COMMENTS ON PLAYSTATION 4'S SUCCESS
SCEE Boss Jim Ryan is hopeful about the future.


In a recent interview with GamesIndustry.biz, Sony Computer Entertainment Europe President Jim Ryan discussed the success of the PlayStation 4, and what he meant when he said the company would not be "complacent."

"In some ways, all that feeding frenzy last year [over new console releases] was interesting - probably great for [the press] - but I think, and I hope, that it has run its course now," he explained. "We're just getting on with doing our thing. We haven't really changed course at all. We've got plans, and we're confident about them. Some of that was laid out last night, other stuff will follow in due course. We'll just get on with it."

After announcing that 10 million PlayStation 4 consoles have been sold since its November 2013 launch, Ryan admits that the rocky start of the PlayStation 3 was a big motivator to get things right in the new generation. "Yeah, we made so many mistakes last time round that I won't list them now. But we did list them, and we vowed to rectify them. By and large, I think we've done that."

The Sony executive also cited the wide variety of games available on the console as a great way to reach a bigger and more diverse audience. "...what you saw a bit of last night [during the Gamescom conference] was the first signs of us starting to think about different audiences. Some of the games last night were 2015, possibly even beyond, where we're going to be looking at something a little bit broader, a little more mass. Those two things meant you had a range of types of developer activity, but also looking at slightly different audience profiles.

You've got Bloodborne at one end of it, Tearaway at the other."
"I kind of get...frustrated is perhaps too strong a word, but you hear, 'Where are the games for PlayStation 4?' and there are more than there have ever been at this stage on any new console platform," he said of the number of games available on Sony's new platform. "But I think 2015 is going to be great from that perspective. Starting with Destiny, it'll really begin to take off."

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Gameplay footage of the new silent hill game


Last edited by DonMega1888; 08/16/14 03:19 PM.
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GAMESCOM 2014: DAY Z COMING TO PLAYSTATION 4
Soon.

During the 2014 Sony Gamescom conference, Bohemia Interactive head Dean "Rocket" Hall took to the stage to announce that DayZ will be coming to the PlayStation 4.


“Creating the PS4 version has given us cause to expand the overall project,” Hall said. The apocalyptic multiplayer action game passed 2 million copies sold on PC in May and has continued to be one of the most popular multiplayer games on the platform.
Not much more is known about the eventual release or details about the PS4 version at this time. Keep it locked to IGN for all of the details as they roll out.

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GAMESCOM 2014: THE VANISHING OF ETHAN CARTER: A WONDERFULY HORRIFIC ADVENTURE GAME

Somewhere in-between H.P. Lovecraft and Gone Home, Ethan Carter's opening 30 minutes is simply fantastic.


The opening 30 minutes of The Vanishing of Ethan Carter unfolds with an expert sense of pace, storytelling, and horror mystery. The first game from The Astronauts, a Polish team comprised of many former-People Can Fly folks who worked on Bulletstorm and Gears of War: Judgment, Ethan Carter is a visually-stunning first-person adventure game. With its stripped down, but effective mechanics, impeccable atmosphere, and great writing, its opening sets the stage for what could be video games’ next great murder mystery.


Ethan Carter places you in the shoes of Paul Prospero, and private investigator with an ability to manipulate reality and see into the past. After receiving a letter from the titular boy who then promptly goes missing, Prospero travels to rural Wisconsin for what he somehow knows will be his last case. The writing here is in strong form, with bits of Prospero’s internal monologue containing the same sort of wizened nihilism found in True Detective. His thoughts about nature, innocence, and an impending doom that seems to be surrounding him are a joy to read, as well as listen to thanks to a lead voice action with an understanding of the subtleties of noir.

Set in the fictional area of Wisconsin called Red Creek Valley, the woods, hills, and lakes are undeniably gorgeous – The Astronauts employed a technique of building the world by stitching together hundreds of photographs of various elements of nature. The game is right up there with Everybody’s Gone to the Rapture as some of the most realistic visuals I’ve seen in a first-person game. But at the same time, wandering around the world left me with a lingering feeling of tantalizing unease. Things aren’t quite right here. There's a sense of pain and anguish hidden beneath the flora, sometimes quite literally when you stumble upon the remains of a human.
I love the subtlety of the environmental storytelling at play here.
I love the subtlety of the environmental storytelling at play here. It never bashed me over the head with exposition, instead trusting me enough to explore the world and piece together bits of information as I went along.

I never had a full grasp on just what was going on, but I loved remaining in that tantalizing period of limbo. I chose to wander off the beaten path, which led me to a series of dangerous traps littered throughout the woods. After examining all five of them, Prospero was able to use whatever his ability might be to open up a rift to somewhere (The Past? The Future? Michigan?), and shed a bit of light on the backstory and circumstances that led to me being there.
Eventually I stumbled upon the scene of a gruesome murder – a pair of severed legs sat near a set of train tracks, a trail of blood led down a dusty path, and eventually stopped at the body of a man with his head bashed in. When you get near objects of importance, Prospero’s thoughts will manifest in the form of a few words which linger near the artifact. It's a bit like Murdered: Soul Suspect, but less intrusive, and it does a good job at delivering insight into the character while simultaneously providing some genuinely interesting gameplay.

From here, it was up to me to explore the surroundings, find clues in the environment, and eventually piece together the events in chronological order. It was a smart, intuitive, and unobtrusive puzzle that didn’t feel shoehorned in for the sake of added gameplay, but rather a mechanic that helped flesh out the world and my own personal backstory. Think of Gone Home with some light puzzle solving, and you'll get an idea for what you'll be doing in The Vanishing of Ethan Carter.
The demo ended with a hint that Prospero’s abilities aren’t the only form of magic in this world.

Mentions of some form of a dark entity brought to bind the Old Gods of Lovecraft, though I can’t say for sure how far down the gothic rabbit hole Ethan Carter will eventually go when it's released on PC later this year, and PS4 at some point in 2015.
I walked away from my time with Ethan Carter in a strange haze, and I mean that in the best possible way. The world I’d just visited was gorgeous and serene, while simultaneously drenched in melancholy, violence, and hints of some sort of supernatural menace in the air. I don’t fully know what The Vanishing of Ethan Carter is about, or where the adventure will eventually take me, but I'm more than happy to keep following it deeper and deeper.

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RESIDENT EVIL REVELATIONS 2 LEAKED
No word on planned platforms.


Update: A Capcom spokesperson told IGN that the company "has made no announcements." The original story is below.

Resident Evil Revelations 2 is reportedly on the way, with a leaked box art image and screenshot revealing the sequel.


French website Gamer in a Box noticed that Xbox.com hosted two media images for Resident Evil Revelations 2, pulling back the curtain on the survival horror game. IGN has reached out to Capcom about the leak, inquiring about what platforms the sequel is planned for.



Resident Evil Revelations debuted on 3DS before coming to PC, PlayStation 3, Xbox 360, and Wii U. IGN enjoyed Resident Evil Revelations on consoles and PC, though we thought the original handheld version was ultimately superior.



Capcom seemed happy with sales of Resident Evil Revelations as well, possibly pushing the company to double down on a sequel. In addition, the original Resident Evil is getting remastered for PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 next year.

Re: PS4 Console Thread [Re: DonMega1888] #798701
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In a recent interview with Digital Foundry, 4A Games' Chief Technical Officer Oles Shishkovstov discussed combining Metro 2033 and Metro: Last Light into the recently-released and improved Metro: Redux collection, while also addressing his take on whether or not developers should be porting old games to new consoles.

"Since Metro: Last Light hit the shelves we've collected numerous improvement suggestions from our players in order to include them in Metro: Redux," he said of the improvements made to both survival horror first-person shooters. "The power of the new consoles also allowed us to improve the games in the field most critical to gameplay, especially gunplay and general feel - for example combat and cut-scenes became smoother, and controls became much more responsive."

Metro Redux Review Commentary
12:54
Shishkovstov went on to mention that Metro 2033 itself has had a bevy of new upgrades added to it, including the weapons, improved stealth, AI, and visuals pulled directly from the more recent Metro: Last Light.

When asked about whether or not developers should move older games up to new consoles or focus their energy on two products, Shishkovstov said they were doing both, bringing the Metro games to PlayStation 4 and Xbox One while also working on a new game project.

"We have been working on a new game as well as Redux," Shiskovstov said, later mentioning that working on Redux has "definitely" given them a better understanding of the hardware. Because of this, he feels that the new game will benefit greatly.

Metro: Redux - Uncovered Trailer
05:56
He wasn't able to go into much detail, but spoke of a "sandbox-style experience" for their next project. "For the game we are working on now, our designers have shifted to a more sand-box-style experience - less linear but still hugely story-driven."

Metro: Redux is a compilation of both Metro 2033 and Metro: Last Light, two horror-based first-person shooters set in a post-apocalyptic Russia. IGN's review of the current-gen pairing found Metro: Redux to be a great remastering of both games.

Re: PS4 Console Thread [Re: DonMega1888] #798702
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Sony has revealed the content set to arrive as part of September's PS Plus subscriber rewards, with two of the titles once again set to be free the day they're released.

As always, PS4 owners will be getting two games. This month, these take the shape of the arcade shoot 'em up Velocity 2X, the first title available on launch day, along with the multiplayer-centric Sportsfriends. PS3 owners meanwhile, get a chance to pick up the often-underlooked brawler PlayStation All-Stars Battle Royale along with action/strategy title Hoard.

PSN's Most Promising Upcoming Game: Velocity 2X
02:40
Finally, PS Vita owners patience is finally (partially) restored with the news that Joe Danger will be available for PS Plus subscribers on the day it launches for the handheld, replete with 60 fps and a revamped control scheme. Finally, Llamasoft's psychadelic tube shooter TxK will also be available to Vita owners.

All these games arrive on September 3, which means it's also when August's offerings vanish. So if you're wanting to snap up Road Not Taken, FEZ, Crysis 3, Proteus, Metrico or LEGO Harry Potter Years 5-7 before they're gone, better get on it now!

Re: PS4 Console Thread [Re: DonMega1888] #798705
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Grand Theft Auto V developer Rockstar has hit back at actress Lindsay Lohan, claiming her lawsuit against the studio is simply for "publicity purposes".

According to AP, Rockstar believes the case to be frivolous and was solely "filed for publicity purposes." The studio wants it to be dismissed immediately, while Lohan picks up the check for the legal costs.

Lindsay Lohan Sues Rockstar Over GTA V
00:50
In case you missed it previously, Lohan believes the GTA V character of Lacey Jonas is an "unequivocal" reference to her, and wants the developer to pay damages for using her image without permission. Rockstar, for its part, maintains the similarities start and end at Jonas and Lohan both being young blonde women.

Lohan rose to prominence following her starring role in the 1998 remake of the classic film The Parent Trap, and created a slew of hit movies -- Freaky Friday, Mean Girls, and others -- before running into multiple legal issues over the past few years.

Grand Theft Auto V launched in early September last year, and we loved it. It made $800 million in a single day, and has since gone on to sell 33 million copies. At E3, it was announced for next-gen consoles and PC.

Re: PS4 Console Thread [Re: DonMega1888] #798706
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At E3 2013, “fully immersive” was the go-to marketing catchphrase used to characterize the dawn of the new console generation.

Consistent with the perfunctory facade of flashing lights and booming speakers which decorates the Los Angeles Convention Center year after year, publishers gleefully showcased their interpretations of what this elusive ‘immersive’ experience should consist of, as far as they saw it.

Be it enhanced visuals, or new engines; state of the art virtual reality support, or transforming living rooms into all-in-one entertainment playgrounds: this was next-gen as we’d come to expect. And if you didn’t know it beforehand, you surely did thereafter.

Assassin's Creed Unity E3 Co-Op Gameplay
05:24

The implementation of online co-op seems to have thrust its way to the foreground of what now defines next-gen.

Fast forward a year, and the parameters which delineate the next-gen landscape appear to have slightly shifted. Gone are the days where flashier visuals, higher polygon counts, and equally greater frame rates solely epitomized new console cycles; these are now criterion we’ve grown to expect from each passing generation. Now, several months into the new generation, the implementation of online co-op and, most importantly, how it is integrated within the single-player sphere seems to have thrust its way to the foreground of what now defines next-gen. The concept - for better or worse - is something the games industry wants us to get excited about.

Leading the cooperative charge is Ubisoft. The majority of its latest and forthcoming titles lean heavily on the appeal of hybrid, seamlessly interchangeable single-to-multiplayer adventures. When it released earlier this year, Watch Dogs boasted competitive drop-in multiplayer bouts, accessible anytime via the protagonist’s cell phone, which allowed a welcomed layer of depth in addition to the game’s single player missions. What largely felt like a distraction in this instance, however, is something upcoming games Far Cry 4, The Crew, The Division, and Assassin’s Creed Unity are set to capitalize on, adopting more focused degrees of multiplayer/cooperative interplay. Ubisoft is of course not alone in this designated push, as games such as Bungie and Activision’s Destiny look to further the same modular diversity.

Play Far Cry 4 Co-op Even If You Don't Own the Game - E3 2014
01:03

Do we really need, or even want, such online co-op intrusion?

But all of this begs the question: do we really need, or even want, such online co-op intrusion? It’s all very well being told we need something, but another accepting its worth - one needs only look as far as Microsoft and its Xbox One U-turns over past year or so to appreciate how publishers can in fact get it wrong, on occasion. Is this boosted level of integration invading our single-player franchises?

“Co-op is a massive part of the new game,” said Alex Hutchinson, the creative director on Far Cry 4, during the game’s co-op gameplay trailer at this year’s E3. “It’s one of our big ways of opening up the open world and letting you play any way you want.” The demo showcased how players can join forces in tackling some of Far Cry’s best known features: outposts, fortresses, and towers, for example, without affecting the single player campaign. Like Watch Dogs, the cooperative inclusiveness on show here looked appealing, however it could be argued that playing “any way” we want should fall first and foremost under the canopy of single-player.

Likewise, since Assassin’s Creed Unity was first teased in March, Ubisoft has spoken rather candidly about its aim to incorporate online co-op features, while blurring the lines between the game’s single and multiplayer settings. “Playing with friends means that combat is cooperative, deeper, and more challenging,” said Lesley Phord-Toy, the game's producer, during Unity's E3 co-op gameplay trailer, perhaps suggesting the game will be less involving in single player mode. Unity’s single player E3 demo also concluded with the player being flanked by three other multiplayer allies, again suggesting single-player playthroughs will, or at least could, be seamlessly interrupted at any given time.

Destiny Raids, Nightfall Missions Detailed
05:52

When playing online, dropping in and out of games or playing in short bursts becomes increasingly difficult as you are suddenly partly responsible for other players’ experiences.

Granted, long gone are the days of huddling round the once coveted multi-tap at a mates’ house - hell, even local split screen co-ops are a dying breed, limited almost entirely to the indie spectrum - but why is it that we’re faced now with such enthusiasm for shared narrative? Perhaps the ‘always on’ rhetoric touted at E3 2013 has finally infiltrated popular opinion, or perhaps pushing social inclusiveness - Sony dropping the Start/Select makeup of its DualShock 4 in favor of its ‘Share’ button, for instance - is part and parcel of progress, much similar to how online multiplayer planted its flag amongst the FPS console ranks last gen. Whereas monetization is likely an influencing factor as far as plugging multiplayer settings are concerned, there is really no obvious fiscal motivation within the context of online co-op.

As a consequence, casual players will likely be those hit hardest by such insistent online cooperation. When playing online, dropping in and out of games or playing in short bursts becomes increasingly difficult as you are suddenly partly responsible for other players’ experiences, not just your own. Video games are the only medium where this interconnectivity has any level of profound impact, as watching Netflix independently from, but at the same time, as a friend has no real bearing on shared experience.

PS4: Live Dashboard Demo / Twitch Broadcast
09:22
That said, it’s unlikely that this concerted drive towards online co-op will be the death of the single-player mode as there are still plenty of games flying the solitary flag for single-player ventures. Games like Skyrim and Grand Theft Auto V show there is still a distinguished demand for solo campaigns in the open world array, whilst the indie sphere continues to create classic boutique adventures in the likes of The Stanley Parable and Gone Home.

Co-existence will ultimately be key, but games like The Division - Ubisoft’s highly anticipated upcoming MMO with a distinctive co-op focus - could determine whether this is easier said than done, as publishers continue to target the next ‘in-thing’ and the eighth generation marches forward.

Re: PS4 Console Thread [Re: DonMega1888] #798707
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Here's a pointless fact I never get to tell anyone: I didn't see Jurassic Park in English until my mid-teens.

I was six when the film came out, living in Germany, in the days when subtitles and language tracks were up there with warp drives and teleporters on the list of things that would have sounded like comic book futurism to little me. Perhaps Buck Rogers could one day enjoy a German VHS of Jurassic Park in English, but I had to make do with what limited language I'd picked up from Die Schluempfe.

Jurassic Park 3D - Life Finds a Way
00:58
Turns out, there's not a lot of language crossover between Jurassic Park and the Smurfs. But in spite of that, Jurassic Park (which, disappointingly, is just called 'Jurassic Park' in German) was my favourite film. I watched it over and over. I could quote bits of it (still can) in German before I understood what they even meant (still don't). To this day, it still sounds weird to me when I hear any of the characters speaking English. John Hammond was Scottish? That was like finding out Bagpuss was Jamaican, or that Mickey Mouse was a breathy Welshman with a lisp who spoke in couplets.

But I never felt like I was missing anything, and I still don't. And I think, perhaps a bit snootily, that that's because there's a divide – a kind of perceptual chasm – between what people think they remember Jurassic Park being about, and what it was, you know, actually about. And I also think that this is the reason that every Jurassic Park game I've ever played has been a disaster.


It's Not About Guns

Jp-trespasser-cover
The first Jurassic Park games I remember playing – dimly in the first case and vividly in the second – were Trespasser and the old Jurassic Park arcade cabinet.

The former was horrible: a pink pipe cleaner puppet (with feet-obscuring breasts you could look down and ogle at, for some reason) running around an island shooting what might have been dinosaurs. Strewn about were machine pistols, revolvers and assault rifles, and naturally, raptors were the main adversaries. Not smart or particularly dangerous adversaries, but there they were: vaguely raptor-shaped poly-golems wobbling about in broad daylight while the jaggedly-busted heroine bravely gunned them down. Take that nature.

trespasser020-95955

Trespasser – You told us to shoot her.

The second game took scenes like the Jeep chase with the T-Rex and added lightguns. The undisputed king of the dinosaurs thundered along, snapping its jaws, and your job was to shoot highlighted weakspots on its body to slow it down while you made good your escape. Actually, your job was to miss so the machine ate all your twenty pence pieces and bankrupted your parents. But nominally that was what it was about.

Guns in videogames are great: a neat way for a person playing on a 2D screen to reach into the world and experience the illusion of three dimensions by making something that looks far away explode, bleed or fall over. But in a Jurassic Park game they're worse than a mistake: their inclusion is out-and-out series blasphemy.

TLW-VGArcadePromo

The First Ever Model 3 3D Shooter, No Less!

Guns appear in the first film twice: once in the hands of the doomed Muldoon, who thinks he's stalking a raptor in the jungle before one pops out of a bush and growls in his ear, and a second time when the raptors have the main characters cornered in the control room. Alan Grant is on the phone with Hammond when a raptor appears at one of the windows. You don't even see Grant fire: you hear three shots over the phone, see the three sets of spider cracks that the shells have ineffectively punched into the glass, then the shotgun lying abandoned.


That's the point that the developers of both early games missed so heroically: Jurassic Park includes guns for a false sense of security. When Muldoon or Grant have a beefy SPAS-12 shotgun in their hands, they look confident and in control. But of course, they aren't. In both cases (and to its credit, the third film in the trilogy plays the same card with its team of heavily armed dino-hunters that all end up eaten), the point is that this force of nature that InGen has unleashed is far too powerful to control. They're the physical embodiment of Hammond's arrogance. Even in the very last dinosaur encounter - the raptors finally cornering Grant, Saddler and the kids in the visitor's centre – it's not the humans' intelligence, preparedness or weapons that save them – only a bigger, hungrier dinosaur.


It's Not About Characters
Not that anyone would, really, have minded too much if the characters had been eaten. Before I sat down to rewatch the first film, there were humans involved in the scenes I remembered most clearly – but they aren't the stars. Like silent protagonists in videogames, the tension doesn't stem from the deep feelings of attachment you have towards the cast, but from putting yourself in their shoes and realising how hopelessly doomed you would be.

It's also – and I mean this with the greatest respect possible – not a very well written film, in terms of character and dialogue. The bits you remember might be the tagline about life finding a way, or Muldoon's chilling (and, OK, awesome) monologue about the raptors' intelligence ("when she looks at you, you can see she's working things out"). But here are the bits you forget: Lex's made-up hacker prattle, Tim's snotty needling of his sister, Dr. Malcolm's impossibly awkward attempt to seduce Dr. Sattler with some red hot chaos theory demonstrations. Or what about this line, shouted by Dr. Grant himself when they're taking the seated laboratory tour?

Jurassic Park - Video Review
03:25

The game's dinosaurs aren't living creatures: they're enemies to be dodged, fled or whacked off rollercoasters with metal pipes (genuinely)."

"Wait a minute!" He yells, waving his arm at the screen. "How do you stop the cellular mitosis?!" Because he's a scientist, see? And when you don't explain how you stop cellular mitosis to scientists, they storm off your tour cart and break into your laboratory to find out.

It's hokum – precisely why I didn't miss anything at all of value when I watched the film in German as a cowering six-year-old. And that's where Telltale's approach to its Jurassic Park game went so wrong: it focused almost entirely on characters in a series for which, historically, characters aren't important. The game's dinosaurs aren't living creatures: they're enemies to be dodged, fled or whacked off rollercoasters with metal pipes (genuinely). If not, they're puzzles to be herded about with clicks and button presses. It's a complete reversal of what the films are about: humans aren't the creatures that are important in Jurassic Park: the dinosaurs are. That every single character in Telltale's game was as likable as being scalped also didn't help.


It's Not About Dinosaurs
But the emphasis on characters wasn't the first warning flag in Telltale's interpretation of Jurassic Park. That actually came before I'd even started the game, when the very first menu conjured up a T-Rex that lumbered right into the centre of the screen to do its trademark roar. Talk about blowing your load early. I hadn't even clicked New Game, and already here was the game's biggest (figuratively and literally) star, well lit, performing for me while I considered an options menu. Ironically, it felt a bit like an attraction at an animal park.

Compare that to the opening shot of the film. Everyone remembers the first scene: the raptor being transported in the cage, the cage slipping, the poor site worker being clawed in by the raptor, the tasers going off while Muldoon yells "shoot her!" (another example of guns pointedly not saving a life in the Jurassic Park universe). But the first shot is actually of trees rustling in the night. That's all you're shown, just trees – and its totally deliberate. What's making the trees move? Is it a dinosaur? The wind? A massive squirrel? You don't know, because the film isn't telling you. It wants to make you use some imagination, not wheel out a dinosaur before you've found your seat and poke it 'til it goes ‘raargh'.

Jurassic Park 3D - T-Rex Attack
01:17
In fact, the dinosaurs are barely on-screen in the film at all. Instead, their terrible power is shown almost entirely by reference. When the two tour Jeeps first pull up outside the T-Rex enclosure, it's in a wide shot pulled way back to show the fence for scale. The cars are tiny. That massive fence, with lights on top that show it's electrified, towers five times the cars' height. And the characters stare up into the trees and complain that there's nothing to see. Not for them, it's true, but as the audience – as people who know we're watching a disaster – it shows us everything. Whatever's in those trees isn't like any animal we've ever seen: whatever's in those trees is a monster.

The raptor feeding scene does the same trick to show a whole other kind of danger. Their enclosure is small, but its fences are different to those on the T-Rex enclosure: they go up and then fold part way over the top, like a barbed wire security fence. We can't see what these creatures look like – but we know immediately they can jump a regular fence, or maybe even climb one.

New Dinosaurs and New Characters in Jurassic Park The Game
02:51
When the cow is lowered in, the sound and rustling fauna comes from different directions. We know raptors are small, fast, hunt in packs and tear prey to shreds before Muldoon even begins his speech. One of the reasons it's so chilling is because he's confirming the terrible picture of these creatures we've already put together in our heads.

Back to the game again. There's little clever camera work – just the occasional stolen shot of something running past the lens lifted straight from the film. Telltale's dinosaurs are well lit (and when they aren't, they have great big glowing eyes, for some evolutionarily improbable reason), and get whole camera shots to themselves to inform the player they're about to do some quick-time-event-ing. Their appearances couldn't be more clearly telegraphed if they were flown into each scene by helicopter and announced by a bugler.

Jurassic Park - Action Montage
00:59
By comparison, the dinosaurs in the first Jurassic Park film are on screen for less than a total of fifteen minutes. The T-Rex doesn't appear until – to the minute – halfway through the film. And the raptors? The first full body shot of a raptor – in the kitchen scene – doesn't happen until 20 minutes before the end of the film. It's your head doing the grunt work of the scares, not CGI or animatronics.


Except When It Is About Dinosaurs
But the most critical omission in any Jurassic Park game is wonder. The majesty of the creatures. In the gun games, dinosaurs are moving targets dressed up in costumes – obstacles of different sizes and speeds for you to shoot at, no different really from Space Invaders. In Telltale's game they're a little better, but still obstacles of a different kind: ones that only exist in their relation to humans. It's true that not every encounter in Telltale's game is a violent one (although the herding puzzles were head-on-desk-thumpingly dull – just drive over the stupid Triceratops if it loves that leaf so much) – but the Triceratops that's escaped its pen and the Parasaurolophus group that need chasing out of their paddock are still not much more than button-and-switch puzzles that grunt.

"I wanted to show them something that wasn't an illusion. Something that was real, something that they could see and touch. An aim not devoid of merit."

"I wanted to show them something that wasn't an illusion. Something that was real, something that they could see and touch. An aim not devoid of merit."

Jurassic Park is a nature documentary in every way that matters, and to differentiate a Jurassic Park game from one that's just about dinosaurs, you need the shots of the baby penguin at play as much as the ones of it being eaten by a polar bear. Tenderness along with cruelty, awe along with terror.

Jurassic Park: First Brachiosaurus Reveal
02:53
You need that first scene with the Brachiosaurus, in which Drs. Grant and Sattler see a real live dinosaur for the first time, rearing up on its hind legs to tear leaves from an impossibly tall tree and then coming back down with force enough to shake the ground. You need the sick Triceratops, with lungs so big that when Grant lies against its side and it lifts him up he starts smiling like a child in a zoo. You need the scene with Grant and the kids in the treetop, when another curious Brachiosaurus pokes its nose into their hiding place and sneezes over Lex.

Of course you need raptors and T-Rexs, too. There's surely a great open-world game to be made of Isla Nublar – part The Forest, part Zoo Tycoon. There's just as surely a great Alien: Isolation-a-like to be made as you creep around a park building trying not to alert a nearby Velociraptor. But without the moments that made everyone, characters and audience members alike, gawp like toddlers it won't be Jurassic Park – just another game about monsters.

Re: PS4 Console Thread [Re: DonMega1888] #798781
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Sony has announced that the PlayStation Network will undergo scheduled maintenance tomorrow.
ADVERTISEMENT

The service will be offline in the US from 9:40 am PT/ 12:40 pm ET until 4:50 pm PT/ 7:50 pm ET and in Europe from 16:00 BST until 5:00 BST on Friday.

The maintenance was originally scheduled for this past Monday, but was postponed after the PlayStation Network suffered a DDoS attack over the weekend.

During the maintenance, you’ll be unable to access the PlayStation Store, PS Home and Account Management. If you’ve signed into the PSN since August 23, you’ll still be able to play games online and access other online services, such as Netflix.

Re: PS4 Console Thread [Re: DonMega1888] #799579
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PAX 2014: MORTAL KOMBAT X’S GROSS FATALITIES WILL MAKE YOU SQUIRM



I don’t consider myself the squeamish type, yet I couldn’t help but wince as I saw fatalities in Mortal Kombat X. The version we play at PAX is setup to showcase deadly finishing moves easily. I admit Fatalities have been my favorite part of prior MK games. They always delivered a funny dose of shock value with a trail of silliness tacked on at the same time. But this time was different. This time was gross.



When IGN editor Daemon Hatfield let the first one rip, I expected to laugh. I didn’t. In fact, for the first time ever I wondered if the developers went too far. I watched one of the new characters named Kotal Khan carve a deep cut across the chest of a bloodied Cassidy Cage’s with a blade. He then rips out her heart and holds up his new trophy before popping the juicy, still-beating muscle. The blood flows into Khan’s grotesque open mouth and drips down his lips. The visual fidelity carefully renders every second of this vicious moment.
X-rays attacks, the bone-crushing combo chains from the previous MK, return and reach similarly violent levels. I watched characters get stabbed or have their eyes gouged out. Back when the cast of MK looked like caricatures from a bad martial arts film, I was totally OK with the over-the-top gore. As the characters and graphics get more detailed and the camera zooms in closer to the action, I can’t help but feel uncomfortable. The cartoon-like vibe is replaced by something that just doesn’t feel funny to me any more.

Have I grown into an old man? Maybe. But even if I was a grossed out, I’ll admit I had fun sparring with Daemon and learning about the other unique features this installment brings to the table. Similar to Injustice: Gods Among Us, characters can throw special items at enemies or use the background as a means to escape poor positioning in the fight. Now, if you’re trapped in the corner, you have another way to dig yourself out and figure out a new offensive strategy.
The detailed character models are complemented by stages that look amazing, and each one is filled with vibrant shades of texture and animated action. One of my fights with Daemon took place on a dock during a storm. The waves convincingly rocked back and forth creating a moody atmosphere for a 1-on-1 fight.
Mortal Kombat 10 still has some of the best-looking fighting arenas in the business, but the characters also have more variation than I’ve seen in this series before, too. Each has three unique fighting styles to choose from, with specific benefits applied to each style. As, Scorpion I choose between Hellfire, Ninjitsu, and Inferno and got to experiment and try different methods of attack.

Part of me really wants to love Mortal Kombat X, and there seems to be a lot here that I admire as a fan of the series. I just don’t know if I can stomach the violence this time around. The reckless brutality demonstrated by the developers has limits, but it’s hard to notice when there’s so unrelenting attention to detail. The new MK has atmosphere, character variety, and cool new mechanics. And we still don’t know a majority of who’s on the roster. So if you can stomach the detail in this crass world, there’s a pretty good fighting game waiting to be played.
Jose Otero is an Associate Editor at IGN and host of Nintendo Voice Chat. You can follow him on Twitter.

Re: PS4 Console Thread [Re: DonMega1888] #799580
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GRAND THEFT AUTO 5 GETTING UPDATED SOUNDTRACKS FOR NEW VERSIONS


British model and host of the fictional GTA V radio station Non Stop Pop FM is back in the studio with Rockstar updating the audio for the upcoming versions of the game.


Cara Delevingne tweeted the info to her followers with a link to her Instagram account. The official Rockstar Games account then retweeted her, in a social media confirmation that would seem confusing to a time traveler from just 12 years ago, when Grand Theft Auto: Vice City's licensed music soundtrack first broke onto the scene.

The updated versions of the game, coming to PC, PS4, and Xbox One, promise to have more onscreen characters, better draw distances, and updated visuals in addition to the expanded sountracks.
IGN has reached out to Rockstar for comment, so make sure to keep checking back for updates.

Re: PS4 Console Thread [Re: DonMega1888] #799986
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GTA 5: RETAILER LISTS PS4 AND XBOX ONE RELEASE DATE IN NOVEMBER

More evidence surfaces.

More evidence has surfaced for Grand Theft Auto V releasing on PS4, Xbox One and PC in November after another retailer listed Rockstar's game for release then.


A bunch of since-removed listings, which you can see below, on Newegg claim the game will hit next-gen and PC platforms on November 18 in North America, which is the standard release day of Tuesday.

The listing follows numerous others, all pegging a release for sometime in November. Grand Theft Auto V was announced for PC, PlayStation 4, and Xbox One during E3 this year. And the updated version of Rockstar's open-world game will reportedly "take full advantage of the power of PC."
The enhanced version of Grand Theft Auto V has officially only been given a fall release window. For more on the open-world game — which has sold over 34 million copies — be sure to check out IGN's review of the Rockstar title as well as our wiki guide.

Re: PS4 Console Thread [Re: DonMega1888] #801940
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Resident Evil Revelations 2 will initially be released as an episodic experience.


The campaign will be broken into four episodes that will come out at weekly intervals. According to the press release, each one will contain "hours" of gameplay and will take of its serialised format by using "dramatic cliffhangers".

Capcom is offering players several choices on how to experience the game. Episodes can be downloaded individually at $5.99/€5.99 or players can buy a season pass for $24.99/€24.99, which will automatically download each episode as soon as they become available.Once the final episode is released, the entire experience will then be issued as a retail disc.
Both the digital and physical versions contain additional game content (hence it working out at slightly more than buying the episodes individually), with disc version carrying even more added extras. The specifics of this content will be announced at a later date.
Resident Evil Revelations 2 is coming to Xbox 360, Xbox One, PS3, PS4 and PC at some point early in 2015.

Re: PS4 Console Thread [Re: DonMega1888] #805086
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The best thing about playing Middle-earth: Shadow of Mordor is that it makes me feel over-the-top powerful without sacrificing the fear of defeat. It’s got great free-flowing combat and a good-sized, good-looking open world full of Lord of the Rings lore to find, but what makes it special is what’s going on in the background: an intriguing hierarchy of enemies that gives every victory and defeat extra meaning.

A brief and shocking opening scene sets a dark and brutal tone as Talion, a former Ranger of Gondor, is ritually executed along with his family. Talion’s spirit is then bound to an amnesiac elf ghost and returned to Middle-earth for vengeance against Sauron’s forces. It’s a story that doesn’t make total sense for hardcore Tolkien scholars, but it’s well-acted. It makes decent use of Gollum, and there are a couple of memorable new characters - particularly Ratbag the comic-relief uruk, who guides you through the process of infiltrating the enemy army.


My interest in the plot dwindled toward the end, but it does a fair job of explaining why Talion has such sweet supernatural powers with his sword, dagger, and bow. Much like in the Batman: Arkham games, you can choose to stealthily pick off enemies one at a time, or dive head-first into a brawl with dozens of opponents and beat the crap out of them with a smoothly animated series of attacks and counters. Unlike Batman, of course, Mordor’s involve great, gory decapitation and stabbing animations, and outside of the scripted story missions, there are few distinctly separated stealth and combat areas. It’s enticingly freeform.
Acrobatically slaughtering Sauron’s ugly minions feels as easy as it appears to be for Legolas in Peter Jackson’s movies, and it’s more fun to do than to watch. Sword combat feels pretty much just as good here as brawling does in Batman – which is to say it’s amazing. Mordor’s take on building up hit streaks to power up lethal takedowns is a bit more forgiving, in that you’re almost never locked into an animation. If you push the counter button, Talion will drop what he’s doing and counter instantly. It’s extremely responsive. A time-slowing power makes scoring a couple of headshots with the bow easy, whether in stealth or in the heat of battle, though it’s kept in check by ammo constraints and a limited (but upgradable) supply of time-slowing juice. And even though stealth gameplay is pretty basic, it’s great to have the option to thin the herd a bit before they know you’re there.

What really sets the feel of Mordor’s combat apart from the Batman games is that it’s really easy to get into trouble, especially early on. If you let the uruks raise the alarm in one of their strongholds, or just happen across a few large wandering groups on the densely populated map, you can quickly become overwhelmed by more enemies than you can hope to handle. Picking out the shield bearers and ax-wielding berserkers who are immune to frontal attacks and killing them first becomes tough to do when you’re completely surrounded, and it goes downhill from there. Health doesn’t recharge much on its own, and until you can upgrade your health pool, you may find yourself succumbing to death by a thousand pinpricks if you don’t retreat.
Things got a lot easier a few hours in when I’d leveled up and unlocked more of Talion’s skill tree so that I could build up combos quicker, execute two enemies for the price of one, and even fight mounted on a huge, rancor-like graug who pops uruks into his mouth like jellybeans. It feels powerful, but I still don’t feel invincible even with everything nearly maxed out.

In the second act, you transition from the bleak, brown map to a refreshingly greener-looking area of Mordor. There, Talion and his elf-ghost buddy suddenly realize he can mind-control uruks and turn them against each other. (It feels like something might’ve been cut out there.) That’s even more fun, because the ability to “brand” an enemy gives you the choice of either killing a captain for a rune reward or controlling him and siccing him on one of his former allies. Taking an uruk alive can be trickier than lopping off his head, though, so it’s more challenging to accomplish the new goal of mind-controlling five Warchiefs. I love how you have the option to mind-control a Warchief’s lieutenants, then kill the Warchief, to watch your minion become the new Warchief. I did notice that the mind-control visual effect caused some slowdown on the PlayStation 4 version (the Xbox One version has yet to arrive for testing), but it didn’t interfere much with combat.
Charging through the decent but less-exciting story missions would probably take around 12 hours, but the goal of killing or dominating the Warchiefs is much more time-consuming and interesting. I spent around 25 hours to reach the end, and there’s still a lot of challenging side missions based around testing sword, bow, and dagger skills left to do. And, of course, lots of collectables and wildlife-hunting challenges.

Re: PS4 Console Thread [Re: DonMega1888] #805089
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These PlayStation 4, PlayStation 3, and PlayStation Vita video game release date pages will highlight all of the confirmed games, DLC, demos, and more coming out during a specific month. We’ll update these pages every single day with any new additions or delays, keeping you up to date on just when you can expect to see every single video game.

Keep in mind that all release dates are subject to change, and if there’s something we’re missing, please let us know by sending an email to tips@playstationlifestyle.net.

Confirmed October 2014 Video Game Releases:

Game – Platform(s) – Release Date

Dark Souls 2 ‘The Crown of the Ivory King’ DLC (PS3 – PSN) – October 1 (EU)

Futuridium EP Deluxe (PS4, PS Vita – PSN, cross-buy) – October 1 (EU)

Assassin’s Creed: The Americas Collection (PS3 – Retail) – October 3 (EU)

Middle-Earth: Shadow of Mordor (PS4 – Retail & PSN) – October 3 (EU)

Minecraft: PS4 Edition (PS4 – Retail) – October 3 (EU)

Natural Doctrine (PS4, PS3, PS Vita – Retail & PSN) – October 3 (EU)

Skylanders: Trap Team (PS4, PS3 – Retail) – October 5 (NA) [BUY NOW]

Alien: Isolation (PS4, PS3 – Retail & PSN) – October 7 (NA & EU) [BUY NOW]

DriveClub (PS4 – Retail & PSN) – October 7 (NA), October 8 (EU) [BUY NOW]

DriveClub PlayStation Plus Edition (PS4 – PSN) – October 7 (NA), October 8 (EU)

Minecraft: PS4 Edition (PS4 – Retail) – October 7 (NA)

NBA 2K15 (PS4, PS3 – Retail & PSN) – October 7 (NA) [BUY NOW]

Styx: Master of Shadows (PS4 – PSN) – October 7 (NA), October 8 (EU)

Trials Fusion ‘Welcome to the Abyss’ DLC (PS4 – PSN) – October 7 (NA), October 8 (EU)

Skylanders: Trap Team (PS4, PS3 – Retail) – October 10th (EU)

Sleeping Dogs: Definitive Edition (PS4 – Retail & PSN) – October 10 (EU) [BUY NOW]

Borderlands: The Pre-Sequel (PS3 – Retail & PSN) – October 14th (NA), October 17th (EU) [BUY NOW]

Duck Dynasty (PS4, PS3 – Retail & PSN) – October 14 (NA)

Peggle 2 (PS4 – PSN) – October 14 (NA), October 15 (EU)

PlayStation TV (Retail) – October 14 (NA) [BUY NOW]

Raven’s Cry (PS4, PS3 – Retail & PSN) – October 14th

Senran Kagura Shinovi Versus (PS Vita – Retail & PSN in NA, PSN in EU) – October 14 (NA), October 15 (EU)

Sleeping Dogs: Definitive Edition (PS4 – Retail & PSN) – October 14 (NA) [BUY NOW]

Tears to Tiara 2: Heir of the Overlord (PS3 – Retail) – October 14 (NA)

The Evil Within (PS4, PS3 – Retail & PSN) – October 14 (NA & EU) [BUY NOW]

F1 2014 (PS3 – Retail & PSN) – October 17 (EU)

MXGP (PS4 – Retail & PSN) – October 17 (EU)

F1 2014 (PS3 – Retail & PSN) – October 21 (NA)

Just Dance 2015 (PS4, PS3 – Retail & PSN) – October 21 (NA), October 23 (EU) [BUY NOW]

Need for Speed Rivals Complete Edition (PS4, PS3 – Retail) – October 21 (NA), October 24 (EU)

Samurai Warriors 4 (PS4 – Retail & PSN, PS3 & PS Vita – PSN) – October 21 (NA), October 24 (EU) [BUY NOW]

Shadow Warrior (PS4 – Retail & PSN) – October 21 (NA), October 24 (EU) [BUY NOW]

The Legend of Korra (PS4, PS3 – PSN) – October 21 (NA)

The Voice (PS3 – Retail) – October 21 (NA)

Chariot (PS4 – PSN) – October 22 (EU)

Assassin’s Creed: The Americas Collection (PS3 – Retail) – October 28 (NA)

Freedom Wars (PS Vita – Retail & PSN) – October 28 (NA), October 29 (EU)

Lords of the Fallen (PS4 – Retail & PSN) – October 28 (NA), October 31 (EU)

MX vs. ATV: Supercross (PS3 – Retail) – October 28 (NA)

NBA Live 15 (PS4 – Retail & PSN) – October 28 (NA) [BUY NOW]

SingStar (PS4, PS3 – PSN in NA, Retail & PSN in EU) – October 28 (NA), October 29 (EU)

WWE 2K15 (PS3 – Retail & PSN) – October 28 (NA), October 31 (EU) [BUY NOW]

Also Scheduled to Release in October 2014:

Costume Quest 2 (PS4, PS3 – PSN) – October 2014

Pix the Cat (PS4, PS Vita – PSN, cross-buy) – October 2014

Poltergeist: A Pixelated Horror (PS Vita – PSN) – October 2014

Run Sackboy! Run! (PS Vita – PSN) – October 2014

The Walking Dead Season 1 + 400 Days (PS4 – Retail) – October 2014

The Walking Dead 2 (PS4, PS Vita, PS3 – Retail) – October 2014

Woah Dave! (PS4, PS Vita – PSN, cross-buy) – October 2014

Re: PS4 Console Thread [Re: DonMega1888] #813415
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New update out to fix wake up from standby mode error


http://m.us.playstation.com/support/systemupdates/ps4/

Re: PS4 Console Thread [Re: DonMega1888] #813756
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Never Alone will be released this coming Tuesday, November 18.






The downloadable title will cost $15 USD and is coming to PC, Xbox One, and PlayStation 4.

Developed by Upper One Games, Never Alone is a unique puzzle-platform game that explores the culture and folklore of the Alaskan natives through the story of a young Inupiat girl called Nuna, who is accompanied by her arctic fox companion. The Inupiat community has helped shape Never Alone's story through narrative critique and gameplay feedback.

In IGN's preview of Never Alone, we said that it "has the potential to capture a rare mix of excitement, education, and beauty."

Re: PS4 Console Thread [Re: DonMega1888] #813798
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Very COOL thread DonMega.

Re: PS4 Console Thread [Re: Alfanosgirl] #813862
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Originally Posted By: Alfanosgirl
Very COOL thread DonMega.


Thanks, cool

Re: PS4 Console Thread [Re: DonMega1888] #813864
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Sting Vs Undertaker - Next Gen PS4/Xbox One Gameplay





PlayStation 3, Xbox 360

NA October 28, 2014
EU October 31, 2014

PlayStation 4, Xbox One

NA November 18, 2014
EU November 21, 2014



WWE 2K15 is a wrestling simulation video game developed by Visual Concepts and Yuke's and published by 2K Sports. The game is the latest in the WWE 2K series and released on October 28, 2014 North America and will be released on October 31, 2014 in Europe for the PlayStation 3 and Xbox 360, whilst it will be released on PlayStation 4 and Xbox One on November 18, 2014 in North America and November 21, 2014 in Europe. The cover features John Cena and is the first in the series to use the new WWE logo, which was introduced exclusively for the WWE Network before being expanded to being used on all WWE programming in February 2014

Re: PS4 Console Thread [Re: DonMega1888] #813872
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Looks awesome DonMega1888.

Im saving up for a PS4 now, probably take me ages but i hope to get one with GTAV in the January sales. Maybe they will be more around £280 here by then, or maybe thats wishful thinking.

Can't wait to get back into gaming, not really gamed in a year.

Re: PS4 Console Thread [Re: afriendofours] #814053
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Originally Posted By: afriendofours
Looks awesome DonMega1888.

Im saving up for a PS4 now, probably take me ages but i hope to get one with GTAV in the January sales. Maybe they will be more around £280 here by then, or maybe thats wishful thinking.

Can't wait to get back into gaming, not really gamed in a year.



It's worth it ... Lot of features and apps coming after Xmas, smile

Re: PS4 Console Thread [Re: DonMega1888] #814157
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Good to hear smile

Out of interest, how do you embed youtube videos into posts ?

Re: PS4 Console Thread [Re: afriendofours] #814162
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Originally Posted By: afriendofours
Good to hear smile

Out of interest, how do you embed youtube videos into posts ?


Switch to full reply , click the add YouTube vid box on there, copy and paste the link into the box,

HTTPS <<~ if there a S , remove it so u get HTTP only,

Re: PS4 Console Thread [Re: DonMega1888] #814164
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Home Grand Theft Auto V Reviews PS4
A different perspective.

REVIEWED - SCORED 9/10



I have just spent a half-hour planning the perfect heist. I'm going in smart, knocking out the guards and the staff behind the delicate jewellery counters of the store with a carefully placed smoke bomb, and smashing into each cabinet with the butt of a semi-automatic rifle before making my escape on a nearby getaway bike. I'm reducing my cut so I can hire the best hacker to disable the security system, and a skilled gunman to handle crowd control. And yet, despite my best efforts, with one poorly-taken corner on my bike, it all goes wrong. I should be driving down a dank sewer tunnel, sneaking my way under the city to freedom. Instead, I'm here, mowing down wave after wave of police on the city streets, and for the first time while playing a Grand Theft Auto game, I feel immensely guilty about it.

This isn't because of some grand moral awakening on my part, but an interesting side effect of what is the PlayStation 4 and Xbox One version of GTA V's most compelling new feature: first-person mode. Even when GTA games were top-down shooters, there was always something of a disconnect between the sometimes shockingly violent scenes on-screen, and the mentality of the player. You could imagine that, despite directly controlling a character, it was this virtual caricature of a criminal committing the crimes--you merely played witness to them. First-person mode fundamentally changes not only how you view GTA V's world. It has the power to make you stop and think about your actions, and to deeply question a character's motivations. And in a series that has long been criticized for glorifying a life of crime, rather than questioning it, this is no bad thing.



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Yes, there are plenty of violent first-person shooters around in which issues of morality can be raised, but few are paired with the stunning Hollywood production values of GTA V. The city of Los Santos is one of the most beautiful and convincing open-world environments to have ever graced a video game, and in its new higher-resolution guise, it's even more spectacular. Compared to the last-gen versions, the new GTA V is noticeably sharper, largely thanks to improved antialiasing. Textures resolutions have been bumped, surfaces are, well, bumpier (thanks enhanced tessellation), and there are all manner of new particle, light, and lens effects. You can cruise down Vespucci Beach and pick out little details in its trinket stores and skateboard shops that weren't there before. You can drive around in the rain, marvelling at the beautifully rendered raindrops and puddles on the ground. And when you stop admiring the scenery to cause some anarchy, explosions from a hastily thrown grenade pop in a dazzling display of fire and light.

To admire this all in first-person is a delight. The wide, cinematic field of view is very different to that of your typical shooter, as is the slower pace with which you walk; think P.T. and you're on the right track. Where the camera once easily tilted up above and around the city, at ground level everything looks bigger and more imposing. I found myself walking along the city streets, watching as the many weird and wonderful citizens of Los Santos went about their business. I wandered into shops, even those where I couldn't buy anything, just to admire the astonishing level of detail at eye level, with nifty depth of field effects helping to sell the immersion. It's all very lifelike, the gentle head bobs and animations as you leap over walls and tumble out of cars drawing you into the game in a way that third-person mode never could.

This is especially true when the action heats up, and where the grizzly reality of GTA V comes into sharp focus. With most missions revolving around some form of gunplay, the bloody splatter of a drug dealer laid to waste on the sidewalk, or the groans of an injured cop writing on the hood of his car have far more of an effect than before. Of course, not everyone will be as affected by this as I was, but there are some practical points to ponder too. Shooting and throwing explosives is easier in first-person, even with GTA's assisted aim disabled--provided you turn down the obscene levels of controller sensitivity before you start--but the cover system isn't quite there, and there were times when I wasn't able to peek around a corner properly and got shot as a result.

Then there's the driving, which, no matter how hard I tried, I found far too difficult to master in first-person. The fully working and wonderfully detailed vehicle interiors might be impressive, but the twitchy controls that work so well in third-person for pulling off outrageous driving stunts are just far too sensitive to easily keep cars on the road during a frantic police chase. There are also vehicle missions that simply weren't designed with first-person in mind either. Trying to catch Michael's son as he dangles off a boat on the highway, or performing a speeding drive by on the highway is very difficult. It's arguably more realistic, but I found myself switching back to third-person in order to get them done. Thankfully, it's not an either or situation when it comes to your viewpoint. You can drive in third-person and have the game automatically switch to first-person when on-foot if you like, or even pan out to third-person when you take cover.


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But even if you choose to ignore first-person mode completely, GTA V has lost little of its lustre since release. Even now, after the years of progress in the industry and all the wonderful games that I've played, I'm surprised how few have managed to replicate the Hollywood feel and effortless, natural dialogue of a GTA. This is a series that has consistently been the most convincing and the most cinematic in games, and GTA V continues that tradition with aplomb. Even something as basic as credible characters are a rarity, and yet GTA V manages to create a whole city full of them, as well as three authentic leads with which to journey through it. That's not to say these leads are likeable characters, but perhaps that's the point. There may be a few times you sympathise with retired gangster Michael as his family life crumbles around him, or when you believe that wannabe gangster Franklin might be a nice guy just because he says he's always trying to do the right thing.

But these are narcissistic, psychopathic killers who don't blink an eyelid at killing hundreds of perfectly innocent people when it serves their own means. This is particularly true of Trevor, who remains far and away the most interesting and well-written character of the lot, a terrifyingly insane yet remarkably intelligent criminal who constantly seems on the edge of some kind of mental breakdown. Scary doesn't even begin to describe it. These characters are not without fault, though--there are moments when a character will contradict his own motivations, seemingly just to fit the structure of a mission--but the fact that these characters can be so convincingly terrifying, and so sharp and snappy in their interactions with one another is a testament to just how fantastic the writing in GTA is.

This is a series that has consistently been the most convincing and the most cinematic in games, and GTA V continues that tradition with aplomb.
That extends to the world at large too: the sprawling, gorgeously detailed metropolis of Los Santos deftly satirizes its real-world inspiration of Los Angeles, and of America as whole. Highlights include the self-proclaimed god of social media, Lifeinvader CEO Jay Norris, And his company's beanbag-filled offices; the constant barrage of adverts for celebrity magazines, prescription drugs, and plastic surgeries that are savaged on the radio; and the corrupt government agencies like the FiB that often act worse than the criminals they're trying to put away. Sure, GTA V is sometimes heavy-handed with its satire, but there are few games that dare go as far as GTA does with its nihilistic commentary, and fewer still that do it with such conviction.

Running through it all are bombastic missions that play out like Hollywood blockbusters, and the finest of gangster films. Heists remain the highlight, and the whole process of planning them out, hiring members of the team, gathering equipment, and then hoping that the fuzz doesn't interfere on the big day is utterly engrossing. Bombs are exploded, helicopters are smashed into the side of skyscrapers, and entire squads of police give chase as you make a futile attempt escape down the highway; the sheer thrill of a four or five star chase as what seems like the entire state's quota of law enforcement descends upon you cannot be understated. And yet, GTA V remains stuck in the past in some ways. There are chase missions where losing sight of your target thanks to a poorly taken turn on the highway means making a frustrating restart, and assassination missions where, if you jump the gun and kill your target before the game expects you to, you have to start over again.


But the sheer spectacle of all drags you back in for more. GTA has never really been subtle, and the game steamrolls its way through its less exciting moments, filling them with crafty pop culture-filled conversations and breathtaking landscapes for you to ogle. There are extra missions to play too, including the random creeps of Los Santos who ask you to do things as mundane as tow trucks for them, or to smoke weed and mow down aliens in an hallucinogenic rampage through the city. There are the multiple leisure activities you can indulge in, or the real estate you can buy, and the stocks you invest in along with the markets you can manipulate. Or you can just slack it all off completely and use Los Santos as your own wonderful digital playground, setting up sticky bomb-filled booby traps in the middle of traffic, or stealing jumbo jets from the airport and trying to fly them under bridges. Indeed, it's the adventures you create yourself that often prove to be the most fun.

And then there's GTA Online. It's safe to say GTA Online didn't get off to a good start, with server issues and all manner of balance problems. With GTA V, online gets a few boosts, including an enhanced character creator, as well as support for up to 30 simultaneous players (with two additional spectators), and the inclusion of all 11 of GTA Online's existing updates. And yes, you can play in first-person too. These are nice additions, but Online still suffers from a lack of direction. Although you can easily import your old character, I opted to create a new one, after which I was dumped onto a sidewalk in Los Santos armed only with a map full of confusing icons and little idea about what I should do next.

Once you're over the hump and you've figured out the process of finding jobs to do like stealing packages from characters, or taking part in street races--and people to do them with via your trusty mobile phone--things get more interesting. Once you've built up a suitable pile of cash (which does take some time if you're starting from scratch), you can buy a nice apartment to stay in, and fancy cars to put in its garage. To what end, I'm still not sure. Much has been said about how GTA online is too open, and how sessions often turn into mass deathmatches, which is even more of an issue with 30 chaotic players around--but for me that's always been part of its draw. Trolling someone who's taken themselves far too seriously in a street race by creating an epic roadblock, or simply roaming the streets robbing convenience stores and then performing a smooth getaway still manages to raise a smile.




That these activities raise a smile here (even when played in first-person), and yet throw up a moral dilemma in single-player is as much to do with the lack of a narrative structure online as it is to do with my own personal feelings towards most other internet users. It raises an interesting conundrum too: is it better to play in first-person and be moved by GTA V's events in a more profound way, or should you play in the third-person, distancing yourself from the game's more controversial moments?

The fact that I'm even thinking about this at all in a video game that's as popular and as, well, mainstream as GTA V is a testament to its quality. Over a year later, GTA V remains one of the most consistently entertaining video games I've ever played. Even without the spectacular new visuals, first-person mode, the epic new rail gun, the new murder mystery missions for Michael, the new, even furrier animals, remote play support on PS4, a mountain of new songs on the radio (including my personal favourite, I Want It That Way by the Backstreet Boys on the pop station), and the return of vehicles like the classic Dodo seaplane, GTA V would be still be worth playing.

Aside from a few mild frame rate issues that sometimes take the edge off its more dramatic moments, this is the definitive version of GTA V, and the bar by which all other open-world games, or indeed any game that aims for a cinematic feel, should be judged. It is beautiful, and thought-provoking, and thrilling throughout. Even if you've played through GTA V once already, it's worth going back just to be reminded of what an outstanding achievement it is.

Grand Theft Auto V Grand Theft Auto V / PS4

Re: PS4 Console Thread [Re: DonMega1888] #814347
11/19/14 07:43 AM
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The patch can be downloaded now on both PS4 and Xbox One, and should enable players to transfer characters and login to GTA Online without any further issues.

Original story follows.

Update: Rockstar has solved the issue that prevented some PlayStation 4 and PlayStation 3 owners from downloading a patch to fix transfer issues. An Xbox One and Xbox 360 fix should be available tomorrow.

"At this time, PlayStation 4 users should no longer have issues downloading the patch," Rockstar said in an update on its support page. "All character migrations are now working on PlayStation 4, and affected PlayStation 3 users can play GTA Online as normal. This issue will be addressed for Xbox One and Xbox 360 users by tomorrow."

Update: Rockstar has explained it is currently fixing the issue for PS4 owners, with an Xbox One fix coming by tomorrow.

The studio has also explained anyone who tries to download the patch but encounters the "CE-32937-4” error code should try to download again later, as it may just be a regional issue.

"We are currently addressing this issue with a patch for PlayStation 4 and PlayStation 3 users," it reads. "This patch is available for download, but may not be available in your region for the next few hours. If you attempt to download the patch and see a 'CE-32937-4' error, please attempt to download the patch again later today. This issue will be addressed for Xbox One and Xbox 360 users by tomorrow. Affected PlayStation 4 and Xbox One players can still log in to Grand Theft Auto Online but will not be able to transfer characters until the fix is in place."

Several hours later Rockstar posted another update on their support page regarding the issue: "Sony have increased the number of servers that the PlayStation 4 patch can be download from to reduce errors and make the patch more accessible. Please try the patch download again; if you still see an error, close GTAV completely and try to install the patch."

Rockstar said they will continue to update their support page with the latest information.

Re: PS4 Console Thread [Re: DonMega1888] #814517
11/20/14 10:41 AM
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GTA V IS SOOOOOOOO GUD ON PS4,

GOT IT YESTERDAY lol

Re: PS4 Console Thread [Re: DonMega1888] #814920
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The Himalayan country of Kyrat is a place of myth, faith, secrets, lies, and beauty, and it's one of the best-realized locations I've ever explored in a video game. Kyrat is a colossal, dense, visually diverse place that feels lived in, torn up, and ancient. Far Cry 4 capitalizes on every available strength to make it an amazing open world for first-person action and adventure, while failing repeatedly in creating enjoyable characters within it.
Its most notable misfire is the hollow, ambivalent protagonist. Ajay Ghale, the American son of Kyrati freedom fighters, returns to his Himalayan birthplace to scatter his mother’s ashes, and becomes embroiled in his parents’ revolution. It’s a smart, human premise that justifies Ajay’s rampant warpath throughout Kyrat, but Ajay isn’t remotely as interesting as the things he does.
Far Cry 4 - 101 Trailer
08:05

Versatility is the greatest strength in Far Cry 4’s first-person exploration and combat. I scaled cliffs with climbing gear in search of treasure, religious monuments, and hostages in need of rescue. In venturing into the Himalayan mountains, I stole oxygen masks and snowmobiles to survive, and used the unstable environment to crush enemies with snow. Long-lost letters told a tragic story I wanted to learn more about. Collectible calling cards had me on the trail of a serial killer, and gorgeous vistas had me in awe of Kyrat’s lakes, mountains, and other spectacular scenery. This is sometimes compromised by lower-resolution textures and an inferior draw distance on Xbox 360 and PlayStation 3, but Far Cry 4 is comparable to Far Cry 3 in terms of visual fidelity, and up to expectations for old-generation hardware.
I loved discovering every inch of Kyrat because it always presented compelling opportunities. Liberating it from the oppressive government was always front and center; as in Far Cry 3, enemy-occupied
MITCH DYER SAYS
Other amazing open worlds...
Red Dead RedemptionAssassin's Creed UnityGrand Theft Auto V towers serve as platforming puzzles with a fulfilling sense of personal progression. Climbing to the top gives you a broader perspective of the world, highlighting notable places and unlocking new objectives.

Liberating outposts is more challenging in Far Cry 4 than in its predecessor, and more satisfying as a result. Take the stealthy approach and you can disable alarms individually to prevent enemy reinforcements, and use bait to attract tigers, bears, and other animals to occupy the enemy’s attention. The hard counter to this is the Hunter, a new, silent enemy wielding a bow and capable of charming animals into fighting for him. He creates another unexpected variable that made me think even harder about how these excellent combat systems worked together. Plus, enemy forces sometimes attempt to reclaim their territory, challenging you to drop what you're doing and fend off waves of ruthless soldiers. This also encourages you to take down specific strongholds that, when vanquished, cease the takeovers. Wrestling with the Royal Army like this puts an even stronger emphasis on outposts, one of the franchise's most alluring attractions.
Far Cry 4 - Welcome to Kyrat: The Midlands and Himalayas
02:56
These encounters emphasize the importance of improvisation in Far Cry 4. The unpredictability of a situation getting out of hand often leads to catastrophic, unforgettable moments — like the time I blew up a bear with C4 to protect the hired guns I'd called in to help take an outpost. Once, I shot grenades from my personal helicopter and watched the fire trap the enemies below. Another time, I mounted an elephant, smashed through a gate, and flipped a pickup truck into a man. Tossing enemies with my elephant’s one-hit-kill trunk is basically everything I dreamed it would be.
Outpost battles — particularly the four larger fortresses owned by government officers — are at their best when a friend drops in for some two-player co-op. Adding another player to the volatility of Far Cry combat leads to new kinds of hectic, hilarious moments. Cooperative multiplayer also introduces new tactical opportunities, like having one player blow through the front door while another sneaks in through the back to stab distracted guards. You can, if you're patient and skilled, use Far Cry 4's Map Editor to create your own single-player outpost missions. At launch, most of the best missions are familiar takeover objectives, with a nice variety of snowy settings, evening assaults, and intricate, larger level designs. I don't see myself making much, but I'll absolutely jump into a community map between co-op outpost runs.
Far Cry 4’s competitive multiplayer does a marvelous job of capturing the freedom, scale, and surprises of its co-op and campaign. The 5v5 competitive multiplayer, called Far Cry Chronicles, sees two asymmetrical factions fighting in different ways, using the wide-open environments to their particular advantages. The Golden Path plays more like an aggressive Far Cry player tends to -- guns, explosives, vehicles, and traps. The Rakshasa, who borrow supernatural powers seen in Shangri-La, relying on invisibility, and different types of arrows for their bow.
I adore the Rakshasa style -- teleporting with the Blink Arrow, whether for navigation, escape, or an instant kill, is a great tool. Summoning a tiger or bear to guard an area works beautifully. Chronicles also has a strong economy, with in-game successes earning coins to spend on new weapons, attachments, or skills, such as stronger stealth, faster movement, or a closer connection to wildlife summons. The maps aren’t terribly notable in Chronicles, and the modes are simple, unremarkable, but functional, but borders on miraculous that the heart and soul of Far Cry 4 found its way into a competitive mode at all. It’s a bummer that matches start whether or not teams are even, and that not a lot of people are actually playing it, because this is actually great. Don't skip multiplayer because it isn't why you play a Far Cry game.


The supernatural side-story set in Shangri-La stands out above nearly every other objective, online feature, and other Far Cry 4 success, though. Like a miniature Far Cry 3: Blood Dragon doled out in chunks throughout Far Cry 4, the psychedelic, stunning aesthetic of its crimson foliage and golden skies is completely unlike Kyrat, as is the foundation of its combat. It’s linear, by design, but introduces enough new and interesting ideas to have an identity of its own. Teaming up with a fierce tiger, slowing time, and firing five arrows at a time to take down fearsome demons is a huge change of pace. The myth is explained episodically, and while I didn’t fully understand the legend, I couldn’t seek out the next piece of Shangri-La’s weird, wonderful world fast enough.
Far Cry 4 Pagan Min Trailer
01:21
All of these missions feed into Far Cry 4’s brilliant economy, where everything in Kyrat has a cause and effect. Hunting and skinning animals lets you craft holsters to hold more weapons, or wallets to carry more money. Reclaiming enemy territory creates fast-travel points and opens side-quests promising huge cash payouts. Destroying propaganda posters unlocks new missions as well as earns experience points. XP unlocks new skills, like aerial takedowns, damage resistance, and riding elephants, which is both hysterical and actually useful. It also presents opportunities to become a better hunter — unlockable injections show off animal and enemy locations, or double the damage you deal and take.
Far Cry 4 borrows heavily from Far Cry 3’s superb player progression (many of the skills are direct carryovers), and then layers new rewards on top of it. New Karma Events unlock gear, discounts, and XP for spinning spiritual prayer wheels, or killing specific enemies in randomly occurring objectives.
Half the campaign’s main missions are strong, memorable, and take advantage of Far Cry 4’s flexible combat. These quests typically explore Ajay Ghale’s fascinating family history, or the ethically gray future of the Ghale’s faction, The Golden Path, and the dark places your choices can take it.
The Golden Path’s bickering leaders, Amita and Sabal, are the emotional anchor for this part of the story. They’re unified in their goal to dethrone the despicable king of Kyrat, Pagan Min, but their conflicting personal philosophies cause volatile problems for the country. I was often conflicted about who to side with during single-player missions – both make strong ethical arguments for why you should, say, claim an enemy opium farm to fund your revolution, or destroy it to free Kyrat from narcotics. Where the Golden Path goes, and which missions become available, differ depending on who you choose to lead the revolution. When Amita and Sabal aren’t involved, Far Cry 4’s cast of mostly poor characters compromises its campaign.
Far Cry 4 - Story Trailer
02:31
The weaker half of the story relates to Pagan Min and his lieutenants. I barely remember what the missions were, or what completing them accomplished. Pagan Min is a great character, thanks to an excellent, gleefully sadistic and twisted performance from actor Troy Baker. But Min is completely misused. He has a thunderous introduction, followed by a disappointing, minimal presence throughout Far Cry 4’s 15-hour campaign. Worse, his poorly explained henchmen don’t have time to become interesting before vanishing from the story in sudden and confusing ways.
When I’d finished with a story I simultaneously loved and loathed, I keep returning to my meandering around Kyrat. I uncovered new temples. I found more of Ajay’s father’s journals, chronicling the struggles of The Golden Path’s rise. I wondered whether I’d made the right choices for Kyrat -- a country I didn’t want to leave, and a place I’ll continue fighting for as long as it keeps giving me reasons to.

THE VERDICT

Diversity is one of Far Cry 4’s strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun. Visual variety, tons of distinct side-quests, and a dense world with plenty of options always gave me something I wanted to do, and its satisfying economy had me obsessing over completing every side-quest. It’s a little safe, overall -- its competitive multiplayer stands out as a gamble that paid off -- in that it has many familiar elements from Far Cry 3 transplanted to an amazing new place, but those elements are incredibly empowering and rewarding.

Re: PS4 Console Thread [Re: DonMega1888] #815328
11/25/14 11:47 AM
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According to the Secret Ponchos website, the top-down spaghetti western-styled competitive shooter will launch with five outlaws to play, four maps, and two-player splitscreen options to play co-op online or 1v1 locally. Deathmatch, Domination, and Free-for-All games modes are available, and can be played in 1v1, 2v2, 4v4, or 8-player free-for-all.

A pricetag has not yet been revealed, though we know the PC version currently costs $15 on Steam Early Access. Secret Ponchos will also be free to PlayStation Plus subscribers for the month of December.

Secret Ponchos is inspired by wild west flicks and action games; in IGN's preview, we said that "Switchblade Monkeys is primed to deliver a downloadable western that's different from anything you've ever played."

Re: PS4 Console Thread [Re: DonMega1888] #815330
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Middle-earth: Shadow of Mordor is set to get free DLC including new Epic Runes and the ability to play as the Black Hand of Sauron.

Warner Bros. has announced the Power of Shadow bundle is available now for Xbox One and will hit PS4 and PC "soon". Along with the new skin, three Runes have been included:

One with Nature – Immunity to Poison attacks from Uruk Captains or Ghuls.
Ascendant – Double Focus Time for slow motion ranged combat.
Elven Grace – Increased defence which halves the damage of enemy strikes.
Shadow of Mordor Dev Was Never Worried by Assassin's Creed Comparisons


IGN lauded Shadow of Mordor's approach, praising everything from the unique Nemesis System to the tangential side stories that emerge from it. And although some have been drawing comparisons between the traversal of the Assassin's Creed franchise and that of Shadow of Mordor, Roberts told IGN that the game's combination of new elements sets it apart from any other experience.

Stay tuned to IGN for more news regarding the newest game set in Middle-earth. In the meantime, check out IGN's feature on the five best and five worst video games that take place in J.R.R. Tolkien's universe.

Re: PS4 Console Thread [Re: DonMega1888] #815732
11/27/14 05:04 PM
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Black Friday no longer means sales the day after Thanksgiving in the US. Instead, it's expanded into a week-long series of sales and discounts. But the best holiday deals tend to be focused on the upcoming weekend. Online retailers especially have made the in-store only deals almost obsolete, but we've lined up what we feel are some of the best deals to meet your gaming needs.

If you're looking to bulk up your last-gen library you'll be able to find much better deals than if you want the latest games, but there's a discount on pretty much everything this holiday. (Note that GameSpot does receive some commission on Amazon affiliate links, however those links are not included in this story. GameSpot does not receive a commission for any other retailer.)

Console Deals

Wii U: While the $300 32GB bundled with Super Mario 3D World isn't bad, report indicate that you'll be able to buy the unit tax free on Friday for just under $270.

However, if you're willing to spend a little more in exchange for a free game, this Best Buy bundle includes the regular pack-ins (Super Mario 3D World and Nintendo Land) as well as Super Smash Bros. and Donkey Kong: Tropical Freeze for $360 -- about $50 in savings.

Xbox One: Microsoft already discounted their system to $350 for the holidays, but you can knock off a few more dollars with the following deals:

The Microsoft Store is selling the Xbox One for $330, plus a free game (note that these deals go in and out of stock quickly on their online store, so you may have to check back later if it's not currently available).

Target is selling the Assassin's Creed Unity bundle for $330 plus you get a $50 gift card.

And don't forget that the Microsoft store is also giving $100 credit for your used PS3/Xbox 360. This may or may not work with the specific holiday bundles, but you should still be able to get a $250 Xbox One bundle, at the least.

PlayStation 4: We haven't found any crazy deep discounts, but most retailers have a $400 bundle available that includes the essential titles Grand Theft Auto V and The Last of Us Remastered.

Gaming Deals

Now through Monday December 1, Sony is throwing an online sale of co-op games on the PlayStation store. As always, the discounts are bigger if you're a PS Plus subscriber, and if you spend over $100, you'll earn $15 back.

The Microsoft store has a lot of games on sale you can check out here with most deals kicking off today, on Thursday 11/27.

Blizzard is having a sale on all of their games on the Battle.net store. These deals are available now through December 2 at midnight PST.

Origin is offering over 200 PC games for sale through their own portal, but the best deals are on EA developed/published games like Titanfall, Mass Effect, and Dead Space. Now through December 1 at midnight PST

The regular brick-and-mortar retailers run the gamut on hardware, peripheral, and game discounts as well, and some of the discounts are available through their online stores as well

Wal-mart
GameStop -- keep in mind that the retailer is not open during Thankgsiving itself, but some stores will open starting at midnight on Black Friday.
Target
As always, Amazon has an ongoing series of Lightning Deals on gaming and technology. You'll have to keep an eye on the site itself to see what's upcoming and whether it's a big enough discount to make it worth buying.

UK Black Friday Deals

Looking for retail deals that go beyond just the US? We've rounded up the best UK Black Friday deals right here.

Other

It's not specifically gaming related, but it's worth pointing out that Amazon is offering a 30% discount on their printed books when you use the code HOLIDAY30 -- only good with one book per account. But you could get the Super Smash Bros. collector's guide on the cheap.

One of my favorite stores for videogame related t-shirts, apparel, and collectibles, Fangamer.com, is currently offering free shipping for the US and 50% for international shipping. They're running a Bundle Up sale this weekend, and they've just started offering a new Legend of Zelda fan-made art book that I'm 100% buying for myself

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Re: PS4 Console Thread [Re: DonMega1888] #815733
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Sony is aiming to increase sales in its videogame division by 25 percent.


over the next three years, with plans bring it to "as much as 1.6 trillion yen ($13.6 billion.)" According to Reuters (via gamesindustry), Sony executives discussed the need to increase margins as opposed to market share at its investors' conference recently.

The company intends to cut back on its TV and mobile phone products in order to save costs, instead looking to its PlayStation 4 and image sensor products to generate a surge in revenue over the next three years. Sony said that this would be helped by users purchasing personalized TV, video and music distribution services.

Recently-appointed chief of Sony's mobile division Hiroki Totoki said, "We're not aiming for size or market share but better profits."

The PlayStation 4 was released over a year ago and has shipped more than 13.5 million systems worldwide since launch. In the US, PS4 hardware sales have generated more revenue for Sony than any other new platform. The company suffered a reported loss of $806 million last quarter, which was better than investors feared.

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Re: PS4 Console Thread [Re: DonMega1888] #815734
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Following an initial tease earlier this month, Sony today officially announced all of the PlayStation 3, PlayStation 4, and PlayStation Vita games that will be free for PS Plus subscribers in December.

"The weather is getting colder, which means two things: 1) It's time for delicious food and 2) it's time to hibernate with video games," Sony writes on the PlayStation Blog.

The games listed below will be free for PS Plus subscribers beginning December 2.

PlayStation 4:

Injustice: Gods Among Us
Secret Ponchos
PlayStation 3:

Hitman HD Trilogy
Deadly Premonition: Director's Cut
PlayStation Vita:

Final Horizon

PS4/PS3/PS Vita:

Titan Attacks!

Re: PS4 Console Thread [Re: DonMega1888] #815739
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Great info. I am going to look on amazon like you mentioned to try to see what deals I can get. So far, I was looking into sales on the PS4 and it seems to me that Costco and Wal Mart have pretty good deals. $489.00

Wal Mart includes:
Console
Extra Controller
Game

Costco
Console
Extra Controller
1 year free membership

Re: PS4 Console Thread [Re: DonMega1888] #815740
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Oh yea DonMega what type of headphones do you use for the PS4?

Re: PS4 Console Thread [Re: DonMega1888] #815749
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Dr dre beats

, damn 489$ there like 350€ over here

Re: PS4 Console Thread [Re: DonMega1888] #815755
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Originally Posted By: DonMega1888
Dr dre beats

, damn 489$ there like 350€ over here


Geez those are more than the console. Looks like my kid will be getting Turtle Beach headphones.

Edit: I thought you meant the headphones were 4 bills lol
Yea 489 for the console.


Last edited by Alfanosgirl; 11/27/14 08:32 PM.
Re: PS4 Console Thread [Re: DonMega1888] #815791
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Lol no the beats cost me 180€ I got em when they were first released years ago,

Turtle beach are good headphones aswell,

Re: PS4 Console Thread [Re: Alfanosgirl] #815824
11/28/14 10:52 AM
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Originally Posted By: Alfanosgirl
Originally Posted By: DonMega1888
Dr dre beats

, damn 489$ there like 350€ over here


Geez those are more than the console. Looks like my kid will be getting Turtle Beach headphones.

Edit: I thought you meant the headphones were 4 bills lol
Yea 489 for the console.




You might wanna get ur kid a upgrade 2tb hardrive for that PS4 cause the 500gb that comes with it isn't much,

I just got one today off amazon

http://www.amazon.co.uk/gp/aw/d/B00I8O6O...i=AC_SX200_QL40

smile

Re: PS4 Console Thread [Re: DonMega1888] #815838
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Originally Posted By: DonMega1888
Originally Posted By: Alfanosgirl
Originally Posted By: DonMega1888
Dr dre beats

, damn 489$ there like 350€ over here


Geez those are more than the console. Looks like my kid will be getting Turtle Beach headphones.

Edit: I thought you meant the headphones were 4 bills lol
Yea 489 for the console.




You might wanna get ur kid a upgrade 2tb hardrive for that PS4 cause the 500gb that comes with it isn't much,

I just got one today off amazon

http://www.amazon.co.uk/gp/aw/d/B00I8O6O...i=AC_SX200_QL40

smile



Good thinking DonMega. I will definitely have to buy extra memory. Thnx.

I got the PS4 bundle today from Costco plus 3 of the latest games: Assassins Creed, Far Cry 4, and Call of Duty . I heard GTA has some sexual content that would be inappropriate for my kid what do you think? Is it pretty graphic? We couldn't get Saints Row for that reason.

Re: PS4 Console Thread [Re: DonMega1888] #815841
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yeah GTA V got a few explicit scenes full nudity stuff, not safe for young kids,

Kids will be happy ,with the games you just named,

Plus there's plenty of downloadable PS3 games that are being made backward compatibility for PS4 console, being released early next year,

That's why I told you, about the memory upgrade, cause it uses so much ,

Re: PS4 Console Thread [Re: DonMega1888] #815845
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Thanks DonMega for all the info and advice. I really appreciate it. Maybe I will even go on PS4 and play a game on Multi Player with you ha ha lol

Re: PS4 Console Thread [Re: DonMega1888] #815849
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No prob smile enjoy

Last edited by DonMega1888; 11/28/14 01:06 PM.
Re: PS4 Console Thread [Re: DonMega1888] #818907
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gifs upload

Sony has revealed it will making 100 limited edition 20th Anniversary PS4 consoles available for purchase online each day this week, assuming you don't mind jumping through some hoops first.
ADVERTISEMENT

Following last week's pop-up shop in Central London, ways to get one of the 12,300 consoles are quickly running out, unless you're happy breaking the bank. You've still got to be prepared to do some legwork if you want one though.

At 11am this morning, the PlayStation website will be updated with an image containing over 300 of the company's most famous characters, with Sony advising, "Study the image well and make sure you know your PlayStation characters."
Once you've done this, head on over to either the @PlayStationUK or @GAMEDigital Twitter accounts and make sure you're following at least one. Once a day, a cryptic clue will be tweeted alongside the #20YearsOfCharacters hashtag. That's your cue to speed to the website and click the corresponding character in the image. If you're right, you'll go to a hidden GAME page that asks you to fill out a form before submitting it.

The first 100 people will then be emailed within 24 hours with instructions of how to buy the console. After the first 100 have gone each day, everyone else will be added into a daily draw, with one of them winning an extra console. They're pretty long odds, so your best bet is to be quick.

Re: PS4 Console Thread [Re: DonMega1888] #821003
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https://www.facebook.com/video.php?v=828973970483308


This is how everyone that got there consoles on Xmas felt...

Re: PS4 Console Thread [Re: DonMega1888] #821018
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post a picture


just did this and it worked smile got my psn back online

Re: PS4 Console Thread [Re: DonMega1888] #821787
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Capcom recently updated the Japanese website for Resident Evil Revelations 2,

and in the process they gifted us with some new information regarding the return of its Raid Mode — a cooperative wave survival mini-game that plays like the Mercenaries mode from the main series — including a rundown of some of the tweaks and additions Capcom is introducing to it when the game’s first episode arrives next month.

Customization plays a bigger role this time around, as each character’s skills and arsenal can be modified to fit various playstyles. Loot has been improved, too, with the introduction of treasure chests that can be found scattered about each environment.

If couch co-op is something you like to do, the Raid Mode can now be played with a partner online or through split-screen. I’m pretty sure that’s a new feature.


Resident Evil Revelations 2 begins its episodic release on Feb 17. You can find the full release schedule, including release dates for each individual episode right here.

Re: PS4 Console Thread [Re: DonMega1888] #821788
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Capcom has announced the release date for its HD remake of Resident Evil.


The game will display in 1080p on current-gen and 720p on last-gen and frame rate options are included in the PC version.

It contains fully remastered sound effects with 5.1 surround support; all difficulty levels are present as well as the new “Very Easy Mode”; and you can switch between 4:3 ratio or 16:9 widescreen mode at any time.

You can also play it with classic controls, or use the revamped control scheme in which the character moves in the direction of the analogue stick.

Originally released in 1996 on PSone, the revamped HD version of the Game Cube remake will run you $19.99/€19.99/£15.99.

It will be digitally released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One from January 20 in Europe and North America.

Some screens and a gameplay video are posted below.

Re: PS4 Console Thread [Re: DonMega1888] #821863
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Originally Posted By: DonMega1888
https://www.facebook.com/video.php?v=828973970483308


This is how everyone that got there consoles on Xmas felt...


So TRUE.

Happy New Year DonMega!

Re: PS4 Console Thread [Re: Alfanosgirl] #822039
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Originally Posted By: Alfanosgirl
Originally Posted By: DonMega1888
https://www.facebook.com/video.php?v=828973970483308


This is how everyone that got there consoles on Xmas felt...


So TRUE.

Happy New Year DonMega!


thanks happy new years to you too smile

bunch of clowns them kids that hacked them networks, seen the cops have snatched 3 of them anyway

Re: PS4 Console Thread [Re: DonMega1888] #824481
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30 mins of gameplay of the new metal gear solid

Looks so good smile

Last edited by DonMega1888; 01/17/15 11:20 PM.
Re: PS4 Console Thread [Re: DonMega1888] #826174
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Steps to increase download speed on PlayStation 4
Press PlayStation Button
In the Settings menu, Choose Network > Set Up Internet Connection
Then choose your preferred set-up i.e. either Wifi or LAN Cable
Then select Custom > Manual
In the DNS settings you will have to enter either custom settings i.e. if you have any preferred values for IP Address, Subnet Mask, Default Gateway, etc enter them, or go for Easy.
For the Manual DNS settings enter the following Primary and Secondary DNS server address:

Google's DNS Address
Primary: 8.8.8.8
Secondary: 8.8.4.4

OpenDNS Address
Primary: 208.67.222.222
Secondary: 208.67.220.220

This actually works tried it last night

Re: PS4 Console Thread [Re: DonMega1888] #826666
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Dying Light is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One.

The game revolves around an undercover operative sent to infiltrate a quarantine zone in a fictional city. It features a zombie-infested, open-world metropolis with a dynamic day and night cycle. It was originally planned to release in 2014, but was pushed back to 2015. Dying Light generally received positive reviews from critics.


------------------------

Amazing game defo a buy for horror gamers

Re: PS4 Console Thread [Re: DonMega1888] #830998
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The March lineup of free games and offers for PlayStation Plus members may be announced a bit later than usual.

Speaking with fans in comments on the European PlayStation Blog, Manager Fred Dutton voiced an apology and explained that things were not yet ready for a full announcement.

"Sorry to keep you good folks waiting. I appreciate you’re all really keen to see the line-up and that it’s frustrating having to hang on a bit longer than usual," Dutton said. "Alas, we’re still not quite ready to make the announcement. I can’t give you a firm time at present as to when the post will go live, but we’re working to get it to you as soon as possible. It may well be next week at this stage."

Whether or not this also applies to other regions outside of Europe is not fully clear. IGN has reached out for more information.

While March's lineup has yet to be announced, a large 8-week PSN Spring sale is set to begin on March 3.

Re: PS4 Console Thread [Re: DonMega1888] #830999
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All PS4 Games »Publisher:
AllGenre:
AllAllXbox 360 PS3 PC Wii U 3DS Vita iPhone Xbox One PS4

Game Title Publisher Release Date

Krinkle Krusher PS4

Tower Defense
Ilusis Interactive Graphics February 2015

Aces of the Luftwaffe PS4
Flight , Action
Handy Games February 25, 2015

White Night PS4
Puzzle
Osome Studio March 3, 2015

Resident Evil Revelations 2 -- Episode 2 PS4
Action , Adventure
Capcom March 4, 2015

OlliOlli 2: Welcome to OlliWood PS4
Sports
Roll7 March 4, 2015

Helldivers PS4
Shooter
Sony Computer Entertainment March 4, 2015

Zombie Army Trilogy PS4
Shooter

Rebellion March 6, 2015

Hotline Miami 2: Wrong Number PS4
Action
Not Available March 11, 2015

Resident Evil Revelations 2 -- Episode 3 PS4
Action , Adventure
Capcom March 11, 2015

Shiftlings PS4
Puzzle , Adventure
Sierra March 12, 2015

Battlefield Hardline PS4
Shooter
Electronic Arts March 17, 2015

Resident Evil Revelations 2 -- Episode 4 PS4
Action , Adventure
Capcom March 18, 2015

DmC: Devil May Cry -- Definitive Edition PS4
Action
Capcom March 2015

Final Fantasy Type-0 HD PS4
RPG
Square Enix March 2015

Bladestorm: Nightmare PS4
Strategy
Tecmo KOEI March 3, 2015

Slender: The Arrival PS4
Adventure

Midnight City March 24, 2015
Bloodborne PS4
Action
Sony Computer Entertainment March 28, 2015

Borderlands: The Handsome Collection PS4
Shooter
2K Games March 27, 2015

Re: PS4 Console Thread [Re: DonMega1888] #831591
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I have played every Diablo, beginning on my PC. I have been waiting for the release on the 4. Wish I could get The Stick of Truth there, but can't yet.

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RUST : Payback is a bi""h

Not ps4 on pc but funny as hell

Re: PS4 Console Thread [Re: DonMega1888] #832979
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PS4 IN-GAME VIDEO CHAT SHOWN IN PLAYSTATION SHOW 'POWERS'







A scene from Powers shows a male character playing a PlayStation 4. A screenshot from the scene, as seen below, shows a female character using the name Chaotic Chick in a video chat box on the same screen as Infamous: Second Son.




This is in no way confirmation of video chat functionality and how it will look on PS4. However, Sony hopes to have video chat on PS4 in Q2 2015 through an app called ooVoo, according to a CES 2015 interview with ooVoo Vice President Brian Liebler, which was posted on YouTube by user SamueltehG33k. Oovoo on the PS4 would function similarly to Microsoft’s Skype on Xbox One.

Liebler also says the company would like to implement a streaming feature, allowing two users to view the content at the same time while video chatting. The ooVoo video chat app is currently available on PC, Mac, and mobile devices.

Why Now Is the Perfect Time for Powers

Powers premiered on PlayStation Network on March 10. The first episode is free for all viewers and the full first season is free to PlayStation Plus subscribers.

IGN reviewed Power’s pilot episode, giving it a 7.4 and saying “it holds promise” despite “some obstacles to overcome.” Check out IGN’s full breakdown of Powers, including everything you need to know and more about Sony’s original series.

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Sony unveiled Project Morpheus at GDC 2014 introducing us to the first real virtual reality competitor to the Oculus Rift.

GDC 2015 saw the latest announcement revealing the newest evolution of Morpheus. Even better, barring any complications, we'll be able to own one in the first half of 2016.

Complete with a larger 5.7-inch OLED screen with 1920 x RGB x 1080 resolution. The field of view has been stretched to 100 degrees, and Project Morpheus now supports an impressive 120fps output (a new SDK will let 60fps images output at 120fps, too).

It now also supports 3D audio and has a new feature called social screen, which lets users take the same gameplay they see inside their Morpheus and put it on a TV so other people can play along.

Project Morpheus
HELLO? (I'm using a virtual cell phone here)
The new design is, obviously, the most noticeable part of the Morpheus. It feels far lighter than the Crescent Bay edition of the Rift - and it's far easier to put on and take off, especially for the glasses-adorned folk (like me). The visor even fits super comfortably over my large frames, though there were moments where they fogged up a little. But a simple push forward with a new quick release button on the bottom right of the visor, freed it from my face making is easy to readjust.

There's a new single band too, which again helps with putting on and taking off the headset. Once completely on properly, I didn't feel like I was going to fall over from the weight. Looking down might require a slight readjustment though, but nothing major like the whole thing slipping around - which has occurred when I've used Oculus. This might have also happened because I didn't have a lot of time to really fiddle around with the headset due to the demo's time constraint.

Project Morpheus
Almost ready ...
Three additional LEDS have been added on for a total of nine altogether - three can be found on each side, one on top and bottom, one smack dab in the middle of the faceplate and lastly, two lights on the very back. All this is supposed to help improve tracking accuracy which it definitely seemed to do.

During my demo of The London Heist, I felt like the Eye had a difficult time tracking my movements especially when I was trying to reload my gun quickly. It may have been due to me kneeling to hide behind a VR desk making it difficult for the camera to see my hands, but popping out to shoot the baddies proved easy.

Project Morpheus
Pew pew pew
The Morpheus still really shines with the Eye and Move controllers. Seeing my disembodied hands in the game and rummaging around drawers looking for objects reminded me of Surgeon Simulator but with far more accuracy, of course.

Project Morpheus
The Move? Oh yeah, those things.
Sony claims latency issues have been addressed as well. It was hard to tell with this demo since it was a straightforward shooter but ducking down to avoid being shot, looking down to reload and then quickly looking up to shoot didn't make me feel sick at all. The graphics in general were also almost on par with my previous Rift experiences which is impressive considering I was actually interacting with the environment around me instead of just looking at things.

Project Morpheus
It doesn't look like I'm opening virtual drawers looking for a gun ... but I am
The experience as a whole was pretty exciting. It's definitely the most interactive VR demo I've done, and the most fast paced. I loved how I wanted to experience something like BioShock Infinite or GTA V in VR, and this demo gave me a little sneak peek of what gaming could be like with FPS type games.

The other demo I tried involved a PS4 Dualshock controller and those little guys from Sony's augmented reality game, The Playroom.

The first part involved using the Dualshock controller to interact with the little bots. Pressing circle made music come on and cause the bots to dance, X shined a flashlight on their little faces (supremely annoying them) and so forth.

Project Morpheus
Dance little bots, dance!
The coolest part of this demo was seeing the controller actually in virtual reality, as in whatever buttons you pushed, the VR controller would respond in sync.


The light on the controller also serves a tracking point so turning it around in your hands simultaneously turned it virtually - so what you'll see is a PS4 controller floating in front of you to help guide you. I can see this being an interesting addition to future games as it should help you feel less weird using a controller in VR.

The second part of the demo was a real treat, and I could tell the creators had a blast making it. It was reminiscent of an Oculus Rift demo I tried at CES where you're basically observing a little scene. In this case, the experience involved peering into a little dollhouse with a bunch of rooms full of AR bots as they fought over sodas, had their own Morpheus experiences, swam in a pool and more. No direct interaction or controller was used but some bots would wave and turn their heads to stare at you. One was even flying a tiny DJI drone in your face, snapping pictures which made me want to keep swatting my hands around, but of course, there was nothing there.

Hearing the 3D sound from the drone felt like it was seamlessly coming from all around me. This was the case with the previous demo too, where shooters would be placed in different locations.

Early verdict

The newest Project Morpheus is magnificent. There seem to be a few minor hiccups to sort out but it feels like the hardware is solid, and far more comfortable than a lot o VR headsets out there which is huge. No one wants to wear something bulky and restraining for more than an hour, but I can see myself feeling pretty dang comfy with a Morpheus on my noggin.

The Crescent Bay edition of Rift is equally spectacular in usage compared to Project Morpheus but it doesn't provide any real game demos to show off how well it does with interactive experiences. Granted, the Oculus team seem more keen on providing immersive experiences without peripherals opposed to full on games.

This is where the Morpheus has the edge. Its proven itself a real contender for virtual reality in your living room thanks to the incorporation of the Move controllers and the PlayStation Eye.

Now, all this headset needs are more games.

Re: PS4 Console Thread [Re: DonMega1888] #833524
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SQUARE ENIX TRADEMARKS 'WORLD OF ASSASSINATION' AND 'PUZZLE SOCCER'





Square Enix has filed two trademarks which appear to shed light on a pair of new projects the Japanese company is planning to publish.

The first trademark is for something called "World of Assassination," which fans of IO Interactive's popular stealth-action franchise are probably hoping is the subtitle of the next installment in the Hitman series.

Considering the favorable critical reception Hitman: Absolution received when it launched back in 2012, I'd say fans are due for a proper follow-up.

Hitman: Absolution - Video Review
05:57
The other trademark is for "Puzzle Soccer," and based on the name alone, one could speculate it's a game for mobile devices. After all, Square Enix has been making a major push in the smartphone and tablet space for quite some time now. IGN Logo

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Batman: Arkham Knight': Red Hood Gameplay Details Revealed As New Game Costume For 'The Dark Knight' Leaked Online! [PHOTO]


Good news gaming fans as new update for Rocksteady Studios' "Batman: Arkham Knight's" Red Hood pack and a new game costume have been revealed.
According to Design&Trend, the plot details of the Red Hood DLC for "Batman: Arkham Knight" have been revealed due to the new ESRB rating that was given to the game.

"Batman: Arkham Knight" was categorized as rated M for Mature due to the scale of violence and several "rated R" details that children below should not know about. Design&Trend theorized that Red Hood's gameplay style is very different to that of Batman as the ESRB rating stated that "players can shoot unarmed characters and a hostage."
Everyone who has read the Batman comics knows that Batman does not use guns to stop criminals in Gotham City, so the only logical explanation for that description is Red Hood might be using guns in the game.
In the Batman mythos, Red Hood (real name Jason Todd) is the only member of the Bat family to ever use guns to stop criminals, and he does not hesitate to kill them off the streets. Design&Trend further implied that guns will figure into gameplay sequences beyond cutscenes.
It was previously claimed by Lazygamer.net that Jason Todd and Arkham Knight are the same person, due to the fact that both characters are using the same set of guns in the game, although, Rocksteady never made any statement regarding the claim.

Aside from the Red Hood gameplay, there is also a new costume for "The Dark Knight" in "Batman: Arkham Knight."
HardcoreGamer has reported that WB Games is promoting a special exclusive character skin for the game solely for members of the WBPlay service (similar to UPlay or EA Access).
The costume is dubbed "Anime Batman" and is based on the Gotham Knight anthology, which was animated in a style similar to Japanese anime.
Anime Batman costume
(Photo : 4chan)
"Batman: Arkham Knight" will launch on June 2 for the PS4, Xbox One and for the PC as Gamers can also pre-order The Batmobile Edition, which is worth $199.99, or the Limited Edition at $99.99.

Re: PS4 Console Thread [Re: DonMega1888] #834162
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Batman Arkham Duo Remastered for PS4 and Xbox One, Report Claims
Rocksteady's first two acclaimed Batman titles reportedly coming to PS4 and Xbox One.










imgurl



Remastered versions of Warner Bros.' acclaimed action titles, Batman Arkham Asylum and Arkham City, are expected to be remastered for PlayStation 4 and Xbox One.

IGN Italy claims that the two games will arrive on current-generation consoles by Christmas, suggesting that Batman Arkham Origins, which was developed at Warner Bros. Montreal, would not be given the same upgrade.

Warner Bros. has yet to announce the game or verify the rumor. GameSpot has contacted the publisher for more information.

Should the rumor prove to be true, it would mean the remaster would come months after the release of Batman Arkham Knight--believed to be the third and conclusive chapter in the trilogy, developed by London studio Rocksteady.

The first two Batman Arkham games gained near-unanimous praise from critics. GameSpot's Arkham Asylum review explained: "Everything about this game--the impressive visuals, stirring soundtrack, superb voice acting, fiendish puzzles, hard-hitting combat--feels like it has been lovingly crafted by a development team that's both knowledgeable and passionate about the source material. Miss out on this one and the joke's on you."

Its successor, Arkham City, was also rated highly: "From the speedy exhilaration of soaring high above the streets to the atmospheric thrill of discovering long-forgotten secrets in the tunnels below Gotham, this is an unforgettable adventure that will keep you coming back to the cape and cowl long after you've seen the credits roll."

Originally intended to be released in 2014, Batman Arkham Knight's release date has been delayed again, this time to June 23. The game is coming to Xbox One, PlayStation 4, and PC. For more, check out some select images in the gallery below.

Re: PS4 Console Thread [Re: DonMega1888] #834523
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The PS4 is finally getting promised features thanks to a massive update.


Tomorrow the PlayStation 4 is getting a big update — and it will include a few features that owners of the console have been waiting for. The update is so big it has a codename: "Yukimura."

Chief among the new additions in the 2.50 system update is the suspend / resume feature; originally promised when the PS4 was first announced way back in 2013, the option lets players quickly jump in and out of games by pushing the PS4's power button, putting the console into a rest mode. You just push it again to turn it back on and pick up where you left off. Sony says the feature will be "supported by nearly all of your PS4 games."

Other new features include the ability to backup and restore things like saved data and user settings to an external USB drive. There will also be new social features, letting you find Facebook friends who also happen to own a PS4. You'll also now be able to figure out which friends are playing the same games as you, with the "Friends Who Play This" option. The PlayStation Network is also taking a page from Twitter's book, introducing new verified accounts; a badge on select accounts will let you see when you're playing against certain game developers. Meanwhile, Dailymotion has been added to the list of services where you can upload your gameplay clips.

As for future updates, Sony is introducing a new option so you can install them automatically. There's a lot more in the update, including better accessibility features, so be sure to check out the PlayStation blog for the full rundown. The update is expected to go live in North America tomorrow.

Re: PS4 Console Thread [Re: DonMega1888] #835711
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In the next few months i will have money to buy either a PS4 at last.

Can't believe ive missed out so much on grand theft auto 5, looks amazing.

Re: PS4 Console Thread [Re: afriendofours] #835927
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Originally Posted By: afriendofours
In the next few months i will have money to buy either a PS4 at last.

Can't believe ive missed out so much on grand theft auto 5, looks amazing.


Such a good game, they did a great job on the graphics and open world in that,

Also if your the U.S., you'll get the PLAYSTATION RENTAL SERVICE, where you can rent old PS PS2 & PS3 games online

Only thing I would say to buy aswell is a 2TB hard drive cause these PS4 games eat up memory

Re: PS4 Console Thread [Re: DonMega1888] #838042
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When I was 15, I discovered a game called Street Fighter II: The World Warrior at my neighborhood 7-11. It was my first blush with Capcom’s fighting series, but it sparked a relationship that’s lasted nearly 24 years. Every day after school, I’d take a slight detour to stock up on Skittles and plunk a quarter or two into Capcom’s arcade cabinet to practice Ryu’s Hadoukens and Shoryukens. Within a week I’d accumulated enough skill to take down M.Bison, and felt capable of confidently challenging human competitors.


As the years sped by, I loyally played each new Street Fighter release and expanded my skillset to characters like Ken and Akuma, never steering too far from that Ryu fighting style. It became muscle memory, and I remained competitive at the arcades and at home against friends.

mortal-kombat-x-logo


I was aware of Mortal Kombat and its alluring hyper-violence, but it felt foreign to me. Its controls seemed stiffer, jaw-dropping moves like Fatalities were difficult to pull off, and I was downright embarrassed during versus challenges. I was growing up, and I didn’t have the time to invest in mastering another fighter.

Many of you can relate to what happened next. As time became more and more of a premium in my life, there were less gatherings of friends. Less opportunities for that weekly or even monthly Street Fighter grudge match. Careers and school scattered everyone across the country, and playing games like Street Fighter IV against the online community got frustrating. Why? Because these people were borderline professionals next to my talents. I had fallen woefully behind. They were younger, more talented, and passionate about the game’s nuances – every counter, every super combo. And the formula for Street Fighter’s story mode refused to evolve, lasting all of 25 minutes. There wasn’t much left in the franchise for me to sink my teeth into.


That’s about when the ninth proper installment of Mortal Kombat was released, featuring a plot that retconned the original trilogy’s storyline, with a meaty single player mode that consumed several hours instead of several minutes. It was honestly like watching a full-length CG film that you happened to interact with. My resistance to Ed Boon’s 2D fighter was waning, but I only gave it passing attention.


Enter Mortal Kombat X (Warner Bros. Interactive, $59.99). Against my better judgment, I signed up to at least deliver some coverage of the long-running fighter. I had no idea what my angle would be, but I certainly wouldn’t be spending 700 words discussing character balance, technicalities, strategies, or digging for moves players could successfully spam in online matches. I’m no button masher, but learning Cassie Cage’s 25+ basic moves and throws, 25 more combos, and another 25 special moves and fatalities is beyond my means. Not to mention each character’s 3 variations which introduce subtle but meaningful shifts in their fighting strategies.

If you can survive THAT, perhaps it should be called "Immortal Kombat?"
If you can survive THAT, perhaps it should be called “Immortal Kombat?”

For the record, I find all of that completely awesome, but equally overwhelming. Although I’m thrilled to see that certain “easy fatalities” can be pulled off with 2-button combos.

I found my angle after completing the game’s wholly entertaining story mode. It’s nothing short of a guilty pleasure. It’s replete with fan service, expertly choreographed fight scenes, cheesy and bombastic dialogue, and a 4 hour storyline that spans 25 years full of love, revenge, redemption, and brutality. It’s my summer blockbuster video game. But what I find most satisfying about Mortal Kombat X is how it expertly introduces someone like me to its lore and iconic characters. From brawlers like Johnny Cage (and his daughter Cassie Cage) to supernatural slayers like D’Vorah, to straight up gods like Raiden. Each character feels unique, and it’s exhilarating to pull off their (literally) bone-crushing X-Ray moves and find yourself mastering a handful of combos to finally clinch a battle.

In its campaign alone, Mortal Kombat X gave this solo player some real meat to sink my teeth into (with a fair but challenging difficulty curve), without asking me to become an expert. Hell, if you get frustrated at a particular fight (as I did against Ermac!), you can simply skip it, watch your current opponent fall to the ground, and continue on with the story.

Test Your Luck: Easily the wackiest and most unpredictable way to play.
Test Your Luck: Easily the wackiest and most unpredictable way to play.

But Mortal Kombat X has a variety of gameplay challenges and cool experiences beyond the story. You can tackle a multitude of Towers that task you with classic arcade-like progression, or towers that contain wacky modifiers like ice rockets raining down on you, slow movement, and randomly appearing portals. This is my favorite tower type because of the sheer silliness and insanity of it all. “Test Your Might” asks you to destroy an increasingly difficult number of objects before time runs out. Survival and Endless towers call upon your skill to fight off waves of enemies without dying as your health decreases from one match to the next.

For completionists (good luck with that!) there’s the Krypt, a sprawling graveyard where players can spend Koins earned in normal gameplay on unlockables like fatalities and costumes.

And of course, there’s a robust-looking suite of online activities including standard versus matches, rooms where you can chat and set up custom fights, King of the Hill mode, team battles, and more. I haven’t had the chance to journey online yet, but in a way, that’s my point.

The bottom line is this: As someone who’s lacking time and a regular rotation of visiting friends, Mortal Kombat X is a fighter I’m happy to sink my teeth into as a solo player, by virtue of there actually being things to sink my teeth into. I can’t be competitive, but I can enjoy the ridiculous variety of fighting styles and sheer brutality that Mortal Kombat is known for. I genuinely want to explore this cast of characters and at least break the surface of all this variety. For me, that matters.

So apologies if you stumbled onto this review searching for an expert opinion or a blow-by-blow of every character’s strength and weaknesses and whether or not they’re gimped or OP. I needed to publish some impressions for the rest of us, the more casual gamers who just want to know if we’ll be getting $60 worth of fun with Mortal Kombat X. The answer is a resounding yes. It’s a fighter that holds your attention (something games increasingly fail to do these days), delivers an unrelenting assault on your senses, and is blissful eye and ear candy.

PS: Street Fighter and I are now like old friends who’ve grown apart and barely speak to each other, although we may read about each other’s exploits on Facebook. I’m ok with that.

Re: PS4 Console Thread [Re: DonMega1888] #839510
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With PlayStation Now released and in the full swing of things, you're probably curious what games are actually on it. As a cloud-based streaming service designed to give you access to PS3 games via rental or subscription model, PlayStation Now actually has quite a number of games to choose from. So here’s a full-on list of every single game you can currently find on PS Now.

Important Note: A large number games on PS Now are not included in the service's subscription model and can only be rented. For your reference, we have marked all the games that you can get via the subscription model with an asterisk.




Action


Uncharted 3: Drake's Deception
Alpha Mission II
Batman: Arkham City *
Ben 10: Omniverse *
Ben 10: Omniverse 2 *
Big Sky: Infinity
BloodRayne: Betrayal
Capcom Arcade Cabinet: All-In-One Pack *
Cel Damage HD
Choplifter! HD
Crash Commando
Darksiders *
Darksiders II *
Dead Rising 2
Dead Rising 2 Off the Record
Dynasty Warriors 7 *
Dynasty Warriors 8
Dynasty Warriors: Strikeforce
Earth Defense Force 2025 *
Earth Defense Force: Insect Armageddon
Eat Lead: The Return of Matt Hazard
Eat Them!
El Shaddai: Ascension of the Metatron *
Enslaved: Odyssey to the West *
Everyday Shooter
Final Exam
Galaga Legions DX *
God of War II *
God of War HD *
God of War: Ascension *
Gravity Crash
InFamous 1 *
InFamous 2 *
Just Cause 2
Karateka
LocoRoco Cocoreccho *
Magician Lord
Mamorokun's Curse
Matt Hazard: Blood Bath & Beyond
Mini Ninjas
Metal Slug *
Metal Slug 2 *
Mirror's Edge
NiGHTS into Dreams *
Ninja Gaiden 3: Razor's Edge
Ninja Gaiden Sigma
Ninja Gaiden Sigma 2 *
Oddworld: Stranger's Wrath HD
Pac-Man Championship Edition DX *
PixelJunk Shooter
PixelJunk Shooter 2
Raiden IV Overkill
Renegade Ops *
Rotastic
Retro/Grade
R-Type Dimensions
Red Faction: Armageddon
Red Faction: Guerrilla *
Saints Row 2 *
Saints Row The Third *
Saints Row IV *
Shadow of the Colossus HD *
Shock Troopers
Snakeball
Soldner-X 2: Final Prototype *
Soldner-X: Himmelssturmer
Super Stardust HD
Uncharted: Drake's Fortune *
Uncharted 2: Among Thieves *
Uncharted 3: Drake's Deception *
The Last of Us *
Titan Attacks
Tokyo Jungle *
Twisted Metal
Vessel *
Velocity Ultra
Warhawk *
Way of the Samurai 3
ZEN Pinball 2: Classics *

Adventure


The Walking Dead: The Complete First Season
Adventure Time: Explore The Dungeon Because I DON'T KNOW!
Alien Spidy
Back to the Future: Episode 1 - It's About Time
Back to the Future: Episode 2 - Get Tannen!
Back to the Future: Episode 3 - Citizen Brown
Back to the Future: Episode 4 - Double Visions
Back to the Future: Episode 5 – OUTATIME
Catherine
Dragon's Lair
Dragon's Lair II: Time Warp
Hakuoki Stories Of The Shinsengumi *
ICO HD *
Knytt Underground
Lego Batman 2: DC Super Heroes *
Madagascar 3: The Video Game *
Papo & Yo *
Proteus
Rio
Rise of the Guardians: The Video Game *
Sam & Max: Beyond Time and Space - Episode 1: Ice Station Santa
Sam & Max: Beyond Time and Space - Episode 2: Moai Better Blues
Sam & Max: Beyond Time and Space - Episode 3: Night of the Raving Dead
Sam & Max: Beyond Time and Space - Episode 4: Chariots of the Dogs
Sam & Max: Beyond Time and Space - Episode 5: What's New, Beezlebub?
Sam & Max: The Devil's Playhouse- Eps 1: The Penal Zone
Sam & Max: The Devil's Playhouse- Eps 2: The Tomb of Sammun-Mak
Sam & Max: The Devil's Playhouse- Eps 3: They Stole Max's Brain
Sam & Max: The Devil's Playhouse- Eps 4: Beyond the Alley of the Dolls
Sam & Max: The Devil's Playhouse- Eps 5: The City that Dares Not Sleep
Space Ace
The Raven: Legacy of a Master Thief *
The Walking Dead: The Complete First Season
Tomb Raider: Underworld
XBLAZE Code: Embryo

Fighting


Ultra Street Fighter IV
Arcana Heart 3 *
Art of Fighting
Battle Fantasia
BlazBlue: Calamity Trigger *
BlazBlue: Chrono Phantasma *
BlazBlue: Continuum Shift *
BlazBlue: Continuum Shift Extend *
Dead or Alive 5: Ultimate *
Dead or Alive 5 *
Deadliest Warrior: Legends
Deadliest Warrior: The Game
Divekick
Fighting Vipers
King of Fighters '94
King of Fighters XIII *
Samurai Shodown
Skullgirls Encore *
Super Street Fighter IV: Arcade Edition *
Ultra Street Fighter IV
Virtua Fighter 5: Final Showdown *
When Vikings Attack!
Horror


Resident Evil 5: Gold Edition
Alone in the Dark: Inferno *
Dead Space 3
Lone Survivor
Resident Evil 5: Gold Edition *
Resident Evil: Code Veronica HD
SIREN: Blood Curse (Eps 1-12) *

Platformer


Ratchet & Clank: Into the Nexus
Bionic Commando: Rearmed
Bionic Commando: Rearmed 2
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien *
CONTRAST *
de Blob 2 *
Ethan: Meteor Hunter
Giana Sisters: Twisted Dreams
Guacamelee! PlayStation Now Bundle
Hamsterball
Lemmings
Mega Man 9
Mega Man 10
Pid
PixelJunk: Eden
Ratchet & Clank Future: A Crack In Time *
Ratchet & Clank: Full Frontal Assault *
Ratchet & Clank: Into the Nexus *
Rochard
Rocket Knight
Rocketbirds: Hardboiled Chicken *
Sly Cooper: Thieves in Time *
Sonic CD
Sonic Generations *
Sonic the Hedgehog 4: Episode 1 *
Sonic the Hedgehog 4: Episode II *
Spelunker HD
Spelunky *
Stealth Inc. Deluxe
Stick it to The Man!
Tales From Space: About a Blob *
The Cave
The Sly Collection *
The Swapper
Thomas Was Alone
Velocity Ultra

Puzzle


echochrome
Bejeweled 3
Chime Super Deluxe *
Critter Crunch *
echochrome *
Cuboid Ultimate Bundle *
Go! Puzzle
Hamilton's Great Adventure
Interpol: The Trail of Dr. Chaos
Jeopardy!
Judge Dee
Lumines Supernova *
Magic Orbz
Magrunner: Dark Pulse
Mahjong Tales: Ancient Wisdom
Mercury HG
MouseCraft
Pure Chess *
Piyotama *
Ricochet HD
Shatter *
Super Puzzle Fighter II Turbo HD Remix
The Undergarden
Wheel of Fortune

Racing


GRiD 2
Anarchy: Rush Hour
Crazy Taxi *
Daytona USA
Death Track: Resurrection
DiRT 3 *
DiRT Showdown *
F1 2010
F1 2011
F1 2012
F1 2013 *
F1 2014
F1 Race Stars
GRiD 2 *
GRID Autosport *
Gripshift v2.0 *
Jimmie Johnson’s Anything with an Engine
Moto GP 13 *
Motorstorm Apocalypse *
MX vs ATV: Alive
MX vs ATV: Reflex *
MX vs ATV Supercross *
NASCAR '14 *
PixelJunk Racers: 2nd Lap
Sonic & SEGA All-Stars Racing
Truck Racer
Turbo: Super Stunt Squad
Urban Trial FreeStyle
WRC 4

Role-Playing Game


Mass Effect 2
Alpha Protocol *
ArcaniA - The Complete Tale
Bound By Flame *
Deus Ex: Human Revolution
Faery: Legends of Avalon
Final Fantasy XIII *
Final Fantasy XIII-2
Magus
Mars: War Logs
Mass Effect 2
Of Orcs and Men
Overlord II *
Overlord: Raising Hell *
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Eps 1
Ragnarok: Odyssey ACE
Rainbow Moon *
Realms of Ancient War
Record of Agarest War *
Record of Agarest War 2
Record of Agarest War Zero
Rise of the Argonauts
Rune Factory: Tides of Destiny

Shooter


Bioshock: Infinite
Alien Rage
Bioshock Infinite *
Bodycount
Damnation
Dead Island *
Dead Island: Riptide *
Enemy Front
Greg Hastings Paintball 2
Heavy Fire: Afghanistan
Heavy Fire: Shattered Spear
Hitman 2: Silent Assassin HD
Hitman: Blood Money HD
Hitman: Contracts HD
House of the Dead III
House of the Dead 4
House of the Dead Overkill: The Extended Cut
Hunter's Trophy 2 - America
Hunter's Trophy 2 – Australia
Kane & Lynch: Dead Men
Kane & Lynch 2: Dog Days *
Killzone 3 *
Lead and Gold: Gangs of the Wild West
Lost Planet 2
Operation Flashpoint: Dragon Rising *
Operation Flashpoint: Red River
Painkiller: Hell & Damnation
Payday: The Heist
Resident Evil: The Darkside Chronicles
Resident Evil: The Umbrella Chronicles
Sanctum 2
Sniper Elite V2 *
Sniper: Ghost Warrior
Sniper: Ghost Warrior 2
Warhammer 40,000: Space Marine *
Zeno Clash II

Simulation


The Sims 3
Air Conflicts: Secret Wars
Air Conflicts: Vietnam
Air Conflicts: Pacific Carriers
Dogfight 1942
Farming Simulator
Order Up!
Sky Fighter
Skydive: Proximity Flight
The Sims 3

Sports


NBA 2k14
Baseball Stars 2
Baseball Stars Professional
Don Bradman Cricket 14
Hot Shots Golf: World Invitational *
Hustle Kings *
League Bowling
NBA 2K14 *
NBA Jam: on Fire Edition
Planet Minigolf *
Sega Bass Fishing
Super Sidekicks
Wakeboarding HD

Strategy


XCOM: Enemy Within
Anomaly: Warzone Earth *
Command & Conquer Red Alert 3
PixelJunk Monsters
Port Royale 3: Gold *
Swarm
XCOM: Enemy Within *
Zombie Tycoon 2: Brainhov's Revenge

Re: PS4 Console Thread [Re: DonMega1888] #841542
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Sony "Nailed It" With PS4 and Deserves "Victory" Over Xbox One, Ex-EA CEO Says


John Riccitiello also criticizes Microsoft for what he called "unfocused execution" of the Xbox One's launch



Former Electronic Arts CEO and current top boss at Unity Technologies, John Riccitiello, has spoken out to say he thinks Sony "f**king nailed it" with the PlayStation 4 and deserves "victory" in the current console race against Microsoft and its Xbox One. Riccitiello made the comments during the GamesBeat Summit.There was a clash of ideas that really separated Sony and Microsoft," Riccitiello said, as reported by GamesBeat. "[The Xbox One and PS4] actually had very similar architecture that they were trying to bring to the table. But Microsoft focused … a lot on entertainment beyond gaming. Microsoft was trying to [compete against] Apple. They didn't feel gaming was big enough to justify the pent-up desire … to have the recognition they wanted as an innovator."

Riccitiello added that Sony, meanwhile, took a "gamer-first" approach with the PS4--something he says paid off. Microsoft's attempt to reach a broader market with its Xbox One TV integration was not necessarily an ill-advised move, but Riccitiello said Microsoft's "unfocused execution" was its downfall.

He used a billiards analogy to sum up the differences, in his mind, between Microsoft and Sony.Sony just said, 'We've made the best f**king game system we could' … partly because they didn't have the resources to do more about it," Riccitiello said. “Microsoft was focused on the shot after the one they needed to make, putting the 7-ball in the corner pocket, but they missed the first shot and didn't get another shot after it."

"Sony focused on the shot they needed to make, which was win the hearts and minds of the gamer. The broader scope of entertainment might be a bigger idea, but not with an unfocused execution," he added. "A tight execution on the 50 million people that matter, which are the people currently lapping up consoles … Sony f**king nailed it, and they deserve the victory."

With more than 22.3 million PS4s sold, Sony's new console is the current leader of the new-generation console race. But as Microsoft has stressed time and again, the sales race is a marathon, not a sprint.

Re: PS4 Console Thread [Re: DonMega1888] #843825
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Check Out All of Our Latest Batman: Arkham Knight Trailers and News
Into the Knight



With the release of Batman: Arkham Knight coming up in a little less than a month, we recently got the opportunity to play some more of the game. Here's all of our newest impressions and gameplay trailers for the upcoming Arkham series finale.

Newest Features

Batman: Arkham Knight Tells "A Much More Personal Story" -- "The word 'Arkham' has come to represent an aesthetic and a philosophy," says Arkham Knight's marketing director, Dax Ginn. "Our games are very 'real'--not hyper-real, but there's a realism about the way the characters behave. There's a grittiness about the appearance of them. The connotations of the word 'Arkham' have moved away from a literal connection to Arkham Asylum. But we think about the word 'Arkham' as meaning more than just the geography of the place. It stands for an interpretation of gritty realism within the game world."
Rocksteady Says Batman: Arkham Knight Is "The Biggest Game We've Ever Made" -- "What we don't want is for, while you're playing, to know more than what Batman knows in the game," Ginn explains. "Because then you don't feel like Batman--you actually feel like you, as a player, are smarter than Batman, which makes him feel like he's a bit of a dud. Which is totally the opposite of what we try and do with our games--we try to make you feel like you are Batman."

Re: PS4 Console Thread [Re: DonMega1888] #843826
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PS4 and PC Getting Non-Combat MMO Wander Next Week
Watch a new trailer for Wander, a game that lets you play as a variety of creatures, right now.



Non-combat MMO Wander--which allows you to play as a bird or a sentient tree, among other creatures--finally has a release date. The intriguing-looking game will be released on June 4 for PlayStation 4 and PC, writer and character designer Crystal Flinn announced today.

A new trailer for Wander is also now available, revealing a new playable creature called Hira. She's a humanoid with gills and fins. Using her fins, she can swim and also use them as a Just Cause-style wingsuit.


As you'll see in the trailer, Hira can also ride griffins and even jump from one griffin to another mid-flight.

A new in-game communication system for Wander was also announced today. While players explore the world, they will find stones that teach them how to draw symbols. The DualShock 4's touchpad can then be used to communicate with other players.

Hira is just one of Wander's playable characters. The full lineup is below.

Oren -- A walking, sentient tree (you begin the game as Oren)
The Griffin -- A flying creature
The Azertash -- A creature that can swim and breathe underwater
Hira -- A humanoid with gills and fins

Re: PS4 Console Thread [Re: DonMega1888] #843827
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Sony Admits PS4 First-Party Lineup This Year Is "a Little Sparse"
"Our first-party lineup is a little sparse this year so I think this places an even greater emphasis on getting good third-party support."


Speaking today during Sony's annual Investor Day conference, PlayStation president Andrew House acknowledged that the PlayStation 4's first-party lineup for this year is looking "a little sparse." For this reason, House said Sony will need to lean more on third-party games in the short-term.

"We are working very hard to continue very strong support from third-party publishers and developers," House said. "Our first-party lineup is a little sparse this year so I think this places an even greater emphasis on getting good third-party support."


House said Sony has an advantage in this department due to the fact that the PS4 is the leader in the current-generation sales race with more than 22.3 million consoles sold.

Two high-profile first-party PS4 games recently delayed to 2016 include Uncharted 4: A Thief's End and the new Ratchet & Clank. This year's remaining PS4 first-party lineup includes titles like Tearaway Unfolded and God of War III Remastered, as well as whatever Sony might announce at E3 next month.

"I think that E3 this year will be an exciting show," House said. "I think it will be a show where we see the next generation of hardware really start to deliver great content and experiences that, if not take full advantage of the platform, take a lot more advantage than we've seen before."

But House points out that Sony can still benefit from multiplatform games, provided developers make use of system-exclusive feature or provide some content exclusively on PlayStation. This was the case with Destiny, which offered a range of timed-exclusive content for PS4 that made Sony's console "the best place" to play the game, House said.

"Rather than seeking for complete exclusives, we have looked to publishers to really try to maximize the use of the feature-set on PlayStation 4 versus the competition. And I think that the use of Share and SharePlay functionality, those have been sort of defining platform features which can be seen not just in first-party content but across the whole range of titles," he said.

"I would also say that we are not without partnerships in the area of third-party titles," House added. "Which are not necessarily around full exclusivity."

Looking ahead, June's Batman: Arkham Knight will offer some content first on PS4, while Sony has also said it is treating No Man's Sky basically like a first-party game.

Also during the presentation, House mentioned Street Fighter V, which will be released exclusive on console for PS4, though it's also coming to PC. Complete exclusives of this nature are becoming increasingly rare, House said, due to rising development costs, among other things.

Re: PS4 Console Thread [Re: DonMega1888] #844474
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Fallout 4 Officially Confirmed for PC, Xbox One, PS4
[UPDATE] First trailer released for newest entry in Bethesda's post-apocalyptic RPG franchise.









Bethesda has officially revealed Fallout 4, the newest entry in its open-world RPG series, which is set to ship on PC, Xbox One, and PlayStation 4.

The game's official website went live slightly ahead of schedule, showing box art for the title and also confirming it will not be released on Xbox 360 and PlayStation 3.


A trailer for the game has also been released. It opens by showing the "Please Stand By" message on a television, before pulling out to reveal the inside of a bombed out house.

A dog is seen entering as a voice on the radio says "with the world poised on the bring of war, Vault-Tech is reporting." The message cuts off, but returns later to say "folks, er, it seems we've got some breaking news ... standby," setting up another post-apocalyptic adventure.

The dog walks through the house and out into the world as the trailer cuts between pre and post-apocalypse depictions of the world.

As previously indicated, Fallout 4 will take place in Boston. During the video we are briefly shown an area called "Scollay Square," which is located in real-world Boston. The USS Constitution, which is docked in the city, Bunker Hill Monument, and the Massachusetts State House are also seen in the video.

A narrator, which has been confirmed as Fallout 3 narrator Ron Perlman, then says "war never changes," an iconic line used throughout the series.

Also worth noting is that the character featured in the trailer is voiced. It is unclear whether this is the player character, but if it is, having a voiced playable protagonist would be a first for the series.

The entrance to Vault 111 is also briefly shown. It is likely this is where players will journey into the wasteland from. Red Sox fans may also notice a post-apocalyptic version of Fenway Park.


Bethesda Game Studios' Todd Howard, who has previously worked on The Elder Scrolls Morrowind, Oblivion, Skyrim, and Fallout 3, is directing the project.

"We know what this game means to everyone," said Howard. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it."

Bethesda is expected to show more of Fallout 4 at its E3 press briefing in Los Angeles on June 14. This is the first time the company is hosting its own press conference, creating the expectation that it has several big titles to showcase.

For those interested, the song used in the trailer is It's All Over But The Crying by The Ink Spots. Bethesda previously used the group's I Don't Want To Set The World on Fire in its Fallout 3 reveal trailer.

Re: PS4 Console Thread [Re: DonMega1888] #845356
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NOBUNAGA'S AMBITION: SPHERE OF INFLUENCE

Release Date

PS4:
4th September 2015

PC:
4th September 2015

PS3:
4th September 2015

Hailed as one of the best instalments in the franchise’s history, this extremely intricate, deep, and meticulous strategy game is set against a backdrop of a fragmented nation and asks the player to take up the mantle of a Daimyo, a feudal lord of the Sengoku era.

Always thought KESSEN game series was the best strategy game on PS

Re: PS4 Console Thread [Re: DonMega1888] #845357
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Return to Tamriel in The Elder Scrolls Online: Tamriel Unlimited,

the game that brings the legendary experience online. ESO is set roughly 1,000 years before the events in The Elder Scrolls V: Skyrim and the coming of the Dragonborn, and just before the rise of Tiber Septim, the first Emperor of Tamriel. Three Alliances have emerged across the continent, each struggling for supremacy over the land. As these great powers battle one another for control of the Imperial City – and with it all of Tamriel -- darker forces are moving to destroy the world.
Explore the vast world with friends or embark upon an epic adventure alone -- the choices you will make will shape your destiny. Whether you play with your friends or adventure alone, the game’s combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.



Released today smile

Re: PS4 Console Thread [Re: DonMega1888] #846069
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E3 2015 Live Streams and Press Conferences


This page contains the E3 2015 conference schedule and show times. Microsoft, Sony, Ubisoft and EA hold large press conferences before the E3 conference begins, which are live-streamed on IGN and later posted as VOD. Nintendo broadcasts a similar pre-recorded event.


As always, IGN will be bringing you coverage of all the conferences live on IGN.com/E3. You can also watch the E3 2015 live streams on IGN's home page and various IGN apps, including on PlayStation 4 and Xbox One, as well as IGN's video channels on YouTube and Twitch. In addition to the conferences, IGN will stream its own coverage of the conference throughout the week, featuring game demos and interviews from the show floor. Here are the many ways you can watch the E3 2015 Live Stream and links to the apps and channels:

Desktop Computer
Phone or Tablet
IGN's iOS App
IGN's Android App
IGN's PlayStation 4 App
IGN's Xbox One App
IGN's Xbox 360 App
Roku
Kindle Fire TV
IGN's YouTube Channel
IGN's Twitch Channel



Conference Schedule
Conference IGN Pre-Show Conference Time
Bethesda [1] 6:30pm PT June 14 - 7pm PT / 10pm ET / June 15 - 3am BST / 12pm AET
Microsoft [2] 9am PT June 15 - 9:30am PT / 12:30pm ET / 5:30pm BST / June 16 - 2:30am AET
EA [3] 12:30pm PT June 15 - 1pm PT / 4pm ET / 9pm BST / June 16 - 6am AET
Ubisoft 2:30pm PT June 15 - 3pm PT / 6pm ET / 11pm BST / June 16 - 8am AET
Sony [4] 5:30pm PT June 15 - 6pm PT / 9pm ET / June 16 - 2am BST / 11am AET
Nintendo 8:30am PT June 16 - 9am PT/ 12pm ET / 5pm BST / June 17 - 2am AET
Square Enix [5] Post Show only June 16 - 10am PT/ 1pm ET / 6pm BST / June 17 - 3am AET


PC Gaming Show [6] N/A June 16 - 5pm PT / 8pm ET / June 17 - 1am BST / 10am AET
E3 2015 Press Conferences UK Times
E3 2015 Press Conferences AU & NZ Times
Looking for a way to watch the conferences? Here's a guide on how to watch the E3 2015 live streams.

Bethesda - Sunday, June 14

Bethesda's announced its first ever E3 conference on February 10, 2015. Expect a closer look at the newly announced Fallout 4, Doom, and more game announcements.

Microsoft - Monday, June 15

Along with their conference, Microsoft announced Xbox FanFest: E3 2015.

Nintendo - Tuesday, June 16

In addition to the Nintendo Digital Event on Tuesday, Nintendo will also have a Pre-E3 Super Smash Bros. video presentation on June 14. The video will air at 7:40am PT / 10:40am ET / 2:40pm UK / June 15, 12:40am AET.

Nintendo is also reviving its World Championships. Nintendo will also have its Nintendo Treehouse live stream and another Nintendo Access event at Best Buy where a trial version of Mario Maker will be available. As far as games go, Nintendo has confirmed that the new Legend of Zelda game will not be at the conference, but they will have a playable version of the upcoming Star Fox for Wii U.

Square Enix - Tuesday, June 16

On April 23, 2015, Square Enix announced their first ever E3 press conference. Square Enix didn't give many details on what we should expect from their conference on Tuesday, June 16, but they said they will discuss an "exciting slate of games coming out in 2015 and beyond."

The Square Enix conference originally overlapped with the Nintendo 9am PT conference, so Square Enix rescheduled its conference for 10am PT.

PC Gaming Show - Tuesday, June 16

AMD and PC Gamer are putting on the first-ever PC conference at E3, PC Gaming Show. Sean 'Day[9]' Plott will host the show and will be joined by other speakers throughout the show, such as Blizzard Entertainment and Humble Bundle, to make announcements.

Re: PS4 Console Thread [Re: DonMega1888] #846242
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FALLOUT 4 FOOTAGE FROM E3 SHOW




THIS GAME LOOKS AMAZING smile

Re: PS4 Console Thread [Re: DonMega1888] #847524
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image hosting free


There are rumors that “Mafia 3” will be coming soon for the PlayStation 4, Xbox One and PC.
Rick Pasqualone, voice actor of “Mafia 3” have been answering fan questions on Twitter recently, shedding more details about the upcoming game.

Master Herald reported that since March 2012, game developer 2K Games has been rumored to have started full production for “Mafia 3”. Due to a number of reasons, the game allegedly encountered some issues during production, resulting to a delay in the original launch. In January 2014, 2K Games reportedly closed the whole main office in Czech Republic where “Mafia 3” was being developed and had their developers return to California and Brno. 2K has also been dealing with a number of crime-based titles, giving the impression that they were indeed working on “Mafia 3”.

The good news for fans is that “Mafia 3” is most likely moving closer to its launch date. The title is deemed as one of the most anticipated games of the year. The storyline will reportedly focus on gangsters in the city as they aim to survive and dominate in their underground schemes. All Games Beta reported that Take-Two conducted a casting call for three characters born in Louisiana. The actors were supposed to take on the roles of Tony, Franklin and Mickey. WCCFTech reported that the actors will be used for motion capture, image likeness and facial scan.
Tony is Italian but born in Louisiana and in his 30s. He controls a sports betting operations. Tony is described as meticulous and organized. He is said to be quiet but extremely capable of inflicting harm. Franklin is also born in Louisiana and in his 20s. He is described as confident and can get things done. He is described as very loyal to the people closest to him. Mickey is also Italian and born in Louisiana. He is in his 20s and likes to talk a lot although he tends to get scared in difficult situations. Joe is said to take on the lead role together with Vito. Most likely, the game will be set in an open-world New Orleans.
Play-Asia a huge online retailer has spurred more talks about the upcoming game after listing “Mafia 3” for the PlayStation 4 and Xbox One. The image featured on the website was said to be the official game cover, but there was no confirmation provided by 2K Games.
More news and details about “Mafia 3” is expected in the coming weeks.

Re: PS4 Console Thread [Re: DonMega1888] #849239
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PS4 SYSTEM SOFTWARE UPDATE NOW AVAILABLE
Improving on improved features.



Version 2.55 of the PlayStation 4 system software is now available. The 233 MB update fixes some stability issues that cropped up when using some of the PS4 features.
ADVERTISEMENT

The update, which can be done either as an iterative install or as a fresh installation, follows the 2.50 update which saw quite a few changes to the PS4 ecosystem.

Among the changes in the 2.50 PS4 software update is the ability for the PS4 to keep applications suspended in rest mode, meaning games could be accessed instantly on power-up provided they were the last game played before the system powered-down.
Other updates that came along at the end of March with the 2.50 update included adding the option to back-up to a USB storage device, the ability to upload clips to Dailymotion, new accessibility options, and the renaming of "PSN" to "PlayStation Network."
The 2.50 update released on March 26, and the 2.55 stability fix is available beginning today. Of course, Sony recommends you keep your system software updated with the latest version for security and stability reasons, but that's just good practice for pretty much all software.
This stability update comes hot off a strong showing from Sony at E3 2015. The show was a wish-fulfillment for many, with games like The Last Guardian, a proper Final Fantasy VII remake, and a Shenmue sequel all part of Sony's showing.

Re: PS4 Console Thread [Re: DonMega1888] #851076
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DonMega, I have a question for you. What is this video game all about? While reading up on my tech news I see this video game Hatoful Boyfriend. It says that a human seeks out potential dates who are BIRDS. What? Can you explain this game and why it would be on the market...

Re: PS4 Console Thread [Re: DonMega1888] #851083
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http://store.steampowered.com/app/310080/


simulator game about a school for birds and to find love

heres a gameplay trailer


Re: PS4 Console Thread [Re: DonMega1888] #851091
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Watching that vid was torture. I do want to thank you for posting it to answer my question. Thnx again smile

Re: PS4 Console Thread [Re: DonMega1888] #852143
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Fallout 4 is set to be released October 10th 2015. It seems Bethesda has been working on a few games and it looks like the delay of FO4 was due to making sure the game was where they wanted. It is the first game in the series where the character actually has a voice. The character has other abilities like making and assembling weapons, working on armor and power armor, and reinforcing settlements. The character is show before the bombs fall, as having a spouse and child, Mr. Gusty the robotic helper, and dogmeat is back. The character goes into the vault before the bombs drop, has a hybrid sleep for 200 years(unexplained) and wakes up as the sole survivor of vault 111.

The other game that they had been working on is Doom, the granddaddy of all shooter games. They made it to where ammo, armor, health can only be obtained by killing enemies.


"I have this Nightmare. I'm on 5th avenue watching the St. Patrick's Day parade and I have a coronary and nine thousand cops march happily over my body." Chief Sidney Green
Re: PS4 Console Thread [Re: Giacomo_Vacari] #852744
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Originally Posted By: Giacomo_Vacari
Fallout 4 is set to be released October 10th 2015. It seems Bethesda has been working on a few games and it looks like the delay of FO4 was due to making sure the game was where they wanted. It is the first game in the series where the character actually has a voice. The character has other abilities like making and assembling weapons, working on armor and power armor, and reinforcing settlements. The character is show before the bombs fall, as having a spouse and child, Mr. Gusty the robotic helper, and dogmeat is back. The character goes into the vault before the bombs drop, has a hybrid sleep for 200 years(unexplained) and wakes up as the sole survivor of vault 111.

The other game that they had been working on is Doom, the granddaddy of all shooter games. They made it to where ammo, armor, health can only be obtained by killing enemies.


that looks so good and now we get to build our own bases, weapons mods, upgrades,

you should check out fallout shelter game app for iphones they released

Re: PS4 Console Thread [Re: DonMega1888] #858620
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Metal Gear Solid V: The Phantom Pain
RELEASE DATE: SEPTEMBER 1, 2015
REVIEWED FOR: XBOX ONE, PS4
AUGUST 23, 2015
TACTICAL ESPIONAGE EXCELLENCE
BY VINCE INGENITO
I had planned it all very carefully. There were way too many guards still looking for me, and with sunrise coming shortly, I had almost no chance of making it out to the nearest safe landing zone with an injured prisoner on my shoulders. But I wouldn’t have to. During the night, I planted some C4 on this outpost’s radio communication equipment, the anti-aircraft battery, and most importantly, their AA radar. So I took a deep breath, detonated all three at once, called in a chopper, and watched it all unfold. After a short while, my ride swooped in, blasting an APC to bits with a ferocious rocket barrage, and cutting infantry down with heavy machine gun fire as I scrambled from my hiding place to the main courtyard, prisoner in tow. I hopped in with my precious cargo, and then jumped on the side-mounted minigun to keep the newly arrived reinforcements at bay as my chopper smoked and sputtered its way out of the hotzone.


That’s Metal Gear Solid V: The Phantom Pain almost all the time, and what’s truly incredible is that none of this escape was scripted or directed. My mission was simply to get that prisoner out alive. The rest of it, from the time of day I chose to approach to crippling the base’s ability to deal with an aerial assault was a testament to how perfectly all the pieces of Phantom Pain’s gameplay fit together. It is, unquestionably, my favorite Metal Gear to play, though I do wish its story delivered as many memorable moments as its sandbox empowered me to create for myself.
Right from the moment you’re told to get on your horse and explore the Afghan countryside, Phantom Pain feels intimidating, almost overwhelming in terms of the freedom its open world affords and the number of concepts it expects you to grasp. It’s almost too much, especially given the relative linearity of previous Metal Gears. But what initially appeared to be an overly dense tangle of features to fiddle with instead unraveled into a well integrated set of meaningful gameplay systems that provided me with a wealth of interesting decisions to make.
Let’s take another look at my daring prisoner rescue for instance. Phantom Pain’s day/night cycle and dynamic weather played a big role in my decision to pull the trigger on that C4. While I knew I wouldn’t have the cover of night, I was also fairly certain I wouldn’t have fog, a sandstorm, or even a little rain to make my footsteps harder to hear, because my intelligence team back at my base forecasted the weather in advance. I also knew that I needed a closer extraction point, so I sought out that anti-air radar to open one up. Then there was the comms equipment, which I messed up on. Since I didn’t destroy all of the transmitters, reinforcements from nearby outposts came to complicate things at the end. The number of different factors to consider makes every bad situation you find yourself in a fun puzzle to solve.

The Greatest Soldier of the 21st Century
More importantly though, you’re free to solve those puzzles your own way because of how flexible Phantom Pain’s core gameplay is. The transition between careful stealth and going loud is a lot more organic than in any previous MGS, and getting aggressive never feels “wrong” the way it often does in stealth games. If someone spots you, you get a few seconds of slow motion (called Reflex Time) to take them down silently and prevent a full combat alert. Not only does this create a lot of tense, sweet-looking movie moments, but it gives you the freedom to take calculated risks with room for exciting mistakes.

Even when things do get out of hand, missions progress accordingly. Your carefully planned sneaking mission might turn into you chasing down a fleeing target on horseback, or a white-knuckle showdown with an enemy gunship instead, but going “off-script” isn’t a one-way ticket to failure and frustration.
The fact that it’s relatively painless to experiment and get a little (or even extremely) aggressive makes playing with the many fun toys Phantom Pain provides a literal blast. I can call in a gunship for close air support, designate targets for a massive sleeping gas bomb, or have a customizable combat walker dropped in for me to wreak havoc with. Gunplay feels responsive, direct, and so very right, and unlike Ground Zeroes, I can use all this stuff guilt-free since it doesn’t completely tank my mission ratings.

That isn’t to say that playing like a trigger-happy maniac doesn’t have ramifications, because it most certainly does, thanks to Phantom Pain’s fantastic base-management layer, Mother Base, which is far deeper and and more detailed than it has any reasonable excuse to be. It’s essentially the full realization of all the good ideas Peace Walker seeded. From Mother Base, you manage the construction, staffing, and R&D needs of your growing mercenary group, the Diamond Dogs. Every soldier I kill and every supply truck I mercilessly blow up in the field is missed potential. In other games, enemy outposts are simply filled with threats to be eliminated, but in Phantom Pain they are opportunities to gain resources and


And as it turns out, it takes a whole lot of money, manpower, and materials to run a successful private military corporation. There's an outrageous number of guns, gadgets, and abilities to unlock for yourself, and for the vehicles and sidekicks you’ll employ throughout the story campaign - and many require you to meet several criteria to snag them. You’ll need to keenly assign new recruits to an arm of your infrastructure suited to their talents, send well-rounded combat groups out on side contracts to keep money coming in, and direct research efforts much like you would in an X-COM campaign. The breadth of options to choose from and decisions to make isn’t the most impressive thing though - it’s the fact that all of it has a relevant, meaningful impact when you head out onto the field.
Granted, re-assigning newly conscripted soldiers across different branches of my base sounds about as sexy as balancing my checkbook, but when, for instance, my R&D team threw me a newly modified version of my favorite assault rifle, or when re-routing personnel into support and logistics led to me gaining access to off-map artillery bombardment, I was glad I took the time to sweat the details. The door swings both ways too: just as those back-end decisions become tangible boons in the field, the choices I make during a mission have ramifications for the resource crunch at home as well.

Resource management is, in fact, the blood coursing through the veins of this open world, giving its many interconnected infiltration spaces their reason to be. While Phantom Pain’s thoughtfully structured sandboxes provided the freedom to sneak by smaller outposts on my way to my primary objective, I rarely did. After all, those unsuspecting guards could have vital intel, and they sure aren’t going to interrogate themselves. They might know the location of a supply truck I could steal to drive into the next base unmolested, or they could spill the location of a talented gunsmith for me to rescue. Sure, it’ll take me out of my way, but I’d finally be able to research that sweet new anti-material sniper rifle I’ve been lusting after. This masterfully woven relationship between The Phantom Pain’s many systems, both management and action-based, elevates its gameplay to a wholly different plane than its many open-world action contemporaries.

It's Oh So Quiet...
However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Though some connect to the greater Metal Gear lore nicely, those answers are generally rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.
For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically.
quiet screen
The only real exception to this is the sniper Quiet, whose warm, childlike sincerity and battlefield ferocity cause her to steal every scene she’s in. Her preposterous lack of clothing undercuts those qualities a fair bit though: one particular moment later in the game comes off a bit creepy instead of endearing solely because of her outfit. You seriously could have put her in generic army fatigues and she would still have been the most interesting character here - the fact that she’s also required to be a lust-object is disappointing.
It’s surprising, though, how little Phantom Pain’s story woes actually impacted my experience with it. It takes an almost completely hands-off approach to both story and gameplay, which means that the lion’s share of the takeaway moments will almost certainly be the ones of your own orchestration. But given how readily Phantom Pain facilitates the creation of those moments, it’s difficult for me to feel bad about that. In a decade, I doubt there will be a single mission I’ll be able to point to and say “remember when you had to do that,” but I could fill a book with stories about how I dealt with a mission going south, or a brilliant plan I came up with that worked just like I thought it should. This is certainly the least “authored” Metal Gear, but it’s also the most player-driven, and I’d gladly take the helicopter escape story I shared earlier over any scripted event or set-piece.

That memory creation doesn’t end with the story missions though. Phantom Pain still has more layers of depth to unfurl with its online Forward Operating Base, which allows you to construct additional fortresses aside from your main Mother Base. You’ll allocate resources, manpower, and fixed defenses that you’ve secured out in the field to defending these bases from online invaders. You’ll also invade the bases of other players in an attempt to secure resources, high-ranking recruits, and most importantly enemy nukes. FOB is, ultimately, about nuclear proliferation, where you can choose to build up a massive WMD stock, or steal and disarm those of others. I only got a couple of hours to mess around with it, but since these extra bases require resources just like your main one, they provides ample incentive to continue to explore and plunder Phantom Pain’s sizeable sandboxes well after the credits have rolled.
THE VERDICT
The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in a league that few others occupy.


photo uploading

Re: PS4 Console Thread [Re: DonMega1888] #858623
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Mad Max
RELEASE DATE: SEPTEMBER 1, 2015
REVIEWED FOR: PS4
AUGUST 31, 2015
GIVE ME FUEL, GIVE ME FIRE
BY BRANDIN TYRREL
At its core, Mad Max is a game about the death of hope. It’s about learning to find something to cling to in a pointless existence of murder and regret, and then watching it turn to ash in your hands. But that kernel of anguish is buried deep down in an adventure that demands to be explored through sheepish smiles and wide-eyed amazement as each combustive, sickening, and awesome moment of Max’s warpath consumes every foot of wasteland.
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But for Max, the reluctant hero, the wasteland is something to escape. He’s lost his car and nearly his life at the hands of Scabrous Scrotus, the resident Warlord of the refinery-city Gas Town. Fortunately, the deformed, sun-soaked blackfinger, Chumbucket, sees Max as the ordained prophet of his car-based religion, sent from the Angel of Combustion to help build and drive the Magnum Opus - the greatest vehicle the wasteland will ever know.

Wasteland Wares
For all this engaging premise, most of the traditional storytelling disappears until the near-end, when it ultimately, surprisingly succeeds. By the closing credits, I had a genuine reaction to Avalanche’s tale of Max, but I wish more of it had been peppered throughout my 30-40 hours of play time. Yet in the space between the premise and climax, Max is about your progression and domination of a world full of striking, ugly beauty, and incredible atmosphere. Nearly everything and everyone you’ll meet fits the purpose and lore of the wasteland; it’s alive with personality and indifference. And it may be the true star of Mad Max, despite the unsteady frame rate, texture popping, and physics quirkiness.
If not the wasteland, then the excellent layers of systems that drive Mad Max’s gameplay are the real draw. Its progression mechanisms urge you to complete an exhaustive list of challenges to increase your Legend, which you cash in with Griffa – a sort of wasteland therapist – to increase base attributes. But you’ll also collect Scrap – the wasteland’s currency – to upgrade individual pieces of armor, weapons, tools, combat moves, and even Max’s look. And that’s all just Max. The same attention is offered to the Magnum Opus - where you’ll literally build the car from scrap and purchase things like nitro boosters, a harpoon, explosive javelins, spikes, armor, tires, and even side-mounted flame cannons. You are always earning something that directly changes your experience, and it’s incredibly rewarding.
And fortunately, for us, the players who visit this violent husk of a world, leaving our treadmarks on its scorched earth and igniting all we touch, there are many, many things to do. In the lengthy process of wrestling control of the wasteland from its brutal, established warlords, you’ll destroy their refineries, kill their Top Dogs, burn their fuel depots, and topple their gruesome intimidation totems. All of these activities are great, and engaging in their own right, but they begin to suffer from diminishing returns as their rinse/repeat nature sinks in down the stretch.

The Road Warrior
But Mad Max’s combat is the great promise at each of these destinations. Both behind the wheel and on foot, there’s an exciting flourish to the familiar feel that comes with murdering the roaming war parties of the Roadkill, Buzzard, and Scrotus’ War Boy factions. Melee combat is an instantly recognizable, absolutely brutal dance of attacks and timed-counters, though some added depth can be found in the addition of weapons, executions, chain attacks, and Fury Mode – Max’s bloodlust that turns him into a one-man wrecking crew.
Vehicle combat is a high-speed gnashing of metal and the best part of Mad Max’s overflowing action. Ramming and sideswiping, using your harpoon to pull armor, wheels, and even drivers from enemy vehicles, or detonating exposed fuel drums with your gun blast - there’s simply no shortage of creative ways to annihilate on the road. And that’s necessary, as random patrols strike quickly, and the hulking convoys of wasteland machines that snake through dirt roads are challenging, but well worth the effort to take down.



Even after the credits rolled, there was so much left for me to see and discover. Collecting dozens of other wasteland vehicles, building supercar variants of the Magnum Opus, competing in unique death run races, competing online against other players’ vehicles, and even collecting historical artifacts from the world before, it all reinforces the fact Mad Max is a sandbox crafted with the tone of the material in mind. And its gorgeous, striking, and often bitter visual moods can be captured in a cinematic mode, that let’s you pull the camera through time and space to snap the perfect picture or video of the destruction on screen. Despite so much time spent in the dirty, blood-stained boots of Mad Max, I know I’m nowhere near done in The Great White.


THE VERDICT
Mad Max is a juxtaposition of exciting, thrilling fun set in a world of disgusting, primal depravity – like a singing telegram informing you of a death in the family, or an ice-cream cake with your terminal test results written in frosting. It’s a conflicting place of despair, a personal playground of explosive action and compulsive, unending progression that I can’t wait to get back to, and one hell of a ride.




screen shot windows

Re: PS4 Console Thread [Re: DonMega1888] #862646
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My kid can't wait for Fallout 4. Whoever decided to release it on Nov 10th is a genius. You know why? Almost every kid in the U.S. has Nov 11, Veteran's Day off from school. Older players may have work off that day too. They aren't waiting for Christmas, they're playing that game as soon as it comes out. Very smart.

Re: PS4 Console Thread [Re: Alfanosgirl] #863014
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Originally Posted By: Alfanosgirl
My kid can't wait for Fallout 4. Whoever decided to release it on Nov 10th is a genius. You know why? Almost every kid in the U.S. has Nov 11, Veteran's Day off from school. Older players may have work off that day too. They aren't waiting for Christmas, they're playing that game as soon as it comes out. Very smart.




Everything bout that game looks good, glad they got around to adding base building and weapon building , you should check out fallout shelter app for iPhone and android for the kids

Re: PS4 Console Thread [Re: DonMega1888] #863232
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Fallout 4 is the first PS4 game I'm really excited about. I'm a huge fan of the Fallout and Elder Scrolls series from Bethesda. I can't wait.


You talkin' to me?
Re: PS4 Console Thread [Re: DonMega1888] #864701
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Fallout 4 preload coming to Xbox One, PlayStation 4 and PC


On Twitter, Bethesda confirmed the preorders will preload on all platforms, meaning you'll be able to download the game to your PC, PS4, or Xbox One prior to release day. Once release day finally arrives, the game will be playable.

Neither the Xbox One nor the PS4 digital storefronts have the size requirements posted yet for the game, but the Fallout 4 size requirement on PC lists a necessary 30 GB of free space. It stands to reason the console versions of the game will come in at roughly the same size, give or take a few gigs.


There have been quite a few preorder bonuses for Fallout 4. The Pip-boy edition quickly sold out, but just this month Best Buy revealed a special pair of Fallout socks available for anyone who preorders through the retailer. If you preorder the game on Steam, Fallout 4


Fallout 4 is set to release on November 10, giving you plenty of time to download and install a digital version. On which platform will you be exploring the wasteland? Let us know in the comments.



Also was announced fallout 4 will not have the weapon and base modding system on
XBOX 1 & PS4, which is really a letdown, so noway I'm buying this for PS4 , gonna get it on PC INSTEAD

Re: PS4 Console Thread [Re: DonMega1888] #865424
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Weapons can be customized on the consoles, but as usual, private 3 rd party mods wont work. Its always been like that. Console is still better

That's according to my husband but my son wants it on PC like you.

Re: PS4 Console Thread [Re: Alfanosgirl] #865576
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Originally Posted By: Alfanosgirl

Weapons can be customized on the consoles, but as usual, private 3 rd party mods wont work. Its always been like that. Console is still better

That's according to my husband but my son wants it on PC like you.


they do some great deals on this site for games

https://www.g2a.com/fallout-4-steam-cd-key-preorder-global.html

Re: PS4 Console Thread [Re: DonMega1888] #865697
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Brand New Lauch Trailer -

Watch For Info On What The Story Will Be

Re: PS4 Console Thread [Re: DonMega1888] #866194
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Thnx for posting DonMega. Last night my son was counting down the hours, then minutes, then seconds to finally play Fallout 4. He was squealing like a little school girl he was so excited.

Re: PS4 Console Thread [Re: DonMega1888] #866223
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Lol I changed my location to Australia so I could 7 hours early before Ireland launch smile

It's an impressive game though

Re: PS4 Console Thread [Re: DonMega1888] #866629
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Gonna have to see if i can stretch to buying a PS4 in the january sales.

Wonder what price they will come down too.

Fallout 4 looks sweet though.

Re: PS4 Console Thread [Re: DonMega1888] #866767
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So i havent had a console in like 3 years but my last one was PS3 . I have always played playstation and love it. But everyone keeps telling me xbox is SOOO much better. And I have just never been impressed by xbox and honestly never really played it myself. On Black Friday I plan buying one or sometime in December at latest. And i Have wanted a PS4 .. Is it worth it? And why do so many people think xbox is so much better? And feedback would be awesome! Thanks


Death Before Dishonor
Re: PS4 Console Thread [Re: DonMega1888] #866828
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http://www.techradar.com/news/gaming/consoles/ps4-vs-xbox-720-which-is-better-1127315

Here handsomestevie link to techradars ps4 vs Xbox 1,

All the reviewers picked ps4 which I own aswell,

The expert views - reviewers picks below

Keza MacDonald - Editor, Kotaku UK

For me it comes down to the variety of games, and PS4 has that sewn up right now. You can play all the biggest games on both consoles, but if your tastes are eclectic, Sony's indie and in-house lineup is irresistible.

Matt Hill - Editor, Gizmodo UK

PS4 for me. The majority of multi-platform games run better on it, the PS Plus subscription service serves up a stream of good, cheap games – even better if you also have Vita and PS3 – and it looks nicer in the living room. Is that a valid reason? Damn straight it is.

Sophia Tong - Global Editor in Chief, GamesRadar

I have both because I like having options and access to everything (I even own a Wii U). For me it's about the games, but if I had to choose I do like the Xbox One's interface more because I can bark commands at it.

Hugh Langley - UK News Editor, TechRadar

It has to be the PS4 right now. Between PlayStation Plus, PS Now, Vita cross-play, and the promise of Morpheus, the whole PlayStation ecosystem feels like it's growing into something truly terrific. That said, don't get comfortable, Sony - the Xbox One is definitely beginning to close the gap.

Re: PS4 Console Thread [Re: DonMega1888] #866857
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HS, Forget about XBOX 1, go with PS4. You will be making the smarter choice. We have both. The XBOX 1 just sits there.

Re: PS4 Console Thread [Re: DonMega1888] #868793
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Resident Evil 2 Remake is 'Rebuilt From the Ground Up,' Capcom Clarifies


Capcom has cleared up confusion regarding the scope of its Resident Evil 2 Remake, caused by a recent statement in a company investor report which was interpreted as saying the game is a "remastered" version of the PlayStation classic.


Taking to Twitter, Capcom UK's senior marketing director, Stuart Turner, said "a few people picking up a mistranslation" of the investor report, and confirmed the game is a "full from the ground up remake, NOT a remaster."

In a video released on August 12, Capcom revealed it is remaking Resident Evil 2. The project is being headed up by Yoshiaki Hirabayashi, producer of the Resident Evil HD Remaster released in January 2015, and Capcom R&D Division 1.

In the video Hirabayashi said the project was given the go ahead by senior Capcom staff as a result of the "incredible passion and support" from fans of the game and the series.

"You've been telling us for years that you want Resident Evil 2 to be remade, and we haven't been able to make it happen... until now," he said. "We at R&D Division 1 will do our best to take on your feedback and deliver the gameplay experience you've been waiting for."

The development effort is in the very early stages of development, so Hirabayashi said "it will be some time before [Capcom] can bring you an update on this project."

"As the title is only just starting its development cycle we unfortunately don't have any additional information or assets to share at this time ... For now we want our fans to know that we appreciate all the feedback and support we've received on this title. We're looking forward to delivering this highly anticipated Resident Evil experience that fans have been waiting for."

Capcom's last Resident Evil HD Remaster was released in January 20 on consoles and PC. It broke sales records for the company, becoming the fastest selling digital title in its history across North America and Europe. To follow this up, Capcom announced the remaster of Gamecube exclusive Resident Evil Zero.

--------------------
this game was a perfect 10 in the 90s, gameplay was great graphics at the time , no flaws in the story,

still my favorite game

glad there remaking it with current graphics

Re: PS4 Console Thread [Re: DonMega1888] #868833
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8 ps2 games coming to ps4


DARK CLOUD / 4 DEC 2015
SONY ANNOUNCES FIRST BATCH OF PS2 GAMES COMING TO PS4 TOMORROW
Share. Mark of Kri, Dark Cloud, more!
BY ALEX OSBORN The first batch of PS2 games for PlayStation 4 will be available tomorrow on the PlayStation Store, Sony has revealed.

"I’m excited to announce that starting tomorrow, you will be able to purchase and play PS2 games on your PS4 via PlayStation Store in the Americas and Europe," SCE Worldwide Studios president Shuhei Yoshida said in a post on PlayStation Blog.

Is Microsoft to Thank for PS2 Emulation on PS4? - Game Scoop!
02:01
A total of eight "fan favorites" will be able for purchase, including:

Dark Cloud — $14.99
Grand Theft Auto III — $14.99
Grand Theft Auto: Vice City — $14.99
Grand Theft Auto: San Andreas — $14.99
Rogue Galaxy — $14.99
The Mark of Kri — $14.99
Twisted Metal: Black — $9.99
War of the Monsters — $9.99
Each game will feature Trophy support, as well as "up-rendered 1080p" visuals. The titles will also support PlayStation 4's other key features, including Remote Play, Live Broadcast, Share Play, and Activity Feeds.

Re: PS4 Console Thread [Re: DonMega1888] #868847
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I had to take Just Cause 3 and the new Star Wars game off my kids wish list because of the bad reviews. Do you agree DonMega with the reviews?

Re: PS4 Console Thread [Re: DonMega1888] #868930
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star wars got good reviews on ign , heres a walkthrough vi of gameplay






just cause 3 ive never been interested in , even when they tried to play it at the E3 game convention back in july where they announced all these games it was faulty, it kept crashing

Re: PS4 Console Thread [Re: DonMega1888] #869466
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Guns, Gore and Cannoli Launch Trailer PS4 - Xbox One

mob themed shooter got good reviews

Summary: Guns, Gore & Cannoli is a Tarantino-esque homage to the exploitation/grindhouse films from the 70ies, the gangster classics, and the old school 2D arcade shooters.

Re: PS4 Console Thread [Re: DonMega1888] #870247
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CALL OF DUTY BLACK OPS 3 AWAKENING DLC PS4 RELEASE DATE


Call of Duty: Black Ops III's first DLC map pack, Awakening, is slated to release on February 2 on PlayStation 4, Treyarch and Activision announced today.

The new maps are highlighted in a video released today—there's Gauntlet, a map based around a military facility with a few different environments; Splash, a playful, colorful abandoned waterpark; Rise, a snowy and deserted construction facility; and Skyjacked, a re-imagined version of the Black Ops II map Hijacked.

Awakening will also include the fourth episode of Black Ops III's zombies story, Der Eisendrache. This installment is set in a medieval castle built on a creepy ancient site.



Awakening is the first in a set of four map packs, and as Sony confirmed at PlayStation Experience, the maps will be exclusive to PlayStation 4 for the first 30 days, with PC and Xbox players able to download them later.

There is no exact date announced for the Xbox and PC release of the Awakening DLC. Check back to IGN for more updates.

Re: PS4 Console Thread [Re: DonMega1888] #870278
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Originally Posted By: DonMega1888

--------------------
this game was a perfect 10 in the 90s, gameplay was great graphics at the time , no flaws in the story,

still my favorite game

glad there remaking it with current graphics


Resident Evil 2 was one of my favorite games also, big fan of the franchise.

Even bought a gamecube just for Resident Evil Zero, so looking forward to their remake of 2.

Re: PS4 Console Thread [Re: afriendofours] #870582
12/25/15 08:34 AM
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Originally Posted By: afriendofours
Gonna have to see if i can stretch to buying a PS4 in the january sales.

Wonder what price they will come down too.

Fallout 4 looks sweet though.


Did Santa bring you one?

Re: PS4 Console Thread [Re: DonMega1888] #874126
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PlayStation Plus Free Games of February 2016 for PS4, PS3, PS Vita



UPDATE] Sony has now announced the full lineup of PlayStation Plus games for February 2016.

PS4

Helldivers: Democracy Strikes Back
Nom Nom Galaxy
PS3

Grid Autosport
Personal 4 Arena Ultimax
Helldivers: Democracy Strikes Back
PS Vita

Helldivers: Democracy Strikes Back
Nova-111
Lemmings Touch


The original story is below.

The next games being added to the PlayStation Plus Instant Game Collection in Europe are Helldivers and Nom Nom Galaxy, it has been revealed.

Although Sony is yet to officially announce the titles, an image showing the games "coming soon" appeared in the PlayStation Plus section of the PlayStation Store. This was posted on to Reddit.

These games will be available for free to PlayStation Plus subscribers to download on PS4. February's free PlayStation 3 and PlayStation Vita games have not been revealed.

It is worth noting that the selection of free new PS Plus games available in other territories may differ.

January's free PS4 titles were Grim Fandango Remastered and Hardware: Rivals. If you have any interest in playing these games, download them before they are replaced.

In early January PlayStation network services were knocked offline. To make up for the issue, Sony promised to extend PS Plus and PS Now subscriptions for existing users. Codes for an one-day of Plus membership have been sent out since.

Re: PS4 Console Thread [Re: DonMega1888] #875023
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My kid has been playing this game called Dying Light The Following, I guess it just came out.

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